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The game police, they live inside of my head
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<blockquote data-quote="howandwhy99" data-source="post: 3775956" data-attributes="member: 3192"><p>I'm only responding to a few elements of your post as it appears to me to be mainly about how I play and how you dislike that style of play vs. my original post for this thread.</p><p></p><p>Just because a Referee asks for feedback on how his rules are working for simulating the world, doesn't mean he is "bad" or destroying players' "immersion" or "verisimilitude". This is standard operating procedure for anyone who wants to become a better DM.</p><p></p><p>More intuitive? Again, I don't find that word referenced at all before your post. I don't believe I have at any point here suggested or implied my personal preferences are in any way "better" than anyone else's.</p><p></p><p>Playing without PHBs was not obsolete in 2E. Sure more gamers who preferred it played Classic or 1E, but there were still 2E core rules that the advanced rule add-ons could be removed from. In 3E, this removal honestly stopped being pragmatic. In 4E, I am asking that they go back to a modular ruleset that accommodates my style as well as yours. </p><p></p><p>There is no proof my playstyle requires an <em>integrated</em> ruleset that prevents your own. In fact, given how D&D was designed from 74-1999, there is ample proof that our varying playstyles can operate under one set of rules.</p><p></p><p>"Proper players" have hardly ever joined our group. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> It has included many utter newcomers to the hobby. They had no idea how to play D&D, but after a couple of minutes of rolling up a character they swam right into that sea of roleplaying and have had little problem since. You may not be convinced that our gaming style works without numerous shared preconceptions or like-mindedness, but it does. I've seen it work again and again for over two years. Game reality is as we learn it to be through our experience of playing the game. The same could be said of any make-believe game where players learn it is not who argues best for who shot whom, but understanding why, in that world, the shots both ended in their particular results. It is as simple as that.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 3775956, member: 3192"] I'm only responding to a few elements of your post as it appears to me to be mainly about how I play and how you dislike that style of play vs. my original post for this thread. Just because a Referee asks for feedback on how his rules are working for simulating the world, doesn't mean he is "bad" or destroying players' "immersion" or "verisimilitude". This is standard operating procedure for anyone who wants to become a better DM. More intuitive? Again, I don't find that word referenced at all before your post. I don't believe I have at any point here suggested or implied my personal preferences are in any way "better" than anyone else's. Playing without PHBs was not obsolete in 2E. Sure more gamers who preferred it played Classic or 1E, but there were still 2E core rules that the advanced rule add-ons could be removed from. In 3E, this removal honestly stopped being pragmatic. In 4E, I am asking that they go back to a modular ruleset that accommodates my style as well as yours. There is no proof my playstyle requires an [i]integrated[/i] ruleset that prevents your own. In fact, given how D&D was designed from 74-1999, there is ample proof that our varying playstyles can operate under one set of rules. "Proper players" have hardly ever joined our group. ;) It has included many utter newcomers to the hobby. They had no idea how to play D&D, but after a couple of minutes of rolling up a character they swam right into that sea of roleplaying and have had little problem since. You may not be convinced that our gaming style works without numerous shared preconceptions or like-mindedness, but it does. I've seen it work again and again for over two years. Game reality is as we learn it to be through our experience of playing the game. The same could be said of any make-believe game where players learn it is not who argues best for who shot whom, but understanding why, in that world, the shots both ended in their particular results. It is as simple as that. [/QUOTE]
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