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<blockquote data-quote="Henry" data-source="post: 180538" data-attributes="member: 158"><p>WizarDru's point is one I have made in other threads on this topic. People will keep leaving D&D and coming back to it - because of whatever special quality it is that make it D&D. Whether it's classes, levels, and good old dungeon crawls, or whether it's the "network externalities."</p><p></p><p>D&D is like Pepperoni as a Pizza topping -- it's one that 90% of the population agrees on, if you're trying to get people to agree on something to eat together. Not everyone LOOOOVES pepperoni, not everyone would prefer it as their #1 choice topping - but if you can agree on it with the other person, then it's cool with you too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I personally believe that it's simpler qualities are what bring people to it on a recurring basis, and that it is what is behind this "network externalities." I'm not sure if my cricle of known 39 RPG players is an aberration or not, but EVERY ONE of them, of ages from 11 to early 50's, started their RPG experience with D&D. It is not a group of people who have all ever necessarily interacted with one another, nor learned at the same time - but every one of them learned D&D as their first Pen and Paper RPG. </p><p></p><p>(In this I do not count the "Choose Your Own Adventure" books, since they are not RPG's in the truest sense of the word, but rather multiple-choice stories with no rules.)</p><p></p><p>If these people were to ever find themselves in a situation to play together again (since many of them no longer play RPG'S due to tiem and priorities), the one game you would be most likely to get them to play again - was old-fashioned, dungeon-hopping, greatsword-wielding-fighters, and spell-bashing wizards.</p></blockquote><p></p>
[QUOTE="Henry, post: 180538, member: 158"] WizarDru's point is one I have made in other threads on this topic. People will keep leaving D&D and coming back to it - because of whatever special quality it is that make it D&D. Whether it's classes, levels, and good old dungeon crawls, or whether it's the "network externalities." D&D is like Pepperoni as a Pizza topping -- it's one that 90% of the population agrees on, if you're trying to get people to agree on something to eat together. Not everyone LOOOOVES pepperoni, not everyone would prefer it as their #1 choice topping - but if you can agree on it with the other person, then it's cool with you too. :) I personally believe that it's simpler qualities are what bring people to it on a recurring basis, and that it is what is behind this "network externalities." I'm not sure if my cricle of known 39 RPG players is an aberration or not, but EVERY ONE of them, of ages from 11 to early 50's, started their RPG experience with D&D. It is not a group of people who have all ever necessarily interacted with one another, nor learned at the same time - but every one of them learned D&D as their first Pen and Paper RPG. (In this I do not count the "Choose Your Own Adventure" books, since they are not RPG's in the truest sense of the word, but rather multiple-choice stories with no rules.) If these people were to ever find themselves in a situation to play together again (since many of them no longer play RPG'S due to tiem and priorities), the one game you would be most likely to get them to play again - was old-fashioned, dungeon-hopping, greatsword-wielding-fighters, and spell-bashing wizards. [/QUOTE]
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