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*Pathfinder & Starfinder
The game police, they live inside of my head
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<blockquote data-quote="Jhaelen" data-source="post: 3778485" data-attributes="member: 46713"><p>Well, yes, that's a major part of it.</p><p></p><p>E.g. we once had a player in our Ars Magica campaign who created a magus who was extremely min-maxed. He couldn't really do much of anything except cast a kind of 'death gaze spell'. He got his kicks from bullying everyone else by threatening to use that spell on them. He'd also use it regularly on commoners whenever he could get away with it. That seriously sucked all fun out of the game for everyone involved.</p><p></p><p>The other major part is trying to win against the other players. By being a) more powerful than them and b) actively playing against them. Has noone else ever played in a game where the party's rogue led everyone else into a deathtrap to loot their corpses?</p><p></p><p>Things like this happened quite often in our AD&D 1st/2nd.ed. times. Several DMs quit their games because of disruptive players. There often was no longer a point in trying to go adventuring - there was so much infighting that it was useless to prepare anything.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 3778485, member: 46713"] Well, yes, that's a major part of it. E.g. we once had a player in our Ars Magica campaign who created a magus who was extremely min-maxed. He couldn't really do much of anything except cast a kind of 'death gaze spell'. He got his kicks from bullying everyone else by threatening to use that spell on them. He'd also use it regularly on commoners whenever he could get away with it. That seriously sucked all fun out of the game for everyone involved. The other major part is trying to win against the other players. By being a) more powerful than them and b) actively playing against them. Has noone else ever played in a game where the party's rogue led everyone else into a deathtrap to loot their corpses? Things like this happened quite often in our AD&D 1st/2nd.ed. times. Several DMs quit their games because of disruptive players. There often was no longer a point in trying to go adventuring - there was so much infighting that it was useless to prepare anything. [/QUOTE]
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