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<blockquote data-quote="hong" data-source="post: 179099" data-attributes="member: 537"><p>I'm one of those who more-or-less left D&D before 3E came along (I took part in one 2E campaign, but that was really just to maintain contact with some friends). I left D&D not so much because I had a problem with hit points, AC, or anything like that, but because the 2E rules were just badly written. I mean, really badly written. They were the sort of rules to keep a group arguing for ages on what their intending meaning was, and there were holes large enough to do proverbial things with. It didn't help that the group insisted on using all the Player's Option books which allowed you to create super-minmaxed characters without too much effort.</p><p></p><p>And 2E didn't even have EGG's polysyllabic flair to keep things interesting. All in all, I'm not surprised that a lot of people drifted away during those days.</p></blockquote><p></p>
[QUOTE="hong, post: 179099, member: 537"] I'm one of those who more-or-less left D&D before 3E came along (I took part in one 2E campaign, but that was really just to maintain contact with some friends). I left D&D not so much because I had a problem with hit points, AC, or anything like that, but because the 2E rules were just badly written. I mean, really badly written. They were the sort of rules to keep a group arguing for ages on what their intending meaning was, and there were holes large enough to do proverbial things with. It didn't help that the group insisted on using all the Player's Option books which allowed you to create super-minmaxed characters without too much effort. And 2E didn't even have EGG's polysyllabic flair to keep things interesting. All in all, I'm not surprised that a lot of people drifted away during those days. [/QUOTE]
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