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<blockquote data-quote="Ran" data-source="post: 1047662" data-attributes="member: 9073"><p>1) i would say four, but a variation from 3 to 5 is okay for me.</p><p></p><p>2) I can mostly play once a week during the yar and as much as 3 or our times a week on holydays, of course i have to start this marathon with almost everything prepared.</p><p></p><p>3) each session lasts at least 3 and a half hour, but sometimes as much as 6 hours.</p><p></p><p>4) I voted 60% flavor, 40% crunch, I prefer tough battles, those that make the players afraid of loosing, and alos like the flavor to be like another character on its own.</p><p></p><p>5) I prefer printed hardcover, but those covers for AD&D complete books were one of the best i have ever seen, they are truly durable, a dog tried eating one once, the cover suffered a lot, the book just got some marks... but i believe that book woul be a good compendium of options, core classes variations, feats that give flavor AND power, combat tatics, but my dream of a book would be a series with absolutely NO GAME MECHANICS that detail a culture in each book, with almost everything one wold like to know of it, from architecture to myths and folclore (folk-lore?)...</p></blockquote><p></p>
[QUOTE="Ran, post: 1047662, member: 9073"] 1) i would say four, but a variation from 3 to 5 is okay for me. 2) I can mostly play once a week during the yar and as much as 3 or our times a week on holydays, of course i have to start this marathon with almost everything prepared. 3) each session lasts at least 3 and a half hour, but sometimes as much as 6 hours. 4) I voted 60% flavor, 40% crunch, I prefer tough battles, those that make the players afraid of loosing, and alos like the flavor to be like another character on its own. 5) I prefer printed hardcover, but those covers for AD&D complete books were one of the best i have ever seen, they are truly durable, a dog tried eating one once, the cover suffered a lot, the book just got some marks... but i believe that book woul be a good compendium of options, core classes variations, feats that give flavor AND power, combat tatics, but my dream of a book would be a series with absolutely NO GAME MECHANICS that detail a culture in each book, with almost everything one wold like to know of it, from architecture to myths and folclore (folk-lore?)... [/QUOTE]
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