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The Genius Guide to: The Vanguard
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<blockquote data-quote="Dark Mistress" data-source="post: 5300133" data-attributes="member: 11816"><p>This product is 8 pages long. Opening page is cover and intro to the class. </p><p></p><p>Next it gets into the class description and table. (4 pages)</p><p>D8, 4 skills, medium BaB, 2 good saves, simple and martial weapons, light armor and shields. Level 1 spell casting ability that maxes out and 6th level spells. Cast spells like a Sorcerer, with the same progression. Though can cast fewer spells per day of each level.</p><p>Class Features</p><p>Arcane Bond – with there weapon, allowing them to cast with the weapon in hand. In fact it is hard for them to cast with out their bonded weapon. If it is lost it can be replaced by the same type of weapon.</p><p>Feats gain – Arcane Strike, Combat casting.</p><p>Bonus Feats at – 4th, 10th and 16th</p><p>Iron Grip – makes it hard to disarm the Vanguard</p><p>Weapon Channel – Cast touch based spells threw weapon, causing weapon damage and spell damage on a hit.</p><p>Vanguard Spell Penetration – add any to hit enhancements to the spell to overcome SR.</p><p>Swift Spell – Can cast a single spell as a swift action. Once per day, eventually getting 5 uses a day.</p><p>Spell Block – May attempt to block a spell cast at them like dispel magic. 3 + chr mod per day.</p><p>Arcane Smite – may expand a spell into their sword, causing there next attack to do 1d6 per level of spell used in extra magical damage.</p><p>Enhance Weapon Bond – Can enchant their weapon with magic effects. Defending, Flaming, Frost, Ghost Touch, Shock, or Thundering. May change it as a move action. Last a number or rounds per day equal to class level.</p><p>Spell Sunder – On a attack and hit, the vanguard may try and dispel any magic on the target just as if she had cast dispel magic.</p><p>Spell Grapple – On a successful spell block, instead of dispelling it, she stores it in her weapon and can then choose to cast the spell herself.</p><p>Bond Weapon Mastery – Automatically confirms crits with bonded weapon.</p><p></p><p>The next page has new feats and spells on it.</p><p>Feats</p><p>Extra Swift Spell</p><p>Improved Spell Block</p><p>Improved Weapon Channel</p><p></p><p>Spells</p><p>Summon Arcane Bonded Object</p><p>Summon Arcane Bonded Object, Greater</p><p></p><p>Final page is a OGL.</p><p></p><p>Closing Thoughts: The artwork is pretty good but a bit different. Reminds me a bit of water color art, not sure how else to describe it. I didn't notice any errors and the class seems well done. They also have a side bar talking about is the class needed with the Archon already existing. While both classes are magic/melee classes they are pretty different as well. I like this one better personally. My biggest nitpick is Enhance Weapon Bond at the level it is gained I think it could have been permanent and just only allowed them to switch the powers only so many times a day. They can bonded a magic weapon to them as well. This is one of the better magic/melee classes I have seen. Sort fills a similar roll as the Paladin only with arcane magic. Though I wouldn't have objected to them getting some bonuses to hit with their bonded weapon. Say a +1 every 5 levels so at level 20 they have a full BaB with their bonded weapon only. Going to give this a 4.5 star. Mostly because it is shorter than most of their products and it was missing the section on how to fit them into your campaign world etc.</p></blockquote><p></p>
[QUOTE="Dark Mistress, post: 5300133, member: 11816"] This product is 8 pages long. Opening page is cover and intro to the class. Next it gets into the class description and table. (4 pages) D8, 4 skills, medium BaB, 2 good saves, simple and martial weapons, light armor and shields. Level 1 spell casting ability that maxes out and 6th level spells. Cast spells like a Sorcerer, with the same progression. Though can cast fewer spells per day of each level. Class Features Arcane Bond – with there weapon, allowing them to cast with the weapon in hand. In fact it is hard for them to cast with out their bonded weapon. If it is lost it can be replaced by the same type of weapon. Feats gain – Arcane Strike, Combat casting. Bonus Feats at – 4th, 10th and 16th Iron Grip – makes it hard to disarm the Vanguard Weapon Channel – Cast touch based spells threw weapon, causing weapon damage and spell damage on a hit. Vanguard Spell Penetration – add any to hit enhancements to the spell to overcome SR. Swift Spell – Can cast a single spell as a swift action. Once per day, eventually getting 5 uses a day. Spell Block – May attempt to block a spell cast at them like dispel magic. 3 + chr mod per day. Arcane Smite – may expand a spell into their sword, causing there next attack to do 1d6 per level of spell used in extra magical damage. Enhance Weapon Bond – Can enchant their weapon with magic effects. Defending, Flaming, Frost, Ghost Touch, Shock, or Thundering. May change it as a move action. Last a number or rounds per day equal to class level. Spell Sunder – On a attack and hit, the vanguard may try and dispel any magic on the target just as if she had cast dispel magic. Spell Grapple – On a successful spell block, instead of dispelling it, she stores it in her weapon and can then choose to cast the spell herself. Bond Weapon Mastery – Automatically confirms crits with bonded weapon. The next page has new feats and spells on it. Feats Extra Swift Spell Improved Spell Block Improved Weapon Channel Spells Summon Arcane Bonded Object Summon Arcane Bonded Object, Greater Final page is a OGL. Closing Thoughts: The artwork is pretty good but a bit different. Reminds me a bit of water color art, not sure how else to describe it. I didn't notice any errors and the class seems well done. They also have a side bar talking about is the class needed with the Archon already existing. While both classes are magic/melee classes they are pretty different as well. I like this one better personally. My biggest nitpick is Enhance Weapon Bond at the level it is gained I think it could have been permanent and just only allowed them to switch the powers only so many times a day. They can bonded a magic weapon to them as well. This is one of the better magic/melee classes I have seen. Sort fills a similar roll as the Paladin only with arcane magic. Though I wouldn't have objected to them getting some bonuses to hit with their bonded weapon. Say a +1 every 5 levels so at level 20 they have a full BaB with their bonded weapon only. Going to give this a 4.5 star. Mostly because it is shorter than most of their products and it was missing the section on how to fit them into your campaign world etc. [/QUOTE]
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