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<blockquote data-quote="kenobi65" data-source="post: 13779" data-attributes="member: 1515"><p><strong>Session #13 - 1/4/02</strong></p><p></p><p>The party completes a search of the Draco stockade, but finds nothing else of particular interest. Whitefire notices that the weather is changing, and predicts that it will start raining by dawn. After expending the remainder of their healing spells, the party holes up in the officers’ building and rests.</p><p></p><p>After resting and recovering spells, the party decides to go to the watchtower next, then return to the stockade to destroy it. In the meantime, they use Fire Trap spells, and bottles of alchemist’s fire, to booby-trap several of the stockade’s buildings, as well as the main gate.</p><p></p><p>The party then moves out, in a steady rain, to the east. They discover a trail through the jungle, apparently heading for the tower, and follow it. About an hour after leaving the stockade, the party runs directly into a foraging party of kobolds and lizardmen, apparently heading back to the stockade. Two Entangle spells (from Whitefire and Ulfgar), as well as a Fireball from Phadian and a Lightning Bolt from Magnus, wipe out most of the Dracos. However, one kobold sorcerer manages to evade the party for some time, thanks to a set of Wings of Flying. Eventually, this last Draco meets his doom, thanks to Magnus’s Magic Missile.</p><p></p><p>The party continues up the trail, as the weather conditions worsen – the rain lets up slightly, but the air becomes cooler, and fog begins to develop. With the help of the party’s owls, they finally discover the tower right on the island’s northern shore. The area around the tower is completely clear of potential cover, a development which causes some consternation. Using an Invisibility spell as well as the new Wings of Flying, Phadian scouts out the tower, and sees a single red draconian guard on the top of the tower.</p><p></p><p>Whitefire begins to cast a Call Lightning spell. As he does so, Magnus takes the Wings of Flying, and invisibly approaches the tower. A moment after Whitefire calls down a bolt of lightning onto the top of the tower (and the hapless draconian on the roof), Magnus fires another Lightning Bolt at the Draco. Whitefire’s bolt also has the effect of causing part of the wooden tower’s roof to cave in.</p><p></p><p>To the party’s amazement, the draconian sentry evades both lightning strokes, and launches himself off of the tower in pursuit of Magnus. Meanwhile, the main door to the tower opens, as several more red draconians move to head out of the tower – this opening allows Ian to throw a Fireball through the open door and into the tower, thus further injuring several of the occupants.</p><p></p><p>When Magnus sees two more red draconians heading out of the now-open roof of the tower (and towards him), the sorcerer wisely becomes invisible once again, and manages to evade his airborne pursuers. The remaining two red draconians finally head out of the tower, and move to attack the party (as do the three flying draconians). The draconians’ fiery breath weapons do considerable damage to the party, and several members, including Phadian and Zeebee, are seriously wounded before the party manages to defeat all five of the Dracos.</p><p></p><p>In the aftermath of the bloody battle, the party’s healers move to assist the wounded. Ming-Jeh indicates he senses that the battle is not yet over, and heads off to keep an eye on the sea. Just then, a large dark shape appears out of the fog – a black dragon. As it lands in the clearing, the Draco noble sees the dead draconians, becomes enraged, and immediately moves to attack the bedraggled party. As it does so, the party feels a wave of terror eminating from the dragon, causing several of them to become shaken (although not so much that they cannot attack).</p><p></p><p>The dragon starts by using its breath weapon – a stream of acid that hits both Ulfgar and Whitefire. The party’s arcane spellcasters had used many of their spells against the draconians, but manage to harry the massive dragon with several Flaming Spheres. Ming-Jeh, Zeebee, Ulfgar, and Nivek move to engage the dragon in melee, while Whitefire sprints from party member to party member, bestowing Resist Elements spells.</p><p></p><p>Ulfgar scores several hits on the dragon, which responds by clawing and biting the dwarven ranger. Gravely wounded, the doughty dwarf is forced to withdraw. Zeebee also hits the dragon several times with her greatsword, while Ming-Jeh, using only his bare hands, manages to seriously wound the giant reptile with repeated punches.</p><p></p><p>Finally, with the party seriously wondering if they will survive this fight, they manage to land several mighty hits on the dragon. As the black beast begins to fall, a lightning bolt strikes the dragon. The members of the party look to see where the bolt came from – flying in, from the shore, they see a gaudily-dressed female elf.</p><p></p><p>The elf lands in the clearing, and tells the party (in unusually-accented Elvish) that she had thought they might need some help, but now sees that they had done alright on their own. She introduces herself as Arathrel. She is a wizard, and the first mate of the <em>Telende</em>, an elven ship which is just offshore. She questions Phadian about his status as a cleric, and whether he is from Caradhir. She tells the party that she is from Irmion, and acknowledges that the Irmians are indeed the “Southern elves.” She says that the Irmian elves have begun to notice barges of very unfriendly lizard-folk in recent months, and have been investigating where they are coming from. When the party indicates that they know the story behind the Dracos, Arathrel decides that the party needs to speak to Alcirion, the captain of the <em>Telende</em>.</p></blockquote><p></p>
[QUOTE="kenobi65, post: 13779, member: 1515"] [b]Session #13 - 1/4/02[/b] The party completes a search of the Draco stockade, but finds nothing else of particular interest. Whitefire notices that the weather is changing, and predicts that it will start raining by dawn. After expending the remainder of their healing spells, the party holes up in the officers’ building and rests. After resting and recovering spells, the party decides to go to the watchtower next, then return to the stockade to destroy it. In the meantime, they use Fire Trap spells, and bottles of alchemist’s fire, to booby-trap several of the stockade’s buildings, as well as the main gate. The party then moves out, in a steady rain, to the east. They discover a trail through the jungle, apparently heading for the tower, and follow it. About an hour after leaving the stockade, the party runs directly into a foraging party of kobolds and lizardmen, apparently heading back to the stockade. Two Entangle spells (from Whitefire and Ulfgar), as well as a Fireball from Phadian and a Lightning Bolt from Magnus, wipe out most of the Dracos. However, one kobold sorcerer manages to evade the party for some time, thanks to a set of Wings of Flying. Eventually, this last Draco meets his doom, thanks to Magnus’s Magic Missile. The party continues up the trail, as the weather conditions worsen – the rain lets up slightly, but the air becomes cooler, and fog begins to develop. With the help of the party’s owls, they finally discover the tower right on the island’s northern shore. The area around the tower is completely clear of potential cover, a development which causes some consternation. Using an Invisibility spell as well as the new Wings of Flying, Phadian scouts out the tower, and sees a single red draconian guard on the top of the tower. Whitefire begins to cast a Call Lightning spell. As he does so, Magnus takes the Wings of Flying, and invisibly approaches the tower. A moment after Whitefire calls down a bolt of lightning onto the top of the tower (and the hapless draconian on the roof), Magnus fires another Lightning Bolt at the Draco. Whitefire’s bolt also has the effect of causing part of the wooden tower’s roof to cave in. To the party’s amazement, the draconian sentry evades both lightning strokes, and launches himself off of the tower in pursuit of Magnus. Meanwhile, the main door to the tower opens, as several more red draconians move to head out of the tower – this opening allows Ian to throw a Fireball through the open door and into the tower, thus further injuring several of the occupants. When Magnus sees two more red draconians heading out of the now-open roof of the tower (and towards him), the sorcerer wisely becomes invisible once again, and manages to evade his airborne pursuers. The remaining two red draconians finally head out of the tower, and move to attack the party (as do the three flying draconians). The draconians’ fiery breath weapons do considerable damage to the party, and several members, including Phadian and Zeebee, are seriously wounded before the party manages to defeat all five of the Dracos. In the aftermath of the bloody battle, the party’s healers move to assist the wounded. Ming-Jeh indicates he senses that the battle is not yet over, and heads off to keep an eye on the sea. Just then, a large dark shape appears out of the fog – a black dragon. As it lands in the clearing, the Draco noble sees the dead draconians, becomes enraged, and immediately moves to attack the bedraggled party. As it does so, the party feels a wave of terror eminating from the dragon, causing several of them to become shaken (although not so much that they cannot attack). The dragon starts by using its breath weapon – a stream of acid that hits both Ulfgar and Whitefire. The party’s arcane spellcasters had used many of their spells against the draconians, but manage to harry the massive dragon with several Flaming Spheres. Ming-Jeh, Zeebee, Ulfgar, and Nivek move to engage the dragon in melee, while Whitefire sprints from party member to party member, bestowing Resist Elements spells. Ulfgar scores several hits on the dragon, which responds by clawing and biting the dwarven ranger. Gravely wounded, the doughty dwarf is forced to withdraw. Zeebee also hits the dragon several times with her greatsword, while Ming-Jeh, using only his bare hands, manages to seriously wound the giant reptile with repeated punches. Finally, with the party seriously wondering if they will survive this fight, they manage to land several mighty hits on the dragon. As the black beast begins to fall, a lightning bolt strikes the dragon. The members of the party look to see where the bolt came from – flying in, from the shore, they see a gaudily-dressed female elf. The elf lands in the clearing, and tells the party (in unusually-accented Elvish) that she had thought they might need some help, but now sees that they had done alright on their own. She introduces herself as Arathrel. She is a wizard, and the first mate of the [i]Telende[/i], an elven ship which is just offshore. She questions Phadian about his status as a cleric, and whether he is from Caradhir. She tells the party that she is from Irmion, and acknowledges that the Irmians are indeed the “Southern elves.” She says that the Irmian elves have begun to notice barges of very unfriendly lizard-folk in recent months, and have been investigating where they are coming from. When the party indicates that they know the story behind the Dracos, Arathrel decides that the party needs to speak to Alcirion, the captain of the [i]Telende[/i]. [/QUOTE]
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