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<blockquote data-quote="Desdichado" data-source="post: 1030007" data-attributes="member: 2205"><p><em>1.) What is the best number of players at the table, whether as a DM or player yourself?</em> I prefer groups that aren't too large -- I'd say three to five players plus a DM.</p><p></p><p><em>2.) How often should you be able to game in an ideal world?</em> Twice a week, maybe. Of course that's an ideal world, in the real world but ideal circumstances, once a week.</p><p></p><p><em>3.) How long should those sessions be?</em> Four to five hours. Occasionally longer.</p><p></p><p><em>4.) The poll handled percentage of Crunch to Flavor, but what are some of the specifics behind your vote?</em> It's a timing thing. I've got tons of rules; more than I could ever hope to use. Now I want ideas, and things that can tie the rules together. I want ideas, not rules. Earlier on I was more interested in rules, but that was before I had a stack three feet tall of d20 material. Very little of it has any flavor, unfortunately, and the materials that do tend to be my favorites.</p><p></p><p><em>5.) If you could choose the single best next book to become available to you, what would it be, what form would it be in (hardback, softback, PDF), and how much would that book cost (please be reasonable)?</em> I haven't the foggiest idea, to be perfectly honest. The kind of gaming material I'm looking for now is the kind of stuff that I have no idea I need until it's announced and then I say "I've gotta have that!" <em>Sorcery & Steam</em> by FFG, for instance, is one book this year that did that. I will say, however, that I don't particularly like PDFs unless they're short. If they're long, printing them off becomes prohibitively expensive, and I start to wonder why I didn't just get it as a book, which would be much more convenient. I don't really like reading lots of text on the monitor. Frankly, I'm kinda fond of my hardbacks, and the rate things come out that I realy think I need, I haven't found the cost to be any real barrier.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1030007, member: 2205"] [i]1.) What is the best number of players at the table, whether as a DM or player yourself?[/i] I prefer groups that aren't too large -- I'd say three to five players plus a DM. [i]2.) How often should you be able to game in an ideal world?[/i] Twice a week, maybe. Of course that's an ideal world, in the real world but ideal circumstances, once a week. [i]3.) How long should those sessions be?[/i] Four to five hours. Occasionally longer. [i]4.) The poll handled percentage of Crunch to Flavor, but what are some of the specifics behind your vote?[/i] It's a timing thing. I've got tons of rules; more than I could ever hope to use. Now I want ideas, and things that can tie the rules together. I want ideas, not rules. Earlier on I was more interested in rules, but that was before I had a stack three feet tall of d20 material. Very little of it has any flavor, unfortunately, and the materials that do tend to be my favorites. [i]5.) If you could choose the single best next book to become available to you, what would it be, what form would it be in (hardback, softback, PDF), and how much would that book cost (please be reasonable)?[/i] I haven't the foggiest idea, to be perfectly honest. The kind of gaming material I'm looking for now is the kind of stuff that I have no idea I need until it's announced and then I say "I've gotta have that!" [i]Sorcery & Steam[/i] by FFG, for instance, is one book this year that did that. I will say, however, that I don't particularly like PDFs unless they're short. If they're long, printing them off becomes prohibitively expensive, and I start to wonder why I didn't just get it as a book, which would be much more convenient. I don't really like reading lots of text on the monitor. Frankly, I'm kinda fond of my hardbacks, and the rate things come out that I realy think I need, I haven't found the cost to be any real barrier. [/QUOTE]
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