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<blockquote data-quote="kenobi65" data-source="post: 13766" data-attributes="member: 1515"><p><strong>Session #10</strong></p><p>10/12/01</p><p></p><p>The party returns to Sanrin, and informs Lord Jarecht that his people may now carefully resume harvesting lumber from the elven woods. </p><p></p><p>Ian tries, without success, to use the Gate Key. The party decides to overnight in Sanrin, and try to use the Gate Key again the next morning.</p><p></p><p>8/2</p><p></p><p>The Gate Key is still non-functional, so the party decides to start riding back towards Marington. The townsfolk of Sanrin inform the party that the best route to Marington involves taking the road east from Sanrin for several days, to the city of Langekoner – from here, the road turns south towards Marington. The party thus departs to the east, on horseback.</p><p></p><p>As they ride, the road approaches the edge of the elven woods. During the afternoon, a squad of elven archers suddenly attacks the party. The elves’ initial volley of arrows is surprisingly accurate, and the party quickly scrambles to take the offensive. Most of the party quickly realizes that the elven archers are, in fact, illusionary. However, an extremely impressive-looking elven lord is nearby, and he is most assuredly real. </p><p></p><p>The party quickly overpowers the elven lord, and he is knocked unconscious. When this happens, his guise changes – he is no longer dressed as a lord, but is instead wearing shabby and tattered clothing. He has a tarnished holy symbol, depicting the moon, around his neck – a symbol very much like that worn by Phadian. Upon closer examination, Phadian recognizes that the elf is Gilraen, a former classmate of his, and a fellow cleric of Navarra.</p><p></p><p>After Gilraen is restrained, Phadian heals him. When Gilraen regains consciousness, he begins to babble incoherently, and begins to become agitated. When Phadian asks Gilraen about Navarra, the elf mutters, “she’s gone, gone, all gone.” Phadian tells Gilraen that he (Phadian) still has contact with their goddess, but this seems to just make Gilraen even more agitated. </p><p></p><p>After several minutes, the elf suddenly becomes lucid, and tells Phadian, “the elders look to the past, when they should be worrying about the future.” Gilraen then returns to his incoherent state, and again becomes highly agitated. Several seconds later, Gilraen’s body spasms, and he loses consciousness. Phadian attempts to heal him again, but discovers that the tortured elf’s heart has given out, and he has died.</p><p></p><p>Phadian holds a brief burial ceremony for Gilraen, then the party continues along the road. They do not find a town before nightfall, so they camp near the road.</p><p></p><p>8/3</p><p></p><p>Once again, Ian tries the Gate Key without success. Thus, the party continues their trip east along the road. By late morning, the road has curved away from the woods, and is clearly heading for Langekoner. By early afternoon, several party members notice a column of smoke rising up, from a location ahead of the party. A short time later, the party then sees a group of bedraggled-looking gnomes hustling up the road towards them. </p><p></p><p>The gnomes quickly explain that their town is under assault from “fire-monsters.” One of the gnomes further explains that Lelmose, a gnomish engineer, had been working on some sort of improved iron forge, when things got out of control. Most of the townsfolk, including this group, have fled the town, looking for someone to help them. The gnomes thus ask the party to see what they can do to drive off the fire-monsters. Whitefire scouts ahead in falcon-form, and sees a number of fiery figures walking around in the fire-stricken village.</p><p></p><p>As the party moves towards the town, they can indeed see that many of the buildings are involved in fires. They can also see a group of about a dozen small humanoids, who seem to be actually made of fire. These little fire elementals see the party, as well, and immediately charge. The party manages to destroy the small elementals before they are able to do much damage to the party, but it is clear that just being close to these creatures is enough to cause serious burns.</p><p></p><p>The party cautiously moves into the town. The only significant building that is still standing is a large forge in the center of town. As the party approaches the forge, they are surprised by two salamanders that come storming out of the forge building, and battle is quickly engaged.</p><p></p><p>While several party members fight these elemental creatures, several other members attempt to move into the side entrance of the forge, in an effort to flank the salamanders. As they peek into the side entrance, they can see three more salamanders, torturing a gnome. They also see a flaming portal floating in the air in the forge. The new salamanders spot the intruders, and it quickly becomes a two-front battle. The party manages to eventually destroy all of the salamanders, but not without suffering numerous burns in the process.</p><p></p><p>The party then helps the tortured gnome, who is indeed Lelmose. He explains that he had developed a way to fire a forge by opening a tiny gate to the Plane of Elemental Fire, but that salamanders had forced the gate to open wider, and came through (along with a group of magmins, the little elementals that the party had destroyed earlier). Lelmose indicates that he has a wand with a Dispel Magic on it, but that he does not know how to use it. The party finds the wand on Lelmose’s workbench, and uses it to close the portal.</p><p></p><p>The party reassembles, and Ian once again tries to open the Gateway. This time, he succeeds, and the party travels through the Gateway, into a large interior room that they have not seen before. They are greeted by Elena Winterhawk, who welcomes them to the Wraiths’ new base of operations.</p></blockquote><p></p>
[QUOTE="kenobi65, post: 13766, member: 1515"] [b]Session #10[/b] 10/12/01 The party returns to Sanrin, and informs Lord Jarecht that his people may now carefully resume harvesting lumber from the elven woods. Ian tries, without success, to use the Gate Key. The party decides to overnight in Sanrin, and try to use the Gate Key again the next morning. 8/2 The Gate Key is still non-functional, so the party decides to start riding back towards Marington. The townsfolk of Sanrin inform the party that the best route to Marington involves taking the road east from Sanrin for several days, to the city of Langekoner – from here, the road turns south towards Marington. The party thus departs to the east, on horseback. As they ride, the road approaches the edge of the elven woods. During the afternoon, a squad of elven archers suddenly attacks the party. The elves’ initial volley of arrows is surprisingly accurate, and the party quickly scrambles to take the offensive. Most of the party quickly realizes that the elven archers are, in fact, illusionary. However, an extremely impressive-looking elven lord is nearby, and he is most assuredly real. The party quickly overpowers the elven lord, and he is knocked unconscious. When this happens, his guise changes – he is no longer dressed as a lord, but is instead wearing shabby and tattered clothing. He has a tarnished holy symbol, depicting the moon, around his neck – a symbol very much like that worn by Phadian. Upon closer examination, Phadian recognizes that the elf is Gilraen, a former classmate of his, and a fellow cleric of Navarra. After Gilraen is restrained, Phadian heals him. When Gilraen regains consciousness, he begins to babble incoherently, and begins to become agitated. When Phadian asks Gilraen about Navarra, the elf mutters, “she’s gone, gone, all gone.” Phadian tells Gilraen that he (Phadian) still has contact with their goddess, but this seems to just make Gilraen even more agitated. After several minutes, the elf suddenly becomes lucid, and tells Phadian, “the elders look to the past, when they should be worrying about the future.” Gilraen then returns to his incoherent state, and again becomes highly agitated. Several seconds later, Gilraen’s body spasms, and he loses consciousness. Phadian attempts to heal him again, but discovers that the tortured elf’s heart has given out, and he has died. Phadian holds a brief burial ceremony for Gilraen, then the party continues along the road. They do not find a town before nightfall, so they camp near the road. 8/3 Once again, Ian tries the Gate Key without success. Thus, the party continues their trip east along the road. By late morning, the road has curved away from the woods, and is clearly heading for Langekoner. By early afternoon, several party members notice a column of smoke rising up, from a location ahead of the party. A short time later, the party then sees a group of bedraggled-looking gnomes hustling up the road towards them. The gnomes quickly explain that their town is under assault from “fire-monsters.” One of the gnomes further explains that Lelmose, a gnomish engineer, had been working on some sort of improved iron forge, when things got out of control. Most of the townsfolk, including this group, have fled the town, looking for someone to help them. The gnomes thus ask the party to see what they can do to drive off the fire-monsters. Whitefire scouts ahead in falcon-form, and sees a number of fiery figures walking around in the fire-stricken village. As the party moves towards the town, they can indeed see that many of the buildings are involved in fires. They can also see a group of about a dozen small humanoids, who seem to be actually made of fire. These little fire elementals see the party, as well, and immediately charge. The party manages to destroy the small elementals before they are able to do much damage to the party, but it is clear that just being close to these creatures is enough to cause serious burns. The party cautiously moves into the town. The only significant building that is still standing is a large forge in the center of town. As the party approaches the forge, they are surprised by two salamanders that come storming out of the forge building, and battle is quickly engaged. While several party members fight these elemental creatures, several other members attempt to move into the side entrance of the forge, in an effort to flank the salamanders. As they peek into the side entrance, they can see three more salamanders, torturing a gnome. They also see a flaming portal floating in the air in the forge. The new salamanders spot the intruders, and it quickly becomes a two-front battle. The party manages to eventually destroy all of the salamanders, but not without suffering numerous burns in the process. The party then helps the tortured gnome, who is indeed Lelmose. He explains that he had developed a way to fire a forge by opening a tiny gate to the Plane of Elemental Fire, but that salamanders had forced the gate to open wider, and came through (along with a group of magmins, the little elementals that the party had destroyed earlier). Lelmose indicates that he has a wand with a Dispel Magic on it, but that he does not know how to use it. The party finds the wand on Lelmose’s workbench, and uses it to close the portal. The party reassembles, and Ian once again tries to open the Gateway. This time, he succeeds, and the party travels through the Gateway, into a large interior room that they have not seen before. They are greeted by Elena Winterhawk, who welcomes them to the Wraiths’ new base of operations. [/QUOTE]
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