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<blockquote data-quote="Victim" data-source="post: 177216" data-attributes="member: 78"><p>Against roughly equivalent threats, or the occasional odd monster that's all offense like the accursed Girallons, HPs can drop quite rapidly. Fully buffed characters around 10th level are going to be throwing out high teens damage at a minimum. Throw in Haste, secondary and maybe tertiary attacks and you're talking about 40 - 50 damage per round of attacks. That's 2 - 5 rounds of fighting against another high HP, moderate defense character. Adding in spells and coordinated attacks and HP plummet so fast you'd think they're in free fall. When a hasted wizard drops a pair of 10 dice lightning bolts on you while you and his fighter lackey beat on each other, you'll wonder where those 100 HP went so quickly.</p><p></p><p>High level characters are powerful beyond anyone in our world. In many action movies, instead of surrendering when confronted by goons with guns, the heroes dive for cover while drawing a pistol and returning fire. High level characters are like action movie heroes, and really high level ones are like super heroes. Ordinary goons with X bows that threaten high level characters are just going to show everyone the amazing skills of the heroes.</p><p></p><p>EDIT: Stop writing new things while I type! </p><p></p><p>If you increase ACs and reduce HP, all the spells need to be changed. Something like true strike would be hideous. Also, there's no progress in missing all the time. It's not very fun to miss 10 times in a row and then drop the guy on a lucky hit. When you cause damage, even if it's just wearing the enemy down, you're actually accomplishing something. Finally, lucky shots would have a much greater impact, so the game is more random. Characters would have a greater chance to drop before doing anything.</p></blockquote><p></p>
[QUOTE="Victim, post: 177216, member: 78"] Against roughly equivalent threats, or the occasional odd monster that's all offense like the accursed Girallons, HPs can drop quite rapidly. Fully buffed characters around 10th level are going to be throwing out high teens damage at a minimum. Throw in Haste, secondary and maybe tertiary attacks and you're talking about 40 - 50 damage per round of attacks. That's 2 - 5 rounds of fighting against another high HP, moderate defense character. Adding in spells and coordinated attacks and HP plummet so fast you'd think they're in free fall. When a hasted wizard drops a pair of 10 dice lightning bolts on you while you and his fighter lackey beat on each other, you'll wonder where those 100 HP went so quickly. High level characters are powerful beyond anyone in our world. In many action movies, instead of surrendering when confronted by goons with guns, the heroes dive for cover while drawing a pistol and returning fire. High level characters are like action movie heroes, and really high level ones are like super heroes. Ordinary goons with X bows that threaten high level characters are just going to show everyone the amazing skills of the heroes. EDIT: Stop writing new things while I type! If you increase ACs and reduce HP, all the spells need to be changed. Something like true strike would be hideous. Also, there's no progress in missing all the time. It's not very fun to miss 10 times in a row and then drop the guy on a lucky hit. When you cause damage, even if it's just wearing the enemy down, you're actually accomplishing something. Finally, lucky shots would have a much greater impact, so the game is more random. Characters would have a greater chance to drop before doing anything. [/QUOTE]
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