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*Pathfinder & Starfinder
The Gatekeeper: A Psionic Defender
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<blockquote data-quote="andy3k" data-source="post: 5565184" data-attributes="member: 6674918"><p>I'm sorry but the power creep in this class is horrendous. I'm not even going to review past level 1 since a level 1 Gatekeeper is bad-ass x3.</p><p></p><ul> <li data-xf-list-type="ul">Pressure Volt Aura: A permanently on slow-type effect with aura 5? At first level, a minor action burst 5 slow that only lasts until the end of next turn is at least an encounter power.</li> <li data-xf-list-type="ul">Arcing Lock: "once per turn per creature" means that if I mark 10 creatures I can have 10 opportunity attacks in a turn. That is way beyond what any other defender can do. "Enemy within your aura moves, shifts, or enters an adjacent square to an ally." First, this doesn't help against creatures with reach. Second, this allows you to punish a foe for moving at all e.g. a foe flanked by two good guys can't move without getting attacked by you. That essentially forces static combat and that is not fun. Maybe if you change it to "Enemy within your aura moves, shifts, or teleports into a square closer, and adjacent to, an ally." So now it can move or shift away freely.</li> <li data-xf-list-type="ul">Floating Leaf: Damage, pull foe, slide you, AND mark ... as a burst, not ranged? That is an encounter power, not an at-will.</li> <li data-xf-list-type="ul">Most of your powers are bursts and blasts. That is a cheating way of getting ranged attacks without triggering opportunity attacks. Not cool when your defender is built to withstand physical attacks. It feels like you made a hybrid defender/controller without any of the weaknesses that a defender or controller should have.</li> <li data-xf-list-type="ul">Running Vine: An at-will power that targets multiple creatures AND marks AND knocks prone? I don't think there is a single at-will power out there that deals damage and knocks <strong>multiple </strong>creatures prone, never mind the marking. Power creep upon power creep.</li> </ul></blockquote><p></p>
[QUOTE="andy3k, post: 5565184, member: 6674918"] I'm sorry but the power creep in this class is horrendous. I'm not even going to review past level 1 since a level 1 Gatekeeper is bad-ass x3. [LIST] [*]Pressure Volt Aura: A permanently on slow-type effect with aura 5? At first level, a minor action burst 5 slow that only lasts until the end of next turn is at least an encounter power. [*]Arcing Lock: "once per turn per creature" means that if I mark 10 creatures I can have 10 opportunity attacks in a turn. That is way beyond what any other defender can do. "Enemy within your aura moves, shifts, or enters an adjacent square to an ally." First, this doesn't help against creatures with reach. Second, this allows you to punish a foe for moving at all e.g. a foe flanked by two good guys can't move without getting attacked by you. That essentially forces static combat and that is not fun. Maybe if you change it to "Enemy within your aura moves, shifts, or teleports into a square closer, and adjacent to, an ally." So now it can move or shift away freely. [*]Floating Leaf: Damage, pull foe, slide you, AND mark ... as a burst, not ranged? That is an encounter power, not an at-will. [*]Most of your powers are bursts and blasts. That is a cheating way of getting ranged attacks without triggering opportunity attacks. Not cool when your defender is built to withstand physical attacks. It feels like you made a hybrid defender/controller without any of the weaknesses that a defender or controller should have. [*]Running Vine: An at-will power that targets multiple creatures AND marks AND knocks prone? I don't think there is a single at-will power out there that deals damage and knocks [B]multiple [/B]creatures prone, never mind the marking. Power creep upon power creep. [/LIST] [/QUOTE]
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The Gatekeeper: A Psionic Defender
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