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General Tabletop Discussion
*Pathfinder & Starfinder
The (Generalist) Rogue, Bard, and Wizard. One of these things is not like the other.
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<blockquote data-quote="Chris_Nightwing" data-source="post: 5989772" data-attributes="member: 882"><p>I'll make a suggestion to limit Wizards, following the line of thought that they should be forced to specialise (in a sense) and presuming that spell schools will in some way exist:</p><p></p><p>At 1st level you get 1 + your Intelligence bonus number of school points, and for each level you gain school points equal to the level you attain. For a Wizard with 16 Intelligence they will progress as follows:</p><p></p><p>4,6,9,13,18,24,31,39,48,58,69,81,94,108,123,139,156,174,193,213</p><p></p><p>You buy access to a spell level of a particular school at a cost of 1 school point per spell level. 1st level Evocation will cost you 1 point, 3rd level Necromancy will cost you 3 points and so on. You must have bought the previous levels in a school to buy any given level.</p><p></p><p>So our example Wizard starts with four schools. He selects two more next level. Then he can buy a school at second level and another at first. Then two more at second level. And so on (you might allow points to remain unspent for flexibility later at the cost of restrictions earlier). At highest level, he will have at most four schools at 9th level, or perhaps he prefers just 1 or 2 in exchange for others at better levels.</p><p></p><p>This way, the wizard does not get everything. He must make a choice at some point what path to follow. Generalists will not have as powerful spells in all schools (but could have at least 7th level in all). This approach obviously requires spell levels to improve in power less dramatically than previous editions (9th level in particular). It also allows for super specialisation (spend points for bonus effects in one school). The math can be played around with, naturally.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 5989772, member: 882"] I'll make a suggestion to limit Wizards, following the line of thought that they should be forced to specialise (in a sense) and presuming that spell schools will in some way exist: At 1st level you get 1 + your Intelligence bonus number of school points, and for each level you gain school points equal to the level you attain. For a Wizard with 16 Intelligence they will progress as follows: 4,6,9,13,18,24,31,39,48,58,69,81,94,108,123,139,156,174,193,213 You buy access to a spell level of a particular school at a cost of 1 school point per spell level. 1st level Evocation will cost you 1 point, 3rd level Necromancy will cost you 3 points and so on. You must have bought the previous levels in a school to buy any given level. So our example Wizard starts with four schools. He selects two more next level. Then he can buy a school at second level and another at first. Then two more at second level. And so on (you might allow points to remain unspent for flexibility later at the cost of restrictions earlier). At highest level, he will have at most four schools at 9th level, or perhaps he prefers just 1 or 2 in exchange for others at better levels. This way, the wizard does not get everything. He must make a choice at some point what path to follow. Generalists will not have as powerful spells in all schools (but could have at least 7th level in all). This approach obviously requires spell levels to improve in power less dramatically than previous editions (9th level in particular). It also allows for super specialisation (spend points for bonus effects in one school). The math can be played around with, naturally. [/QUOTE]
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The (Generalist) Rogue, Bard, and Wizard. One of these things is not like the other.
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