Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The (Generalist) Rogue, Bard, and Wizard. One of these things is not like the other.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="yakuba" data-source="post: 5988526" data-attributes="member: 6698582"><p>I'd like to see wizards in DDN limited in three specific ways:</p><p></p><p>1) Spell Effect limitations.</p><p>The developers seem to have already taken this to heart. Save or screwed spells have hard hit point limits that seem like they will make it difficult to dominate all encounters, especially encounters with strong monsters. Encounters with many weak creatures are still a wizard sweet spot and that's fine. They've explicitly said that exploration/social spells should not overshadow exploration/social skill specialists. I'm satisfied here.</p><p></p><p>2) Spells Known</p><p>Having too many known spells allows for too much versatility. I'd like to see Wizards know 2-3 leveled spells at 1st and gain only one additional spell known per level, with explicit options for buying, stealing, inventing spells. It should require significant effort for a wizard to have a big spellbook with a spell for every occasion. I prefer this to forcing limits that forcing specialization. Specialization should be a choice. The playtest gives 3 new spells per level, that's far too much for me right now.</p><p></p><p>3) Total leveled spells/day and spell levels</p><p>If spells refresh daily, you cannot allow wizards to have 30, 40, 50 leveled spells to cast each day. I'd like to see the number of leveled spells limited to 16-20 and the total number of spell levels castable llimited to 40-60. The best way to do this would be to make it so that beyond a certain spell levels have to be 'purchased' via giving up lower level spell levels. For example, Let the 10th level spell progression be:</p><p>4-1 4- 2 4-3 4-4 4-5 </p><p>60 total levels</p><p>At 11th you learn a 6th level spell but you have give up a 4th and 2nd level slot, or any other combination, in order to have 1 6th level slot to cast that spell.</p><p></p><p>I think these changes allow me, a wizard lover, to have a really fun character I would love to play, without overshadowing the other characters in the party.</p></blockquote><p></p>
[QUOTE="yakuba, post: 5988526, member: 6698582"] I'd like to see wizards in DDN limited in three specific ways: 1) Spell Effect limitations. The developers seem to have already taken this to heart. Save or screwed spells have hard hit point limits that seem like they will make it difficult to dominate all encounters, especially encounters with strong monsters. Encounters with many weak creatures are still a wizard sweet spot and that's fine. They've explicitly said that exploration/social spells should not overshadow exploration/social skill specialists. I'm satisfied here. 2) Spells Known Having too many known spells allows for too much versatility. I'd like to see Wizards know 2-3 leveled spells at 1st and gain only one additional spell known per level, with explicit options for buying, stealing, inventing spells. It should require significant effort for a wizard to have a big spellbook with a spell for every occasion. I prefer this to forcing limits that forcing specialization. Specialization should be a choice. The playtest gives 3 new spells per level, that's far too much for me right now. 3) Total leveled spells/day and spell levels If spells refresh daily, you cannot allow wizards to have 30, 40, 50 leveled spells to cast each day. I'd like to see the number of leveled spells limited to 16-20 and the total number of spell levels castable llimited to 40-60. The best way to do this would be to make it so that beyond a certain spell levels have to be 'purchased' via giving up lower level spell levels. For example, Let the 10th level spell progression be: 4-1 4- 2 4-3 4-4 4-5 60 total levels At 11th you learn a 6th level spell but you have give up a 4th and 2nd level slot, or any other combination, in order to have 1 6th level slot to cast that spell. I think these changes allow me, a wizard lover, to have a really fun character I would love to play, without overshadowing the other characters in the party. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The (Generalist) Rogue, Bard, and Wizard. One of these things is not like the other.
Top