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General Tabletop Discussion
*Dungeons & Dragons
The "General Nature" of a Trap
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<blockquote data-quote="GMMichael" data-source="post: 9559065" data-attributes="member: 6685730"><p>"Stairs trap."</p><p></p><p></p><p>"Alex, what was 'third edition?'"</p><p></p><p>An obvious trap was either made by a novice trapmaker, or a conniving bard. If the PC rogue tells me, "I search for traps. Don't worry: expertise. I got 24. That's fire," my reply might be, "do you feel around for loose panels?" "Ew, no! I'm not touching anything!" "Okay, you see a slight discoloration on the floor ahead. It might be because there was blood there, but someone or something cleaned it up."</p><p></p><p></p><p>Instantaneous lasts for "a moment," according to 6e. So, break(dance)ing characters could probably do one of those upside-down head spins and get a good 360 degree assessment of trap presence. But that kinda stinks, because "there's a trap <em>somewhere</em>," doesn't help me much. I'd rather use hand-goggles to block my "line of sight," so I can tell if there's a trap <em>ahead of me</em> or not.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 9559065, member: 6685730"] "Stairs trap." "Alex, what was 'third edition?'" An obvious trap was either made by a novice trapmaker, or a conniving bard. If the PC rogue tells me, "I search for traps. Don't worry: expertise. I got 24. That's fire," my reply might be, "do you feel around for loose panels?" "Ew, no! I'm not touching anything!" "Okay, you see a slight discoloration on the floor ahead. It might be because there was blood there, but someone or something cleaned it up." Instantaneous lasts for "a moment," according to 6e. So, break(dance)ing characters could probably do one of those upside-down head spins and get a good 360 degree assessment of trap presence. But that kinda stinks, because "there's a trap [I]somewhere[/I]," doesn't help me much. I'd rather use hand-goggles to block my "line of sight," so I can tell if there's a trap [I]ahead of me[/I] or not. [/QUOTE]
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