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<blockquote data-quote="Rybaer" data-source="post: 1045881" data-attributes="member: 118"><p>1. 4-6</p><p></p><p>2. Weekly</p><p></p><p>3. appx 6 hours</p><p></p><p>4. While I appreciate good flavor, I rarely want to apply all of it to my games. Thus, the more intricately detailed flavor a product has, the more in the way it gets when trying to adapt to my home game. Light but inspiring flavor useful for sparking more ideas works best for me.</p><p></p><p>5. A book staggeringly, overwhelmingly, chock full of random lists. Examples of lists: personality traits, physical appearance, types of merchant shops, things found in a (swamp, field, forest, cave), items found in a (castle, crypt, house, shop), types of trees, domestic animals, crops, heraldic symbols, mundane and unusual treasure, and so on. Basically, this book of lists would provide instant material that can liven up an encounter or site, or inspire further depth in a previously planned locale. </p><p></p><p>Either PDF or book would work fine...likely in the $8(PDF)-$15(book) range.</p></blockquote><p></p>
[QUOTE="Rybaer, post: 1045881, member: 118"] 1. 4-6 2. Weekly 3. appx 6 hours 4. While I appreciate good flavor, I rarely want to apply all of it to my games. Thus, the more intricately detailed flavor a product has, the more in the way it gets when trying to adapt to my home game. Light but inspiring flavor useful for sparking more ideas works best for me. 5. A book staggeringly, overwhelmingly, chock full of random lists. Examples of lists: personality traits, physical appearance, types of merchant shops, things found in a (swamp, field, forest, cave), items found in a (castle, crypt, house, shop), types of trees, domestic animals, crops, heraldic symbols, mundane and unusual treasure, and so on. Basically, this book of lists would provide instant material that can liven up an encounter or site, or inspire further depth in a previously planned locale. Either PDF or book would work fine...likely in the $8(PDF)-$15(book) range. [/QUOTE]
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