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The Generic Deities of D&D
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<blockquote data-quote="MechaTarrasque" data-source="post: 7961192" data-attributes="member: 6801226"><p>Most races have a class they are particularly good at (admittedly in 5e "particularly" isn't as strong as it was in previous editions). I don't see one for humans. If you had the human creator god somehow related to a class (like hunting to ranger or fertility to sorcerer) then it would be weird that humans are just "average" good at that or you would need to change humans to make them better. I think TSR and WotC were trying to avoid that.</p><p></p><p>[As an aside, I think the fertility god/sorcerer combo is the best one. It puffs up the ego a bit, but doesn't imply any virtue like studiousness or piety (or even industriousness) that might limit characters. Plus, all those half-elves, half-orcs, tieflings, aasimar, and genasai tend to look like humans were one of the ancestors, and "my grandpa was a dragon" is the stereotypical sorcerer origin.]</p><p></p><p>That being said, there have certainly been enough instances where part of race A ends up following some other god/demon lord/archdevil than the one that created them that you could justify a complicated history for humans that no single patron is running the show. Being able to do that while not offending a bunch of people or being "over the top" pro-human seems likely to be difficult. [Of course, the origin story humans tell themselves should be "over the top" pro-human].</p><p></p><p>Edit: in hindsight, it would be easy to change all the races so that there are "secret histories", so, for example, Moradin tells his clerics that he created the dwarves, but he might just be the latest guy running the show, and a 1,000 years ago, when he took over, his guys broke a bunch of statues and destroyed a bunch of scrolls saying that the last "God of Dwarves" created them.</p><p></p><p>Elves live a long time, so that is why the drow origin involves other deities than Lolth (someone alive might actually remember what happened.</p></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 7961192, member: 6801226"] Most races have a class they are particularly good at (admittedly in 5e "particularly" isn't as strong as it was in previous editions). I don't see one for humans. If you had the human creator god somehow related to a class (like hunting to ranger or fertility to sorcerer) then it would be weird that humans are just "average" good at that or you would need to change humans to make them better. I think TSR and WotC were trying to avoid that. [As an aside, I think the fertility god/sorcerer combo is the best one. It puffs up the ego a bit, but doesn't imply any virtue like studiousness or piety (or even industriousness) that might limit characters. Plus, all those half-elves, half-orcs, tieflings, aasimar, and genasai tend to look like humans were one of the ancestors, and "my grandpa was a dragon" is the stereotypical sorcerer origin.] That being said, there have certainly been enough instances where part of race A ends up following some other god/demon lord/archdevil than the one that created them that you could justify a complicated history for humans that no single patron is running the show. Being able to do that while not offending a bunch of people or being "over the top" pro-human seems likely to be difficult. [Of course, the origin story humans tell themselves should be "over the top" pro-human]. Edit: in hindsight, it would be easy to change all the races so that there are "secret histories", so, for example, Moradin tells his clerics that he created the dwarves, but he might just be the latest guy running the show, and a 1,000 years ago, when he took over, his guys broke a bunch of statues and destroyed a bunch of scrolls saying that the last "God of Dwarves" created them. Elves live a long time, so that is why the drow origin involves other deities than Lolth (someone alive might actually remember what happened. [/QUOTE]
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