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<blockquote data-quote="Planetouched" data-source="post: 634555" data-attributes="member: 7770"><p>cool concept, let the city be influenced by it, suddenly people who hated each other before now are closest friends. Let guards leave their duties for helping others. Let several raids break out between evil npc's and the (now) good npc's. Perhaps the whole city would turn against the PC's, the PC's would turn into outcasts. Perhaps you could let the PC's seek out a minor artifact that can reverse the opening of the gates. Let them find it in a grand temple of good. Or you could let a massive army of good attack the city, a frontal fight of good vs. evil. Or you could let the formerly evil PC's and the city become a stronghold of good, fighting against the rest of the nation helped by the celestials. They could also meet ghosts more often as the gates are open so what's stopping them anymore? Also the number of encountered celestials should increase...just some things I could think of in 30 sec...</p></blockquote><p></p>
[QUOTE="Planetouched, post: 634555, member: 7770"] cool concept, let the city be influenced by it, suddenly people who hated each other before now are closest friends. Let guards leave their duties for helping others. Let several raids break out between evil npc's and the (now) good npc's. Perhaps the whole city would turn against the PC's, the PC's would turn into outcasts. Perhaps you could let the PC's seek out a minor artifact that can reverse the opening of the gates. Let them find it in a grand temple of good. Or you could let a massive army of good attack the city, a frontal fight of good vs. evil. Or you could let the formerly evil PC's and the city become a stronghold of good, fighting against the rest of the nation helped by the celestials. They could also meet ghosts more often as the gates are open so what's stopping them anymore? Also the number of encountered celestials should increase...just some things I could think of in 30 sec... [/QUOTE]
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