Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Genius of D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mordax" data-source="post: 178386" data-attributes="member: 4430"><p>Hrm...this thread is too cool to pass up posting on. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My group switched from GURPS to 3E when the PHB came out, and we've been loathe to go back.</p><p></p><p>It really has nothing to do with the genius of D&D, so much as the money...</p><p>*drumroll*</p><p>Money spent on *playtesting*.</p><p></p><p>D&D has immense playtesting resources, that are unmatched by any other company. This is why 3E works, IMO. The same ideas, hatched by a smaller company, never would've grown into something useful. (This is why GURPS requires so much patching - they just can't afford to iron it out properly.)</p><p></p><p>So I s'pose I'm in the "first guy corners the market" camp, but for a different reason than most.</p><p></p><p>If D&D had been a scifi game that focused on cool space battles with very gradual progress, instead of levels and dungeons, I think that's what we'd be discussing here, today.</p><p></p><p>As for Vampire not being brought up:</p><p>I was actually thinking about the White Wolf stuff. As of 3E, it's very good at simulating heroic action. I've been tempted to use it for something - anything but their setting - for some time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>One thing I like about their system, and sorta wish D&D or GURPS did, is that being wounded actually causes lingering skill penalties...</p><p></p><p>As for ablative hp:</p><p>Well, I'll side in favor of ablative hp as a good mechanic, just for the sake of argument. Here's the train of thought:</p><p></p><p>In GURPS, if I have a very skilled swordsman - good enough for a Parry 15, say - I can block any sort of blow with almost perfect success. If a giant swings a log at my head, and I'm allowed a Parry at all, I'll stop that log dead. There isn't even an official mechanic for reducing my chance of success on the basis of a superhuman attack. </p><p></p><p>(This matters in, like, Supers games - a normal strength martial artist can parry Superdude all day long.)</p><p></p><p>In the same situation, in D&D (I have a high level fighter with decent AC and a ton of hp), the giant is likely to hit and cause a couple dozen points of damage...representing the exact same active defense, and the fact that parrying a log is going to hurt, no matter how agile you are. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mordax, post: 178386, member: 4430"] Hrm...this thread is too cool to pass up posting on. :) My group switched from GURPS to 3E when the PHB came out, and we've been loathe to go back. It really has nothing to do with the genius of D&D, so much as the money... *drumroll* Money spent on *playtesting*. D&D has immense playtesting resources, that are unmatched by any other company. This is why 3E works, IMO. The same ideas, hatched by a smaller company, never would've grown into something useful. (This is why GURPS requires so much patching - they just can't afford to iron it out properly.) So I s'pose I'm in the "first guy corners the market" camp, but for a different reason than most. If D&D had been a scifi game that focused on cool space battles with very gradual progress, instead of levels and dungeons, I think that's what we'd be discussing here, today. As for Vampire not being brought up: I was actually thinking about the White Wolf stuff. As of 3E, it's very good at simulating heroic action. I've been tempted to use it for something - anything but their setting - for some time. :) One thing I like about their system, and sorta wish D&D or GURPS did, is that being wounded actually causes lingering skill penalties... As for ablative hp: Well, I'll side in favor of ablative hp as a good mechanic, just for the sake of argument. Here's the train of thought: In GURPS, if I have a very skilled swordsman - good enough for a Parry 15, say - I can block any sort of blow with almost perfect success. If a giant swings a log at my head, and I'm allowed a Parry at all, I'll stop that log dead. There isn't even an official mechanic for reducing my chance of success on the basis of a superhuman attack. (This matters in, like, Supers games - a normal strength martial artist can parry Superdude all day long.) In the same situation, in D&D (I have a high level fighter with decent AC and a ton of hp), the giant is likely to hit and cause a couple dozen points of damage...representing the exact same active defense, and the fact that parrying a log is going to hurt, no matter how agile you are. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Genius of D&D
Top