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General Tabletop Discussion
*Dungeons & Dragons
The "General Nature" of a Trap
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<blockquote data-quote="EzekielRaiden" data-source="post: 9559585" data-attributes="member: 6790260"><p>To me, "general nature" would describe:</p><p></p><p>1. Whether there is only one trap, or multiple, but not the exact number</p><p>2. Generally what harm might be done to you (crushing, shooting, cutting, etc.)</p><p>3. Whether (but not how) the trap(s) had been designed to be evaded, or must be disarmed; if multiple traps, answer may be ambiguous</p><p>4. Whether this was part of the original architecture, or added later; as before, answer may be ambiguous</p><p></p><p>I think that gives a strong, useful description of the "general nature" of the situation. Given it's both a 2nd level spell and a divination, which many players are reluctant to "waste" spells on, I feel this is reasonably warranted while still preserving the value of skill rolls. You still need to actually figure out what the trap(s) might be and how to disarm/evade whatever might be present...and even if you disarm one trap out of "multiple", you don't know if there's another one or two etc., which you'd need an actual trap expert for.</p><p></p><p>The spell saves time and allows an actual skill user (ideally an expert!) to <em>focus</em> their efforts productively, but still depends on those efforts to accomplish something.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9559585, member: 6790260"] To me, "general nature" would describe: 1. Whether there is only one trap, or multiple, but not the exact number 2. Generally what harm might be done to you (crushing, shooting, cutting, etc.) 3. Whether (but not how) the trap(s) had been designed to be evaded, or must be disarmed; if multiple traps, answer may be ambiguous 4. Whether this was part of the original architecture, or added later; as before, answer may be ambiguous I think that gives a strong, useful description of the "general nature" of the situation. Given it's both a 2nd level spell and a divination, which many players are reluctant to "waste" spells on, I feel this is reasonably warranted while still preserving the value of skill rolls. You still need to actually figure out what the trap(s) might be and how to disarm/evade whatever might be present...and even if you disarm one trap out of "multiple", you don't know if there's another one or two etc., which you'd need an actual trap expert for. The spell saves time and allows an actual skill user (ideally an expert!) to [I]focus[/I] their efforts productively, but still depends on those efforts to accomplish something. [/QUOTE]
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The "General Nature" of a Trap
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