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The gaming community: online compared to the physical world
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<blockquote data-quote="The Shaman" data-source="post: 5714228" data-attributes="member: 26473"><p><em><strong>No</strong></em> games get played without someone to run them.</p><p></p><p>And btw, I brought in one player, he brought in two more, and one of those two brought in a fourth. All had played roleplaying games, but only two of us had experience with <em>Flashing Blades</em>.<img src="http://3.bp.blogspot.com/_qyhZ9_eXCHM/TBVhemiZ3jI/AAAAAAAAFbE/gNQiZQhxiQ8/s1600/straw-dog.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>(hat-tip to @sakganesh for that)</p><p></p><p>In the misty days of yore, gamers found one another without the intrewebs. But we don't live in that world anymore, so the question is moot. The intrewebs are a part of gaming, even if all roleplaying gamers don't necessarily participate on them to the same extent.</p><p></p><p>Does the OSR benefit from the intreweb? Certainly, as much as 'indie' games spawned by The Forge (a - *<em>gasp!</em>* - website!) do, something [MENTION=85479]wing[/MENTION]andsword pointedly fails to mention. The OSR wasn't a necessary to play older games, any more than The Forge was necessary to think differently about roleplaying games. What the OSR does in particular is allow gamers to sell products for older editions; it was never a necessary component to simply play those older games anymore than the continuing existence of Fantasy Games Unlimited is necessary for me to play <em>Flashing Blades</em>.</p><p></p><p>But the question posed in the original post is, is there a disconnect between what happens in meatspace and what happens in cyberspace, and for me, that's a silly question: the gamers in cyberspace are also gamers in meatspace, and from my experience, the games enjoyed by those in meatspace isn't limited to only those who participate in cyberspace.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 5714228, member: 26473"] [I][B]No[/B][/I] games get played without someone to run them. And btw, I brought in one player, he brought in two more, and one of those two brought in a fourth. All had played roleplaying games, but only two of us had experience with [i]Flashing Blades[/i].[img]http://3.bp.blogspot.com/_qyhZ9_eXCHM/TBVhemiZ3jI/AAAAAAAAFbE/gNQiZQhxiQ8/s1600/straw-dog.jpg[/img] (hat-tip to @sakganesh for that) In the misty days of yore, gamers found one another without the intrewebs. But we don't live in that world anymore, so the question is moot. The intrewebs are a part of gaming, even if all roleplaying gamers don't necessarily participate on them to the same extent. Does the OSR benefit from the intreweb? Certainly, as much as 'indie' games spawned by The Forge (a - *[i]gasp![/i]* - website!) do, something [MENTION=85479]wing[/MENTION]andsword pointedly fails to mention. The OSR wasn't a necessary to play older games, any more than The Forge was necessary to think differently about roleplaying games. What the OSR does in particular is allow gamers to sell products for older editions; it was never a necessary component to simply play those older games anymore than the continuing existence of Fantasy Games Unlimited is necessary for me to play [i]Flashing Blades[/i]. But the question posed in the original post is, is there a disconnect between what happens in meatspace and what happens in cyberspace, and for me, that's a silly question: the gamers in cyberspace are also gamers in meatspace, and from my experience, the games enjoyed by those in meatspace isn't limited to only those who participate in cyberspace. [/QUOTE]
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