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The game that changed your life
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<blockquote data-quote="buzz" data-source="post: 631818" data-attributes="member: 6777"><p>Now, when I say "life," what I really mean is your gaming life. That is, was there a particular gaming session or campaign that fundamentally changed the way you game, or the way you look at games?</p><p></p><p>For me, it was a series of <em>Call of Cthulhu</em> and <em>Rolemaster</em> sessions I played back in college. Up until then, I generally GM'ed for my group of friends, and I considered myself to be quite adept at it. My group generally preferred for me to "take the reins." When I started playing again in college, I figured that I would be the one "schooling" the guys I was playing with.</p><p></p><p>Boy, was I wrong.</p><p></p><p>Mike, our CoC Keeper, was simply the best GM of any stripe I've yet encountered. The CoC games we played were the moodiest, most enthralling, and terrifying sessions I've ever played. Mike didn't need to use the Sanity or Magic rules. Magic would work once you were freaked out enough and <em>convinced it really could.</em> I once had a character blasted with a shotgun by another character because the <em>player</em> was convinced I was turning into... something, and was terrified to act otherwise. Mike would also use his trusty Mac SE/30 to create weird sound effects and alien music that would add to the experience. Truly amazing.</p><p></p><p>The RM game was run by my roomate Fred. Fred wasn't as good at creating mood as Mike was, but he ran a very creative and well-developed game. He also began our campaign with a very novel concept: we would describe the kind of characters we wanted to play, and then <em>he</em> would make them. When the campaign began, we each started with one-on-one sessions in which we sort of RP'ed our lives up to the start of the campaign. We didn't even get to choose our own names (much like real life). We started with no character sheets and no idea of our stats. As we got to know our characters, more stats were made available. In the end, I knew that character better than any I have ever played.</p><p></p><p>Every game I have run since, no matter what the system, has been influenced by my sessions with Mike and Fred.</p><p></p><p>What about you? What campaign or session had a profound impact on your development as a gamer?</p></blockquote><p></p>
[QUOTE="buzz, post: 631818, member: 6777"] Now, when I say "life," what I really mean is your gaming life. That is, was there a particular gaming session or campaign that fundamentally changed the way you game, or the way you look at games? For me, it was a series of [i]Call of Cthulhu[/i] and [i]Rolemaster[/i] sessions I played back in college. Up until then, I generally GM'ed for my group of friends, and I considered myself to be quite adept at it. My group generally preferred for me to "take the reins." When I started playing again in college, I figured that I would be the one "schooling" the guys I was playing with. Boy, was I wrong. Mike, our CoC Keeper, was simply the best GM of any stripe I've yet encountered. The CoC games we played were the moodiest, most enthralling, and terrifying sessions I've ever played. Mike didn't need to use the Sanity or Magic rules. Magic would work once you were freaked out enough and [i]convinced it really could.[/i] I once had a character blasted with a shotgun by another character because the [i]player[/i] was convinced I was turning into... something, and was terrified to act otherwise. Mike would also use his trusty Mac SE/30 to create weird sound effects and alien music that would add to the experience. Truly amazing. The RM game was run by my roomate Fred. Fred wasn't as good at creating mood as Mike was, but he ran a very creative and well-developed game. He also began our campaign with a very novel concept: we would describe the kind of characters we wanted to play, and then [i]he[/i] would make them. When the campaign began, we each started with one-on-one sessions in which we sort of RP'ed our lives up to the start of the campaign. We didn't even get to choose our own names (much like real life). We started with no character sheets and no idea of our stats. As we got to know our characters, more stats were made available. In the end, I knew that character better than any I have ever played. Every game I have run since, no matter what the system, has been influenced by my sessions with Mike and Fred. What about you? What campaign or session had a profound impact on your development as a gamer? [/QUOTE]
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