Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The game police, they live inside of my head
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jer" data-source="post: 3767555" data-attributes="member: 19857"><p>Cadfan already talked about Paranoia (which is a classic "you don't need to know the rules" setup), so I'll answer this a different way. Back in the day I remember reading articles in Dragon about playing AD&D 1e without letting your players see their character sheets. They'd tell you what kind of character they wanted to be, and you'd create the character for them under those constraints. The goal was to give the game a more narrative feel - to make it more about ROLEplaying and less about fiddling around with game mechanics. And while some people might run it as a "mother may I" sort of thing, it was usually more of a "of course you can try to do that - let me come up with how that would work" on the DM's part - if there was a rule that covered it you used the rule and if there wasn't you winged it (which pretty much describes how 1e AD&D was played even when everyone did know the rules in my experience). </p><p></p><p>It was a valid style, and it worked for some groups. There may very well be groups out there who play 3e D&D that way - but I certainly wouldn't want to try it myself. Because nowadays there are so many RPGs out there that will let you get at that narrative style of play - where the mechanics of the game actually reward and sometimes enforce a narrative style - that trying to pigeonhole 3e D&D into that style is more work than it's really worth to me. I'd rather grab my copies of "Sorcerer" and "Sorcerer and Sword" off the shelf and run that for that sort of fantasy game than try to make D&D fit into that particular hole.</p><p></p><p>But that's a playstyle preference, and different groups are going to play the game different ways. That's actually the beauty of roleplaying in my mind - since it isn't competative, each group can come up with their own style of play that best fits their needs.</p></blockquote><p></p>
[QUOTE="Jer, post: 3767555, member: 19857"] Cadfan already talked about Paranoia (which is a classic "you don't need to know the rules" setup), so I'll answer this a different way. Back in the day I remember reading articles in Dragon about playing AD&D 1e without letting your players see their character sheets. They'd tell you what kind of character they wanted to be, and you'd create the character for them under those constraints. The goal was to give the game a more narrative feel - to make it more about ROLEplaying and less about fiddling around with game mechanics. And while some people might run it as a "mother may I" sort of thing, it was usually more of a "of course you can try to do that - let me come up with how that would work" on the DM's part - if there was a rule that covered it you used the rule and if there wasn't you winged it (which pretty much describes how 1e AD&D was played even when everyone did know the rules in my experience). It was a valid style, and it worked for some groups. There may very well be groups out there who play 3e D&D that way - but I certainly wouldn't want to try it myself. Because nowadays there are so many RPGs out there that will let you get at that narrative style of play - where the mechanics of the game actually reward and sometimes enforce a narrative style - that trying to pigeonhole 3e D&D into that style is more work than it's really worth to me. I'd rather grab my copies of "Sorcerer" and "Sorcerer and Sword" off the shelf and run that for that sort of fantasy game than try to make D&D fit into that particular hole. But that's a playstyle preference, and different groups are going to play the game different ways. That's actually the beauty of roleplaying in my mind - since it isn't competative, each group can come up with their own style of play that best fits their needs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The game police, they live inside of my head
Top