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<blockquote data-quote="Jordan" data-source="post: 177502" data-attributes="member: 3362"><p>I'll ask again: If the PCs always have to worry about being killed by any schlep with a weapon in his hand, what's the point of levelling up? How much fun will it be for a player triumphantly returning from an epic adventure against a clan of giants to be killed by a ragtag band of 1st level bandits who ambush him on the road?</p><p></p><p>And anyway, there don't have to be hordes of high-level monsters out there in your world. They can be pretty rare, but it won't matter, because your high-level PCs will seek them out. I don't think most campaign worlds are overrun with giants, but most DMs don't seem to have any problem putting together an adventure with giants when they feel like it. The same is true for any monster. If the PCs want to hunt trolls, you don't have to put trolls behind every bush. They'll go to where the trolls are.</p><p></p><p>If you really don't want to run high-level monsters against the PCs, then I'd suggest you simply have your players retire their characters when they hit 10th level and start new ones. Problem solved, and without a lot of rules tweaking.</p><p></p><p>And here's something else to consider. If a high-level PC isn't significantly more powerful than your average Joe, where's the impetus for adventures? Why should a village be afraid of a giant attack when their guards can kill the giants just as easily as the PCs can? What's left for PCs to do in a world like that?</p><p></p><p>A lot of the fun of playing a high-level character is that you get to kick ass, at least sometimes. Take that away, and you make the game a lot less fun for the players of high-level characters.</p></blockquote><p></p>
[QUOTE="Jordan, post: 177502, member: 3362"] I'll ask again: If the PCs always have to worry about being killed by any schlep with a weapon in his hand, what's the point of levelling up? How much fun will it be for a player triumphantly returning from an epic adventure against a clan of giants to be killed by a ragtag band of 1st level bandits who ambush him on the road? And anyway, there don't have to be hordes of high-level monsters out there in your world. They can be pretty rare, but it won't matter, because your high-level PCs will seek them out. I don't think most campaign worlds are overrun with giants, but most DMs don't seem to have any problem putting together an adventure with giants when they feel like it. The same is true for any monster. If the PCs want to hunt trolls, you don't have to put trolls behind every bush. They'll go to where the trolls are. If you really don't want to run high-level monsters against the PCs, then I'd suggest you simply have your players retire their characters when they hit 10th level and start new ones. Problem solved, and without a lot of rules tweaking. And here's something else to consider. If a high-level PC isn't significantly more powerful than your average Joe, where's the impetus for adventures? Why should a village be afraid of a giant attack when their guards can kill the giants just as easily as the PCs can? What's left for PCs to do in a world like that? A lot of the fun of playing a high-level character is that you get to kick ass, at least sometimes. Take that away, and you make the game a lot less fun for the players of high-level characters. [/QUOTE]
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