Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
The Genius of D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaro" data-source="post: 3318005" data-attributes="member: 48965"><p>IMHO this doesn't correlate well. Online games are a different beast from tabletops. They don't require you to spend as much revenue upfront as getting into D&D does, no 300+ rulebooks to read, they require no "prep-time" on your part and are self sustaining (you personally don't have to find players, a DM etc.) </p><p></p><p>The investment required, both in time and money tends to shift tabletop rpg's into a category where each new system is a substantial investment of both. Their open ended nature means each one is lterally open to infinitely more possibilities than an online game. Thus their very structure doesn't promote a desire to change frequently or at all.</p><p></p><p></p><p></p><p>Totally disagree here. You absolutely need a player base to play tabletop rpgs. Yes you can go find people who play the game you want to, or teach new people, but once again the time factor rears its head. I think more people are willing to play a game that may not be as fun to them as another, but requires less effort to get together. I mean to alot of people it's just a game and not worth the hassle. Which is not to say that these people play D&D because it is the best game, but because it is the most convenient. </p><p></p><p></p><p></p><p>See the convenience issue above. I am less likely to switch to a new MMORPG that is totally different than what I know, because it requires a greater investment. I mean these things: levels, hp's, classes etc. were actually in single player computer rpg's first. They are familiar and also appeal to the largest tabletop rpg group with familiarity as well.</p><p></p><p></p><p></p><p>To each his own. I still think it has more to do with familiarity and ease of use. It's funny because when I was a kid playing D&D I didn't even know there were other rpg's. I bought most of my AD&D 1e and 2nd from toys r us or major book stores, and don't remeber seeing anything else. Later in life I finally discovered hobby shops and new games, but D&D was so ingrained into my thinking of rpg's by then that I didn't play much else. Now that I'm grown I only play D&D occasionally( and even then its usually C&C), and this is mainly because my group is mostly people who have never gamed before and are open to try anything. In fact I'd have to say they enjoy nWoD the most out of the few games we've tried.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3318005, member: 48965"] IMHO this doesn't correlate well. Online games are a different beast from tabletops. They don't require you to spend as much revenue upfront as getting into D&D does, no 300+ rulebooks to read, they require no "prep-time" on your part and are self sustaining (you personally don't have to find players, a DM etc.) The investment required, both in time and money tends to shift tabletop rpg's into a category where each new system is a substantial investment of both. Their open ended nature means each one is lterally open to infinitely more possibilities than an online game. Thus their very structure doesn't promote a desire to change frequently or at all. Totally disagree here. You absolutely need a player base to play tabletop rpgs. Yes you can go find people who play the game you want to, or teach new people, but once again the time factor rears its head. I think more people are willing to play a game that may not be as fun to them as another, but requires less effort to get together. I mean to alot of people it's just a game and not worth the hassle. Which is not to say that these people play D&D because it is the best game, but because it is the most convenient. See the convenience issue above. I am less likely to switch to a new MMORPG that is totally different than what I know, because it requires a greater investment. I mean these things: levels, hp's, classes etc. were actually in single player computer rpg's first. They are familiar and also appeal to the largest tabletop rpg group with familiarity as well. To each his own. I still think it has more to do with familiarity and ease of use. It's funny because when I was a kid playing D&D I didn't even know there were other rpg's. I bought most of my AD&D 1e and 2nd from toys r us or major book stores, and don't remeber seeing anything else. Later in life I finally discovered hobby shops and new games, but D&D was so ingrained into my thinking of rpg's by then that I didn't play much else. Now that I'm grown I only play D&D occasionally( and even then its usually C&C), and this is mainly because my group is mostly people who have never gamed before and are open to try anything. In fact I'd have to say they enjoy nWoD the most out of the few games we've tried. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Genius of D&D
Top