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<blockquote data-quote="Jordan" data-source="post: 177731" data-attributes="member: 3362"><p>Well, as someone already pointed out, barring extremely unusual circumstances, low-level scrubs will most likely only be able to hit a high-level fighter with a natural 20 under the current system. So simply raising his AC while lowering his HP will result in a big net loss for the fighter when he fights low-level scrubs. You mentioned that you could always tweak other rules to compensate for this, and that's fine, but if you do something like switching to armor as DR, you end up making the system more complicated. And D&D combat, especially in 3e, is designed to be as simple as possible. But if you can come up with a system that retains game balance and does what you want it to do, more power to you.</p><p></p><p>And as for the schlep trying to cut down Sir Lancelot, I think it's pretty unlikely too, but some people in this discussion seem to be saying that they want to be able to use low-level creatures to challenge high-level characters. I'm just saying that if you change the system to where a handful of low-level creatures can seriously threaten a high-level character, again barring extremely unusual circumstances, you've completely thrown out all game balance, and probably made the game a lot less fun for your players to boot.</p></blockquote><p></p>
[QUOTE="Jordan, post: 177731, member: 3362"] Well, as someone already pointed out, barring extremely unusual circumstances, low-level scrubs will most likely only be able to hit a high-level fighter with a natural 20 under the current system. So simply raising his AC while lowering his HP will result in a big net loss for the fighter when he fights low-level scrubs. You mentioned that you could always tweak other rules to compensate for this, and that's fine, but if you do something like switching to armor as DR, you end up making the system more complicated. And D&D combat, especially in 3e, is designed to be as simple as possible. But if you can come up with a system that retains game balance and does what you want it to do, more power to you. And as for the schlep trying to cut down Sir Lancelot, I think it's pretty unlikely too, but some people in this discussion seem to be saying that they want to be able to use low-level creatures to challenge high-level characters. I'm just saying that if you change the system to where a handful of low-level creatures can seriously threaten a high-level character, again barring extremely unusual circumstances, you've completely thrown out all game balance, and probably made the game a lot less fun for your players to boot. [/QUOTE]
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