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<blockquote data-quote="Jordan" data-source="post: 177279" data-attributes="member: 3362"><p>This is also a concept that's well grounded in fantasy storytelling. Picture Heklor Bloodaxe, legendary barbarian who's killed the Great Hydra of the Marshes and the Dragon Lord of the Thunderstrike Mountains staring down a half-dozen castle guards who likely have never seen combat outside of a practice room. Why should he be afraid of these people? He knows he could kill three of them before any of them could get a shot off, two of them are shaking so badly there's no way they'll hit him, and the one bolt that might strike home will bounce harmlessly off his dragonhide armor.</p><p></p><p>I don't understand DMs who think that high-level characters should still be threatened by low-level enemies. How much fun is that? If you can still get killed by a common, everyday guard, what's the point of leveling up? If high-level characters still have to cower in fear every time Joe Schmoe points a crossbow at them, where's the fun in that? As a DM, you have plenty of ways to challenge a character like Heklor Bloodaxe, but you're going to have to be a bit more imaginative than a half-dozen castle guards to do it.</p></blockquote><p></p>
[QUOTE="Jordan, post: 177279, member: 3362"] This is also a concept that's well grounded in fantasy storytelling. Picture Heklor Bloodaxe, legendary barbarian who's killed the Great Hydra of the Marshes and the Dragon Lord of the Thunderstrike Mountains staring down a half-dozen castle guards who likely have never seen combat outside of a practice room. Why should he be afraid of these people? He knows he could kill three of them before any of them could get a shot off, two of them are shaking so badly there's no way they'll hit him, and the one bolt that might strike home will bounce harmlessly off his dragonhide armor. I don't understand DMs who think that high-level characters should still be threatened by low-level enemies. How much fun is that? If you can still get killed by a common, everyday guard, what's the point of leveling up? If high-level characters still have to cower in fear every time Joe Schmoe points a crossbow at them, where's the fun in that? As a DM, you have plenty of ways to challenge a character like Heklor Bloodaxe, but you're going to have to be a bit more imaginative than a half-dozen castle guards to do it. [/QUOTE]
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