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*Pathfinder & Starfinder
The Gatekeeper: A Psionic Defender
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<blockquote data-quote="ceiling90" data-source="post: 5565463" data-attributes="member: 82284"><p>Alrighty.</p><p></p><p><strong>Pressure Volt Aura</strong>: While it's a not slow effect, it does hinder movement; it reduces most to half speed. What do you suggest for changes? The new defenders all have auras. It could be changed to a marking mechanic that does "Target must spend 1 additional square per square moved and marked until beginning of next turn."</p><p></p><p>Also, I could keep it an aura and change the effect to "If a creature would move away from you, it must spend 1 additional square of movement per square moved away." A little harder to adjudicate; but it keeps the idea. So creatures could forwards towards you to attack an ally, but not move away as quickly to escape punishment or attack an ally actually past you or further away from you. It also encourages monster to attack you more.</p><p></p><p><strong>Arcing Lock</strong>: Since it's an opportunity action, I thought it was once per turn, per creature anyway? How about if it's changed to "Any marked creature Shifts, Moves, or Teleports to a square closer and adjacent to an ally." also remove the free action caveat. Will also remove the damage knocking prone; but how about adding instead "stops movement"?</p><p></p><p>I'll review the at-wills and tone them down.</p><p></p><p>If i remove the marks from the at-wills, does it tone it down? along with some changes to area?</p><p></p><p>I'll see about changing some of the other at-wills from bursts and blast.</p><p></p><p>Thanks, I needed feedback; I appreciate it because while I was shooting for really cool powers, I kinda got lost at their power level. I also feel that it was a little too good. </p><p></p><p>I also would appreciate more through out the levels. I'll put up a change log once you or someone agrees with these changes.</p></blockquote><p></p>
[QUOTE="ceiling90, post: 5565463, member: 82284"] Alrighty. [B]Pressure Volt Aura[/B]: While it's a not slow effect, it does hinder movement; it reduces most to half speed. What do you suggest for changes? The new defenders all have auras. It could be changed to a marking mechanic that does "Target must spend 1 additional square per square moved and marked until beginning of next turn." Also, I could keep it an aura and change the effect to "If a creature would move away from you, it must spend 1 additional square of movement per square moved away." A little harder to adjudicate; but it keeps the idea. So creatures could forwards towards you to attack an ally, but not move away as quickly to escape punishment or attack an ally actually past you or further away from you. It also encourages monster to attack you more. [B]Arcing Lock[/B]: Since it's an opportunity action, I thought it was once per turn, per creature anyway? How about if it's changed to "Any marked creature Shifts, Moves, or Teleports to a square closer and adjacent to an ally." also remove the free action caveat. Will also remove the damage knocking prone; but how about adding instead "stops movement"? I'll review the at-wills and tone them down. If i remove the marks from the at-wills, does it tone it down? along with some changes to area? I'll see about changing some of the other at-wills from bursts and blast. Thanks, I needed feedback; I appreciate it because while I was shooting for really cool powers, I kinda got lost at their power level. I also feel that it was a little too good. I also would appreciate more through out the levels. I'll put up a change log once you or someone agrees with these changes. [/QUOTE]
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The Gatekeeper: A Psionic Defender
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