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<blockquote data-quote="Yair" data-source="post: 2181669" data-attributes="member: 10913"><p>4 players plus DM</p><p></p><p>Once a week. Maybe twice.</p><p></p><p>Six hours.</p><p></p><p>I voted 40% crunch. I want fluff to inspire and crunch to bring it into the game, and that's about the ratio I think works. I also want crunch to save me time or that is a good mechanic for the game. (I want to see a personality and flavor for a background NPC, not a stat-block, but I do want a stat-block to go along with the half-fiend lich corrupted awakened plant.)</p><p>But it is more about quality than quantity. I like some all-crunch and some all-fluff prodcuts, if it's good it's good.</p><p></p><p>A rules-light version of d20, in both PDF and hardback form, complete with a setting that springs adventure ideas to my mind. It will have 224 pages, B&W with a nice cover and quality paper and good interior art, design, and editing, with virtually no errata needed. It will have karma-points to avoid being hit instead of hit-points, wounds instead of healthy/dying, a rare-magic setting assumed and supported, a flexible magic system, and will be fairly rules-light. </p><p>The cost will be about 35$ for the hardback, 15$ for the PDF.</p><p></p><p>Blue Rose comes close, but doesn't quite make it...</p><p></p><p></p><p>You're welcome <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Yair, post: 2181669, member: 10913"] 4 players plus DM Once a week. Maybe twice. Six hours. I voted 40% crunch. I want fluff to inspire and crunch to bring it into the game, and that's about the ratio I think works. I also want crunch to save me time or that is a good mechanic for the game. (I want to see a personality and flavor for a background NPC, not a stat-block, but I do want a stat-block to go along with the half-fiend lich corrupted awakened plant.) But it is more about quality than quantity. I like some all-crunch and some all-fluff prodcuts, if it's good it's good. A rules-light version of d20, in both PDF and hardback form, complete with a setting that springs adventure ideas to my mind. It will have 224 pages, B&W with a nice cover and quality paper and good interior art, design, and editing, with virtually no errata needed. It will have karma-points to avoid being hit instead of hit-points, wounds instead of healthy/dying, a rare-magic setting assumed and supported, a flexible magic system, and will be fairly rules-light. The cost will be about 35$ for the hardback, 15$ for the PDF. Blue Rose comes close, but doesn't quite make it... You're welcome :) [/QUOTE]
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