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The Gatekeeper: A Psionic Defender
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<blockquote data-quote="ceiling90" data-source="post: 5565667" data-attributes="member: 82284"><p><strong>Change log</strong></p><p></p><p>Change log</p><p></p><p>5/18/2011</p><p>Level 1</p><p>Pressure Vault Aura</p><p>- Removed Aura and Lightning keywords</p><p>- Close burst 1</p><p>- Effect changed to "enemies in burst spend 1 more square of movement per square moved, and are marked until the end of you next turn.</p><p></p><p>Arcing lock</p><p>- removed free action caveat</p><p>- Changed trigger "marked Enemy moves, shifts, or teleports to a square adjacent to an ally."</p><p>- Changed Hit line to Wis mod damage</p><p>- changed Effect line to target knocked prone</p><p></p><p>Chain of Leaves</p><p>- changed the pull distance to 3, upgrades at level 11 to 5 squares</p><p>- removed marking ability</p><p></p><p>Falling Leaves</p><p>- removed marking ability</p><p></p><p>Floating Leaf</p><p>- Changed to Range 5</p><p>- Changed to targets Reflex</p><p>- changed damage to Intelligence modifier; upgrades to 1[W] + int mod at level 21</p><p>- removed marking ability.</p><p></p><p>Twister of Leaves</p><p>- Changed to targets AC</p><p>- Removed marking ability</p><p></p><p>Reversing Vine</p><p>- Removed marking ability</p><p></p><p>Running Vine</p><p>- Changed to one target</p><p>- removed miss line</p><p>- changed effect line to "creatures treat the area as difficult terrain until beginning of next turn."</p><p>- Removed marking ability</p><p></p><p>Swinging Vine</p><p>- Changed to Range 5</p><p>- Removed marking ability</p><p></p><p>Twisting Vine</p><p>- Changed damage to int mod, upgrade to 1[W] + int mod at level 21</p><p>- Added "target knocked prone" to hit line</p><p>- removed effect line.</p><p>- Removed marking ability</p><p></p><p>Wrapping Vine</p><p>- Changed to Melee Weapon</p><p>- removed "knocked prone" from hit line</p><p>- Removed marking ability</p><p></p><p>Cherry Blossom Rush</p><p>- Changed damage to 1[W], upgrade to 2[W] at level 21</p><p>- Removed marking ability</p><p></p><p>Crimson Blossom Storm</p><p>- Removed marking ability</p><p></p><p>Crimson Petal Flutter</p><p>- Removed Special caveat</p><p>- Removed marking ability</p><p></p><p>Petals on the Wind</p><p>- Removed marking ability</p><p></p><p>wind Split Petal</p><p>- Changed to range 5</p><p>- Change target line to "one creature"</p><p>- Removed marking ability</p><p></p><p>Gate of Life</p><p>- Changed temp hp language (no longer specifies duration)</p><p>- Changed life burst to an encounter power, includes changes to hit line</p><p>- Changed hit line, upgrades ot 2d6 at level 11, 3d6 at 21.</p><p></p><p>Gate of Crush</p><p>- Changed Impact Shatter to encounter power</p><p> - Changed Impact Shatter range line to "melee 1"</p><p> - Changed hit line, upgrades to 2d10 at 11th and 3d10 at 21st</p><p> - Changed miss line to "int mod damage, target pushed 1 square"</p><p></p><p>Gate of Wind</p><p>- Changed Rending Air to encounter power</p><p> - Changed part of the effect line, "your melee basic attacks have +1 reach"</p><p> - Changed hit line of Rending Air, upgrade to 2d12 at 11th, and 3d12 at 21st</p><p></p><p>Level 3</p><p>Gate Chain</p><p>- Changed effect line to "Target is dealt Wisdom modifier damage; you push, pull or slide the target up to Wisdom modifier squares." </p><p></p><p>Level 5</p><p>Gate of Fire</p><p>- Changed Raging Dragon to an encounter power</p><p> - Updated Hit line of Raging Dragon to scale 1d6 + int mod, ongoing 5 fire damage to 3d6 + int mod, ongoing 15 fire damage at 21st</p><p></p><p>Gate of Motion</p><p>- Changed Blurred strike to encounter power</p><p>- changed area of blurred strike to Melee 1</p><p> - Update hit line of Blurred Strike to scale (1d6 + int mod + wis mod)</p><p> - Changed miss line to "intellgence and Wisdom modifier damage"</p><p></p><p>Gate of Sound</p><p>- Changed part of effect line to "Any enemy adjacent to you has a -2 to reflex defense"</p><p>- Changed Raucous Blast to an encounter power</p><p> - Changed Range to Close burst 1 </p><p> - upated hit line to scale</p><p></p><p>Level 7</p><p>Reaping wind</p><p>- Changed hit line "int mod damage, upgrades to 1[w] + int mod at 21st level"</p><p></p><p>Rolling Wind</p><p>- Changed to implement attack</p><p>- changed range to melee weapon + 1 reach</p><p>- hit line no longer has "target knocked prone"</p><p></p><p>Twisting Breeze</p><p>- Changed range to melee 1</p><p></p><p>Level 8</p><p>Zen Step</p><p>- Changed trigger to " Marked enemy enters a square adjacent to you"</p><p>- Changed effect to "shift 1 square"</p><p></p><p>Level 9</p><p>Gate of Frost</p><p>- Changed Freezing Touch to Encounter power</p><p> - Changed range of Freezing touch to range 5</p><p> - Change hit line of Freezing Touch to scale</p><p></p><p>Gate of Insight</p><p>- Changed part of effect line to "+1 bonus to attack rolls with weapon attacks"</p><p>- Changed Halcyon Edge to an encounter power</p><p> - Changed Halcyon Edge range to melee 1</p><p> - Changed Halcyon Edge attack line to have scaling bonus, +2, +3 at 11th, +4 at 21st</p><p> - Changed Halcyon Edge hit line to scale</p><p> - Removed Miss line</p><p></p><p>Gate of Walls</p><p>- Changed Falling Wall to encounter power</p><p> - Changed range to Close burst 1</p><p> - Changed Falling Wall hit line to scale</p><p></p><p>Leve 10</p><p>Spot of Autumn</p><p>- Changed range to 1 square within 10</p><p>- Changed effect line to "Until the end of the encounter, creatures that begin or end their turn in or squares adjacent to the square treat those squares difficult terrain. You can only make unarmed weapon or implement attacks until you reach the target square or draw another weapon." </p><p></p><p>Level 11</p><p>Open the Gate</p><p>- change benefit line for more clarity to "Any target hit by a weapon attack is marked until the end of you next </p><p></p><p>turn."</p><p></p><p>Gate Key</p><p>- Change hit line scaling; maxes out to 3d10</p><p></p><p>Gatekeeper Action</p><p>- Changed benefint to "Whenever you use an action point to take another action, you marked every creature adjacent </p><p></p><p>to you until the end of your next turn."</p><p></p><p>Level 15</p><p>Gate of Darkness</p><p>- Changed Shadow Grasp to encounter</p><p>- Changed Shadow Grasp hit line to scale</p><p></p><p>Gate of Lightning</p><p>- Changed Lightning Strike to encounter power</p><p> - Change hit line to scale</p><p></p><p>Gate of Swarms</p><p>- Change part of effect line to "and you are slowed"</p><p>- Change Swarming Storm to encounter power</p><p> - changed hit line to scale</p><p></p><p>Level 16</p><p>Gate Mark</p><p>- Change benefit line to "Whenever you have a gate open, any target of an encounter attack granted by a gate is </p><p></p><p>marked until the end of your next turn."</p><p></p><p>Level 17</p><p>Rush of Air</p><p>- Changed to an implement attack</p><p>- Changed range to melee weapon + 1 reach</p><p>- Changed part of hit line to "pulled 1 square"</p><p></p><p>Level 19</p><p>Gate of Death</p><p>- Change Death burst to encounte power</p><p></p><p></p><p>Gate of Shadows</p><p>- Changed part of effect line to "you have concealment against enemies adjacent to you."</p><p>- Changed Shadow Self to an encounter power</p><p> -changed hit line to scale</p><p> - change effect line to "You create a shadow in square, any creature that enters, begins or ends their turn in a square adjacent to the shadow is dealt Wisdom modifier damage. This shadow counts as an ally for the purposes of flanking. This shadow remains in place until the end of your next turn, or until you dismiss it with a minor action. You can move the shadow with a move action."</p><p> - Added a sustain minor</p><p></p><p>Gate of Void</p><p>- Change Rending Void to encounter power</p><p> - Changed hit line to scale</p><p></p><p>Level 20</p><p>- Changed Gale od Blades to encounter power</p><p> - changed hit line to scale</p><p> - added move option to effect line</p><p> - added sustain minor</p><p></p><p>Level 22</p><p>- Removed Volt Mark</p><p>- Added Boost Stance</p><p></p><p>Level 23</p><p>- Added Volt Mark</p><p>- changed benefit Line to "enemies treat squares adjacent to you as difficult terrain.</p><p></p><p>Level 25</p><p>Gate of Ice</p><p>- Changed Ice Claw to encounter power</p><p> - Changed to immediate interrupt</p><p> - Changed parts of hit line to "3d8 + int mod damage, target is restrained until beginning of next turn"</p><p> - Changed miss line to "target is immobilized until beginning of next turn"</p><p> </p><p>Gate of Truth</p><p>- Changed part of effect line to "Any enemy adjacent to you has a -2 penalty to will defense"</p><p>- Changed Crushing Truth to encounter power</p><p> - Changed damage in hit line to "3d8 +..."</p><p> - changed miss line to "target has -2 penalty to AC until the beginning of your next turn.</p><p></p><p>Gate of Stillness</p><p>- Changed World Stands Still to encounter power</p><p> - Change damage in hit line to "3d8 +..."</p><p></p><p>Level 29</p><p>Gate of Fate</p><p>- changed part of effect line to "Whenever you make a weapon attack, if you miss or hit, you deal your Wisdom modifier damage to the target."</p><p>- Changed Unrelenting Fate to encounter power</p><p> - changed range to melee 1</p><p> - Changed damage in hit line to "2d10 + int mod damage"</p><p> - changed effect line to "target dealt 2d10 + int mod damage"</p><p></p><p>Gate of Lies</p><p>- Changed name of Strike of Silver to Silver Slice</p><p>- Changed Silver Slice to encounter power</p><p> - Changed hit line to "3d10 + Intelligence modifier damage; target is weakened until the end of your next turn.</p><p></p><p>Gate of Time</p><p>- changed Killing time to encounter power</p><p> - Changed range to close burst 1</p><p> - changed targets to "creatures in burst"</p><p></p><p>Change log 5/19/2011</p><p></p><p>Level 1</p><p>Arcing Lock</p><p>- Changed trigger to "Marked enemy within the burst moves, shifts, or teleports to a square closer to or adjacent to an ally."</p><p></p><p>Level 10</p><p>Spot of Autumn renamed to Dead Leaves</p></blockquote><p></p>
[QUOTE="ceiling90, post: 5565667, member: 82284"] [b]Change log[/b] Change log 5/18/2011 Level 1 Pressure Vault Aura - Removed Aura and Lightning keywords - Close burst 1 - Effect changed to "enemies in burst spend 1 more square of movement per square moved, and are marked until the end of you next turn. Arcing lock - removed free action caveat - Changed trigger "marked Enemy moves, shifts, or teleports to a square adjacent to an ally." - Changed Hit line to Wis mod damage - changed Effect line to target knocked prone Chain of Leaves - changed the pull distance to 3, upgrades at level 11 to 5 squares - removed marking ability Falling Leaves - removed marking ability Floating Leaf - Changed to Range 5 - Changed to targets Reflex - changed damage to Intelligence modifier; upgrades to 1[W] + int mod at level 21 - removed marking ability. Twister of Leaves - Changed to targets AC - Removed marking ability Reversing Vine - Removed marking ability Running Vine - Changed to one target - removed miss line - changed effect line to "creatures treat the area as difficult terrain until beginning of next turn." - Removed marking ability Swinging Vine - Changed to Range 5 - Removed marking ability Twisting Vine - Changed damage to int mod, upgrade to 1[W] + int mod at level 21 - Added "target knocked prone" to hit line - removed effect line. - Removed marking ability Wrapping Vine - Changed to Melee Weapon - removed "knocked prone" from hit line - Removed marking ability Cherry Blossom Rush - Changed damage to 1[W], upgrade to 2[W] at level 21 - Removed marking ability Crimson Blossom Storm - Removed marking ability Crimson Petal Flutter - Removed Special caveat - Removed marking ability Petals on the Wind - Removed marking ability wind Split Petal - Changed to range 5 - Change target line to "one creature" - Removed marking ability Gate of Life - Changed temp hp language (no longer specifies duration) - Changed life burst to an encounter power, includes changes to hit line - Changed hit line, upgrades ot 2d6 at level 11, 3d6 at 21. Gate of Crush - Changed Impact Shatter to encounter power - Changed Impact Shatter range line to "melee 1" - Changed hit line, upgrades to 2d10 at 11th and 3d10 at 21st - Changed miss line to "int mod damage, target pushed 1 square" Gate of Wind - Changed Rending Air to encounter power - Changed part of the effect line, "your melee basic attacks have +1 reach" - Changed hit line of Rending Air, upgrade to 2d12 at 11th, and 3d12 at 21st Level 3 Gate Chain - Changed effect line to "Target is dealt Wisdom modifier damage; you push, pull or slide the target up to Wisdom modifier squares." Level 5 Gate of Fire - Changed Raging Dragon to an encounter power - Updated Hit line of Raging Dragon to scale 1d6 + int mod, ongoing 5 fire damage to 3d6 + int mod, ongoing 15 fire damage at 21st Gate of Motion - Changed Blurred strike to encounter power - changed area of blurred strike to Melee 1 - Update hit line of Blurred Strike to scale (1d6 + int mod + wis mod) - Changed miss line to "intellgence and Wisdom modifier damage" Gate of Sound - Changed part of effect line to "Any enemy adjacent to you has a -2 to reflex defense" - Changed Raucous Blast to an encounter power - Changed Range to Close burst 1 - upated hit line to scale Level 7 Reaping wind - Changed hit line "int mod damage, upgrades to 1[w] + int mod at 21st level" Rolling Wind - Changed to implement attack - changed range to melee weapon + 1 reach - hit line no longer has "target knocked prone" Twisting Breeze - Changed range to melee 1 Level 8 Zen Step - Changed trigger to " Marked enemy enters a square adjacent to you" - Changed effect to "shift 1 square" Level 9 Gate of Frost - Changed Freezing Touch to Encounter power - Changed range of Freezing touch to range 5 - Change hit line of Freezing Touch to scale Gate of Insight - Changed part of effect line to "+1 bonus to attack rolls with weapon attacks" - Changed Halcyon Edge to an encounter power - Changed Halcyon Edge range to melee 1 - Changed Halcyon Edge attack line to have scaling bonus, +2, +3 at 11th, +4 at 21st - Changed Halcyon Edge hit line to scale - Removed Miss line Gate of Walls - Changed Falling Wall to encounter power - Changed range to Close burst 1 - Changed Falling Wall hit line to scale Leve 10 Spot of Autumn - Changed range to 1 square within 10 - Changed effect line to "Until the end of the encounter, creatures that begin or end their turn in or squares adjacent to the square treat those squares difficult terrain. You can only make unarmed weapon or implement attacks until you reach the target square or draw another weapon." Level 11 Open the Gate - change benefit line for more clarity to "Any target hit by a weapon attack is marked until the end of you next turn." Gate Key - Change hit line scaling; maxes out to 3d10 Gatekeeper Action - Changed benefint to "Whenever you use an action point to take another action, you marked every creature adjacent to you until the end of your next turn." Level 15 Gate of Darkness - Changed Shadow Grasp to encounter - Changed Shadow Grasp hit line to scale Gate of Lightning - Changed Lightning Strike to encounter power - Change hit line to scale Gate of Swarms - Change part of effect line to "and you are slowed" - Change Swarming Storm to encounter power - changed hit line to scale Level 16 Gate Mark - Change benefit line to "Whenever you have a gate open, any target of an encounter attack granted by a gate is marked until the end of your next turn." Level 17 Rush of Air - Changed to an implement attack - Changed range to melee weapon + 1 reach - Changed part of hit line to "pulled 1 square" Level 19 Gate of Death - Change Death burst to encounte power Gate of Shadows - Changed part of effect line to "you have concealment against enemies adjacent to you." - Changed Shadow Self to an encounter power -changed hit line to scale - change effect line to "You create a shadow in square, any creature that enters, begins or ends their turn in a square adjacent to the shadow is dealt Wisdom modifier damage. This shadow counts as an ally for the purposes of flanking. This shadow remains in place until the end of your next turn, or until you dismiss it with a minor action. You can move the shadow with a move action." - Added a sustain minor Gate of Void - Change Rending Void to encounter power - Changed hit line to scale Level 20 - Changed Gale od Blades to encounter power - changed hit line to scale - added move option to effect line - added sustain minor Level 22 - Removed Volt Mark - Added Boost Stance Level 23 - Added Volt Mark - changed benefit Line to "enemies treat squares adjacent to you as difficult terrain. Level 25 Gate of Ice - Changed Ice Claw to encounter power - Changed to immediate interrupt - Changed parts of hit line to "3d8 + int mod damage, target is restrained until beginning of next turn" - Changed miss line to "target is immobilized until beginning of next turn" Gate of Truth - Changed part of effect line to "Any enemy adjacent to you has a -2 penalty to will defense" - Changed Crushing Truth to encounter power - Changed damage in hit line to "3d8 +..." - changed miss line to "target has -2 penalty to AC until the beginning of your next turn. Gate of Stillness - Changed World Stands Still to encounter power - Change damage in hit line to "3d8 +..." Level 29 Gate of Fate - changed part of effect line to "Whenever you make a weapon attack, if you miss or hit, you deal your Wisdom modifier damage to the target." - Changed Unrelenting Fate to encounter power - changed range to melee 1 - Changed damage in hit line to "2d10 + int mod damage" - changed effect line to "target dealt 2d10 + int mod damage" Gate of Lies - Changed name of Strike of Silver to Silver Slice - Changed Silver Slice to encounter power - Changed hit line to "3d10 + Intelligence modifier damage; target is weakened until the end of your next turn. Gate of Time - changed Killing time to encounter power - Changed range to close burst 1 - changed targets to "creatures in burst" Change log 5/19/2011 Level 1 Arcing Lock - Changed trigger to "Marked enemy within the burst moves, shifts, or teleports to a square closer to or adjacent to an ally." Level 10 Spot of Autumn renamed to Dead Leaves [/QUOTE]
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