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<blockquote data-quote="|)ar|{" data-source="post: 3316015" data-attributes="member: 49035"><p>I tend to disagree with most everything you said.</p><p></p><p>Levels - I rather thing level up rewards are not big enough and levels go by almost too fast. For me this is certainly the case at low levels were I often feel I'm leveling faster than I would like for purely roleplaying reasons.</p><p></p><p>Classes - I agree with Cook here too. A completely open system results in a game were people do a lot of stepping on eachothers toes. Strong personalities and min/maxers will dominate the gaming table and people with a weaker grasp of the rules get left behind. Not to mention that the chance of rules abuse goes way up. I've played both and I will take a game with classes over one without any day. Also, you have stated that 3.5 classes are too rigid. I'm afraid I don't agree there either. I seldom come up with a character idea that can't be made using the pile of official 3.5 books I have. Even when I do come up with something I can't quite get right its almost always because I'm just too low of level to get it right yet.</p><p></p><p>HP's - I play D&D to pretend to be a hero, not joe anybody that can die to a well placed arrow or lucky sword strike. Frankly, I wouldn't be very interested in a game were my character that I've worked on for a year could die to such a thing. The HP system works well in making combat have the right level of fatality for me and my group. It might have some minor problems with very low and very high levels but systems almost always breakdown on the extremes. Other systems may look good on paper but I've played them and, for me at least, they are not as fun or effective. There is a reason that the HP system has been picked up by most RPG's pen and paper or video.</p><p></p><p>Dungeon adventuring / combat based game - Here I really don't get what your trying to say. Dnd certainly provides a lot of support for dungeon type adventures but it provides a ton of material for other types of games as well. Sure you may have to buy an additional book or 10 but its out there. You want to explore the wilderness you've got Sandstorm, Frostburn, SoX, plus several others. You want a city based game they cover that too. Explore the planes, investigate a murder, move up in a criminal organization, its all supported. About the only thing that they don't have rules for is wiping your butt but I'm sure that will be covered in 4.0. And if you're thinking about commenting that they over do the rules for things well thats covered by rule 0 and that its all optional.</p><p></p><p>About the only thing I do agree with you on is that D&D put a lot of things together right and it works well. Sure there will come a day when 3.5 D&D is replaced by a better system but I have a sneaking suspision that it will be 4.0 or 5.0 or whatever. 3.5 showed us that D&D is willing to fix what needs fixing and evolve to meet the changing demands of the players. I like that in a game.</p></blockquote><p></p>
[QUOTE="|)ar|{, post: 3316015, member: 49035"] I tend to disagree with most everything you said. Levels - I rather thing level up rewards are not big enough and levels go by almost too fast. For me this is certainly the case at low levels were I often feel I'm leveling faster than I would like for purely roleplaying reasons. Classes - I agree with Cook here too. A completely open system results in a game were people do a lot of stepping on eachothers toes. Strong personalities and min/maxers will dominate the gaming table and people with a weaker grasp of the rules get left behind. Not to mention that the chance of rules abuse goes way up. I've played both and I will take a game with classes over one without any day. Also, you have stated that 3.5 classes are too rigid. I'm afraid I don't agree there either. I seldom come up with a character idea that can't be made using the pile of official 3.5 books I have. Even when I do come up with something I can't quite get right its almost always because I'm just too low of level to get it right yet. HP's - I play D&D to pretend to be a hero, not joe anybody that can die to a well placed arrow or lucky sword strike. Frankly, I wouldn't be very interested in a game were my character that I've worked on for a year could die to such a thing. The HP system works well in making combat have the right level of fatality for me and my group. It might have some minor problems with very low and very high levels but systems almost always breakdown on the extremes. Other systems may look good on paper but I've played them and, for me at least, they are not as fun or effective. There is a reason that the HP system has been picked up by most RPG's pen and paper or video. Dungeon adventuring / combat based game - Here I really don't get what your trying to say. Dnd certainly provides a lot of support for dungeon type adventures but it provides a ton of material for other types of games as well. Sure you may have to buy an additional book or 10 but its out there. You want to explore the wilderness you've got Sandstorm, Frostburn, SoX, plus several others. You want a city based game they cover that too. Explore the planes, investigate a murder, move up in a criminal organization, its all supported. About the only thing that they don't have rules for is wiping your butt but I'm sure that will be covered in 4.0. And if you're thinking about commenting that they over do the rules for things well thats covered by rule 0 and that its all optional. About the only thing I do agree with you on is that D&D put a lot of things together right and it works well. Sure there will come a day when 3.5 D&D is replaced by a better system but I have a sneaking suspision that it will be 4.0 or 5.0 or whatever. 3.5 showed us that D&D is willing to fix what needs fixing and evolve to meet the changing demands of the players. I like that in a game. [/QUOTE]
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