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The Gatekeeper: A Psionic Defender
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<blockquote data-quote="ceiling90" data-source="post: 5566646" data-attributes="member: 82284"><p>Change log 5/19/2011</p><p></p><p>Level 1</p><p>Pressure Vault Aura named changed to Volt Mark</p><p>- Change Effect line to "Creatures in Burst are marked until the end of your next turn."</p><p></p><p>Arcing Lock</p><p>- Changed trigger to "Marked enemy within 3 squares, shifts, or teleports to a square away from you or adjacent to an ally."</p><p>- Changed effect line to "Target must spend 1 extra square movement per square moved until end of your next turn."</p><p></p><p>Leaf on the Wind</p><p>- Changed part of hit line to "Another enemy within 5 squares of the target within the burst area is dealt wisdom modifier damage."</p><p>- Removed int mod damage in hit line.</p><p></p><p>Gate of Wind</p><p>- Change part of effect line to "Your weapon attacks gain +1 reach"</p><p></p><p>Level 7</p><p>Reaping Wind</p><p>- Changed to implement attack</p><p></p><p>Rolling Wind name change to Rolling Air</p><p>- Changed to weapon attack</p><p>- hit line damage reduced to Int mod</p><p>- Changed part of hit line effect to "target is knocked prone"</p><p></p><p>Twisting Breeze</p><p>- Changed Range to Melee 1</p><p>- Reduced hit line damage to 1[W], scales to 2[W]</p><p></p><p>Level 10</p><p>Spot of Autumn renamed to Dead Leaves</p><p></p><p>Level 17</p><p>Biting Breeze</p><p>- Change to minor action</p><p>- removed trigger</p><p>- Change range to Melee 1</p><p>- changed attack line to "Intelligence + 2 vs. Reflex</p><p>- Changed damage to Int mod, scales to 1[W] + int mod</p><p></p><p>Rush of Air named changed to Rushing Air</p><p>- Hit line damage lowered to "int mod" and scales to "1[W] + int mod"</p><p></p><p>Still Wind</p><p>- Changed to implement attack</p><p></p><p>Level 23</p><p>Changed name of Volt Mark to Pressure Volt Aura</p><p></p><p>Level 25</p><p>Gate of Ice</p><p>- Changed trigger of Ice Claw to "A creature within 10 squares hits you with an attack."</p><p></p><p>Notes: </p><p>- Wardens have a once per their turn only free action to mark creatures adjacent to them; I think Volt Mark is notably worse; but with the way Arcing Lock works, I think it should be alright. Contemplate upgrading the burst size by 1 layer per tier?</p><p>- I changed the trigger lines, I was wrong about it.</p><p>- I think the way Arcing Lock would work is that even if they fulfill the trigger while in range, if they leave the burst range due to movement, it misses? Or is an opportunity action faster than that?</p><p>- I'm vaguely worried about the level 7 and level 17 at-will additions. While they're low damaging; you feasible pull three attacks together (but it's such a strange corner case) for a sizable damage burst. Contemplate adding special "can only be used once per turn" for these at-wills.</p><p></p><p>Otherwise I think it's definitely more workable now, than what it was before. Thanks. I'm still welcome to suggestions and more constructive critiques.</p></blockquote><p></p>
[QUOTE="ceiling90, post: 5566646, member: 82284"] Change log 5/19/2011 Level 1 Pressure Vault Aura named changed to Volt Mark - Change Effect line to "Creatures in Burst are marked until the end of your next turn." Arcing Lock - Changed trigger to "Marked enemy within 3 squares, shifts, or teleports to a square away from you or adjacent to an ally." - Changed effect line to "Target must spend 1 extra square movement per square moved until end of your next turn." Leaf on the Wind - Changed part of hit line to "Another enemy within 5 squares of the target within the burst area is dealt wisdom modifier damage." - Removed int mod damage in hit line. Gate of Wind - Change part of effect line to "Your weapon attacks gain +1 reach" Level 7 Reaping Wind - Changed to implement attack Rolling Wind name change to Rolling Air - Changed to weapon attack - hit line damage reduced to Int mod - Changed part of hit line effect to "target is knocked prone" Twisting Breeze - Changed Range to Melee 1 - Reduced hit line damage to 1[W], scales to 2[W] Level 10 Spot of Autumn renamed to Dead Leaves Level 17 Biting Breeze - Change to minor action - removed trigger - Change range to Melee 1 - changed attack line to "Intelligence + 2 vs. Reflex - Changed damage to Int mod, scales to 1[W] + int mod Rush of Air named changed to Rushing Air - Hit line damage lowered to "int mod" and scales to "1[W] + int mod" Still Wind - Changed to implement attack Level 23 Changed name of Volt Mark to Pressure Volt Aura Level 25 Gate of Ice - Changed trigger of Ice Claw to "A creature within 10 squares hits you with an attack." Notes: - Wardens have a once per their turn only free action to mark creatures adjacent to them; I think Volt Mark is notably worse; but with the way Arcing Lock works, I think it should be alright. Contemplate upgrading the burst size by 1 layer per tier? - I changed the trigger lines, I was wrong about it. - I think the way Arcing Lock would work is that even if they fulfill the trigger while in range, if they leave the burst range due to movement, it misses? Or is an opportunity action faster than that? - I'm vaguely worried about the level 7 and level 17 at-will additions. While they're low damaging; you feasible pull three attacks together (but it's such a strange corner case) for a sizable damage burst. Contemplate adding special "can only be used once per turn" for these at-wills. Otherwise I think it's definitely more workable now, than what it was before. Thanks. I'm still welcome to suggestions and more constructive critiques. [/QUOTE]
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