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The Ghost in the Machine - Castles & Crusades (and GT, BR, DL, 3E, etc)
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<blockquote data-quote="Henry" data-source="post: 2100005" data-attributes="member: 158"><p>Well, Blue Rose doesn't really draw on d20 Modern - if anything, it draws more on Mutants and Masterminds, interestingly enough, and even more on the "three archetypes" (warrior, adept, and skill-user) found in the Unearthed Arcana WotC sourcebook. </p><p></p><p>Pedantic point aside, I can see where you're going with it, but I think the reason for the comaprisons is that various poeple are looking for something different than what's in 3E, to play D&D with. This "disgruntled segment" (the best way I can describe it) like the flexibility that feats/classes/skills provides, but want it with less rigidity than the numerous spelled-out exceptions, clauses, and rules in 3E. They want a rulebook that's "bare-bones d20" they can hand out in their groups and say "here" and not have to worry about giving someone a 40-page house-rule document that they cut-and-pasted out of the SRD. I'm beginning to think that this is what Blue Rose is going to provide for this core of people, they just don't know it yet. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I like C&C because it's basically an "in-print" 1st edition AD&D, with the rougher edges filed off (like combat matrices, demi-human level limits, etc.) But it's more like "90% AD&D, and 10% 3E." Some people want about "70% 3E, with about 30% Feng Shui or Fuzion." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> These I think are the people who constantly compare the newer releases, hoping, just hoping, that one of these designers is going to have their finger on the pulse of what THEY want, without having to kludge it together themselves in some inelegant bundle-pak they hand out at their table.</p></blockquote><p></p>
[QUOTE="Henry, post: 2100005, member: 158"] Well, Blue Rose doesn't really draw on d20 Modern - if anything, it draws more on Mutants and Masterminds, interestingly enough, and even more on the "three archetypes" (warrior, adept, and skill-user) found in the Unearthed Arcana WotC sourcebook. Pedantic point aside, I can see where you're going with it, but I think the reason for the comaprisons is that various poeple are looking for something different than what's in 3E, to play D&D with. This "disgruntled segment" (the best way I can describe it) like the flexibility that feats/classes/skills provides, but want it with less rigidity than the numerous spelled-out exceptions, clauses, and rules in 3E. They want a rulebook that's "bare-bones d20" they can hand out in their groups and say "here" and not have to worry about giving someone a 40-page house-rule document that they cut-and-pasted out of the SRD. I'm beginning to think that this is what Blue Rose is going to provide for this core of people, they just don't know it yet. :) I like C&C because it's basically an "in-print" 1st edition AD&D, with the rougher edges filed off (like combat matrices, demi-human level limits, etc.) But it's more like "90% AD&D, and 10% 3E." Some people want about "70% 3E, with about 30% Feng Shui or Fuzion." :) These I think are the people who constantly compare the newer releases, hoping, just hoping, that one of these designers is going to have their finger on the pulse of what THEY want, without having to kludge it together themselves in some inelegant bundle-pak they hand out at their table. [/QUOTE]
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