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<blockquote data-quote="psychopomp" data-source="post: 1046583" data-attributes="member: 13513"><p>1. I find the best number of players to be four with the max being five. Anymore and I feel like people aren't getting enough attention and it makes keeping track of things difficult especially when they are seperated and not together as a group.</p><p></p><p>2. Me and my group used to play just about every day during the nights. One of our group members has moved so we've resorted to online play. School and work has also been an influence so our gaming has been left to two nights a week. One where I DM and one where my friend DM's. It's worked out great so far. I think the most ideal would be about 3 nights.</p><p></p><p>3. Sessions should be about four-five hours long on unless a major event is going to happen in the game at which point it could be extended so you don't have to play "catch up" the next time. All nighters are also cool cause you just take the occasional refreshment break and then continue on.</p><p></p><p>4. I would say about 50/50 give or take 10%. I like to keep a balance though my games have tended more toward the fluff. I like huge plots and in depth character developments. Though I've been trying harder to put more crunch in.</p><p></p><p>5. I like hardcover books because they are more durable for gaming groups. I don't ultra colorful and flashy pages. I like the Scarred Lands books for their hardcovers which are black & white not to mention pretty cheap in price. I just got Relics and Rituals for about $25 canadian off of Amazon. I believe that you can convey feeling and imagery without full blown color. I'm a student with a limited budget so I like my books cheap. The highest book I paid for was for Mechanical Dream but the size plus glossy color section made it worth while. I also typically like softcover splatbooks filled with setting fluff. Just something thats cheap and only I would be using.</p></blockquote><p></p>
[QUOTE="psychopomp, post: 1046583, member: 13513"] 1. I find the best number of players to be four with the max being five. Anymore and I feel like people aren't getting enough attention and it makes keeping track of things difficult especially when they are seperated and not together as a group. 2. Me and my group used to play just about every day during the nights. One of our group members has moved so we've resorted to online play. School and work has also been an influence so our gaming has been left to two nights a week. One where I DM and one where my friend DM's. It's worked out great so far. I think the most ideal would be about 3 nights. 3. Sessions should be about four-five hours long on unless a major event is going to happen in the game at which point it could be extended so you don't have to play "catch up" the next time. All nighters are also cool cause you just take the occasional refreshment break and then continue on. 4. I would say about 50/50 give or take 10%. I like to keep a balance though my games have tended more toward the fluff. I like huge plots and in depth character developments. Though I've been trying harder to put more crunch in. 5. I like hardcover books because they are more durable for gaming groups. I don't ultra colorful and flashy pages. I like the Scarred Lands books for their hardcovers which are black & white not to mention pretty cheap in price. I just got Relics and Rituals for about $25 canadian off of Amazon. I believe that you can convey feeling and imagery without full blown color. I'm a student with a limited budget so I like my books cheap. The highest book I paid for was for Mechanical Dream but the size plus glossy color section made it worth while. I also typically like softcover splatbooks filled with setting fluff. Just something thats cheap and only I would be using. [/QUOTE]
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