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<blockquote data-quote="howandwhy99" data-source="post: 3767685" data-attributes="member: 3192"><p>RPGs are not chess. Most boardgames are games with defined borders. RPGs really have very few borders, but HUGE amounts of possibility. Not just numerical possibility like Go, but "what would you do if you were a wizard in a fantasy land" possibility. The most important limit is one's capacity to dream. Others include: the ability of the DM, the strength and breadth of the rules he or she uses, the limits of what can be done in hypothetical, and probably a bunch more. </p><p></p><p>The point is, RPGs are slightly less flexible than playing Let's Pretend. The cool thing is they can offer surprising, mirth inducing, previously unknown results for our actions. There is the feel of a real world there that doesn't happen in Let's Pretend. </p><p></p><p>So when you say, "I want to do 'action X'" and "I must remember that the approval for action X under condition Y may not necessary mean that action X will be allowed under condition Z, in fact, soliciting approval of that", you are talking about acting like a real person in a real world. The consequences of our actions are learned through practice. The promise of heroic ability is valid. The strengths of the iconic class are existent. They can even by purposefully changed (again, in character). What is not know is everything about how the world works before the Players/Characters begin to explore it.</p><p></p><p>To be fair, most actions we do are well known by us as to what is possible. It is the degree to what is possible that you may be wondering about. Strengths are represented by numerical scores more often than not and their abstract representations are as well known to the players as those in 3.0 are who don't know the DCs for their actions. I believe most DMs wouldn't want Target Numbers known for what the characters do without previous experience with them. </p><p></p><p>Even then, when you're sure you should have hit, 14 hit for everyone else right?, you begin to learn something else may be going on you have yet to discover. [cursed weapon <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />]</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 3767685, member: 3192"] RPGs are not chess. Most boardgames are games with defined borders. RPGs really have very few borders, but HUGE amounts of possibility. Not just numerical possibility like Go, but "what would you do if you were a wizard in a fantasy land" possibility. The most important limit is one's capacity to dream. Others include: the ability of the DM, the strength and breadth of the rules he or she uses, the limits of what can be done in hypothetical, and probably a bunch more. The point is, RPGs are slightly less flexible than playing Let's Pretend. The cool thing is they can offer surprising, mirth inducing, previously unknown results for our actions. There is the feel of a real world there that doesn't happen in Let's Pretend. So when you say, "I want to do 'action X'" and "I must remember that the approval for action X under condition Y may not necessary mean that action X will be allowed under condition Z, in fact, soliciting approval of that", you are talking about acting like a real person in a real world. The consequences of our actions are learned through practice. The promise of heroic ability is valid. The strengths of the iconic class are existent. They can even by purposefully changed (again, in character). What is not know is everything about how the world works before the Players/Characters begin to explore it. To be fair, most actions we do are well known by us as to what is possible. It is the degree to what is possible that you may be wondering about. Strengths are represented by numerical scores more often than not and their abstract representations are as well known to the players as those in 3.0 are who don't know the DCs for their actions. I believe most DMs wouldn't want Target Numbers known for what the characters do without previous experience with them. Even then, when you're sure you should have hit, 14 hit for everyone else right?, you begin to learn something else may be going on you have yet to discover. [cursed weapon ;)] [/QUOTE]
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