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General Tabletop Discussion
*Pathfinder & Starfinder
The Gatekeeper: A Psionic Defender
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<blockquote data-quote="andy3k" data-source="post: 5566137" data-attributes="member: 6674918"><p>Improvements have toned down the power - good job. I don't have time to review past level 1 but I will spend at least 1 more post critiquing level 1.</p><p></p><p><strong>Pressure Volt Aura</strong></p><p>The way this is written, a 1st level GK can mark ALL opponents in burst. Not good. Refer to Warden for how to mark an appropriate number of opponents based on level/tier. I think it is too powerful for you to mark opponents AND reduce movement UNLESS you further tone down the power elsewhere e.g. less damage on your attacks or less powerful effects. There is nothing wrong with having a class that is based more on effects than damage but you should not have both.</p><p></p><p><strong>Arcing Lock</strong></p><p>This is still too broad. Enemy movement will still set it off more often than any other defender punishment would. Also, I am not familiar with the new format of classes (essentials) but I'm not sure that a trigger can be based on a burst size for a burst that has not yet occurred. I think (though I am not an expert, for sure) that you have to say "Trigger: Marked enemy within burst 3 ..." or "Trigger: Marked enemy within Pressure Volt Aura ..."</p><p></p><p><strong>Leaf on the Wind</strong></p><p>The way it is written, you have a max range of 10 to hit the second target - is this intentional? You are defender, not a striker, so no intelligence bonus damage to the first target, especially since you are damaging a second target up to 10 squares away.</p><p></p><p>I like how the different gates have noticeably different themes.</p><p></p><p>That's all I am willing to spend time on. I'll let others take a crack at it.</p></blockquote><p></p>
[QUOTE="andy3k, post: 5566137, member: 6674918"] Improvements have toned down the power - good job. I don't have time to review past level 1 but I will spend at least 1 more post critiquing level 1. [B]Pressure Volt Aura[/B] The way this is written, a 1st level GK can mark ALL opponents in burst. Not good. Refer to Warden for how to mark an appropriate number of opponents based on level/tier. I think it is too powerful for you to mark opponents AND reduce movement UNLESS you further tone down the power elsewhere e.g. less damage on your attacks or less powerful effects. There is nothing wrong with having a class that is based more on effects than damage but you should not have both. [B]Arcing Lock[/B] This is still too broad. Enemy movement will still set it off more often than any other defender punishment would. Also, I am not familiar with the new format of classes (essentials) but I'm not sure that a trigger can be based on a burst size for a burst that has not yet occurred. I think (though I am not an expert, for sure) that you have to say "Trigger: Marked enemy within burst 3 ..." or "Trigger: Marked enemy within Pressure Volt Aura ..." [B]Leaf on the Wind[/B] The way it is written, you have a max range of 10 to hit the second target - is this intentional? You are defender, not a striker, so no intelligence bonus damage to the first target, especially since you are damaging a second target up to 10 squares away. I like how the different gates have noticeably different themes. That's all I am willing to spend time on. I'll let others take a crack at it. [/QUOTE]
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The Gatekeeper: A Psionic Defender
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