Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The game police, they live inside of my head
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 3770274" data-attributes="member: 3192"><p>Perhaps I should have said Conformity? I've never needed to know the rules to think in character. These aren't boardgames, so knowing "the rules" isn't required to act in character. Others making fun of someone who doesn't know the rules seems foolish. Neither do they! They may presume to know what rules the DM is using, but they are not certain. I think you pegged those guys correctly.</p><p></p><p>Our games run faster than any other RPG I've played as the rules never impede upon our thinking. We think upon what we actually know as both players and characters. In every case that it can be made so, these are equivalent. Creativity is not rule-bound. It happens practically all the time. Where do we want to go? What do we want to do? How do we want to do it? There is also plenty of problem solving with an eye towards thinking outside the box. That's classic D&D. And there are no rules to follow to put stick our thinking into another box.</p><p></p><p>Are you saying rules are the primary inspirational material for character concepts? My experience is the exact opposite. The rules conform my thinking to what they are designed for. They are confining to my creativity. And while some restriction can lead to new ideas, I'd prefer to have the rules conform to my dreams than vice versa. </p><p></p><p>As an aside, I do have my own houserule. The "No Care Bears" rule, but it's only so the whole group can actually decline a character concept that no one else really wants to play with during the game (like Rainbow Bright when we're trying to play in the Warhammer world). </p><p></p><p>That's a lot of what it is. How do you think all these crazy 1e rules came about? Advanced is just a pile of houserules made core. </p><p></p><p>You know, I think you're right here. But how come so many people are so dumbstruck that what I play is D&D? Or are so positively sure people never played D&D this way? This is no oddball case. In my estimation, this is how the game was originally created.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 3770274, member: 3192"] Perhaps I should have said Conformity? I've never needed to know the rules to think in character. These aren't boardgames, so knowing "the rules" isn't required to act in character. Others making fun of someone who doesn't know the rules seems foolish. Neither do they! They may presume to know what rules the DM is using, but they are not certain. I think you pegged those guys correctly. Our games run faster than any other RPG I've played as the rules never impede upon our thinking. We think upon what we actually know as both players and characters. In every case that it can be made so, these are equivalent. Creativity is not rule-bound. It happens practically all the time. Where do we want to go? What do we want to do? How do we want to do it? There is also plenty of problem solving with an eye towards thinking outside the box. That's classic D&D. And there are no rules to follow to put stick our thinking into another box. Are you saying rules are the primary inspirational material for character concepts? My experience is the exact opposite. The rules conform my thinking to what they are designed for. They are confining to my creativity. And while some restriction can lead to new ideas, I'd prefer to have the rules conform to my dreams than vice versa. As an aside, I do have my own houserule. The "No Care Bears" rule, but it's only so the whole group can actually decline a character concept that no one else really wants to play with during the game (like Rainbow Bright when we're trying to play in the Warhammer world). That's a lot of what it is. How do you think all these crazy 1e rules came about? Advanced is just a pile of houserules made core. You know, I think you're right here. But how come so many people are so dumbstruck that what I play is D&D? Or are so positively sure people never played D&D this way? This is no oddball case. In my estimation, this is how the game was originally created. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The game police, they live inside of my head
Top