Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
The Ghost in the Machine - Castles & Crusades (and GT, BR, DL, 3E, etc)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wraith Form" data-source="post: 2101624" data-attributes="member: 10789"><p>I fully understand that mechanics make not the sum total of the game...but the rules engine plays a factor in the grand scheme.</p><p></p><p>As one who started a C&C vs ___(insert game here)___ thread, all I can say is that sometimes different ghosts can reside in the same machine. Let's take the Blue Rose machine, but yank out it's <em>default</em> ghost.</p><p></p><p>I don't give a tinker's damn about 'romantic fantasy,' although the Blue Rose description of being "less about fighting and more about interaction" strongly appeals to me. I would use the rules engine to accomplish the types of games I like (which are going to be more about political intrigue/conspiracy/horror and less about fighting). If I can speed up combat to the point where it's 'cinematic,' and have streamlined rules and less questions, that's great--that's what I'm looking for. I like simple, I like social, and I like a unified set of rules.</p><p></p><p>If C&C offers the same, but I don't have to spend my $$ on a 'romantic fantasy' setting included with the book, then C&C's the game I'm looking for. That's what I'm trying to determine without spending $$ on both sets of books, and thus the point of my C&C vs. Blue Rose thread.</p><p></p><p>And, as Henry said, having a single handbook with a single rules engine that my players buy, where I just say across the board "this is it" without modding or houseruling, is a bonus.</p><p></p><p>If you consider that to be "missing the point," that's cool....and that's your opinion. I want a tool that works for the type of craftsmanship that I'm practicing--that'd be storytelling & refereeing, to make it clear--and the only way I can get that tool (without buying <em>two</em> books) is to ask questions about both, comparing & contrasting them, then buying the one that fits best. </p><p></p><p>(P.S. I felt the tone of your initial post in this thread was haughty, and it puzzles me why you'd take an 'superior' stance for something that doesn't effect you in any way. You have an obvious preference for C&C, and that's fine. Who cares if <em>we</em> want to compare different rules engines to C&C? If you don't want to, that's great--nobody's forcing you to, nor are we forcing you to read our threads. I'm not mad, I'm just put off by your tone.)</p></blockquote><p></p>
[QUOTE="Wraith Form, post: 2101624, member: 10789"] I fully understand that mechanics make not the sum total of the game...but the rules engine plays a factor in the grand scheme. As one who started a C&C vs ___(insert game here)___ thread, all I can say is that sometimes different ghosts can reside in the same machine. Let's take the Blue Rose machine, but yank out it's [i]default[/i] ghost. I don't give a tinker's damn about 'romantic fantasy,' although the Blue Rose description of being "less about fighting and more about interaction" strongly appeals to me. I would use the rules engine to accomplish the types of games I like (which are going to be more about political intrigue/conspiracy/horror and less about fighting). If I can speed up combat to the point where it's 'cinematic,' and have streamlined rules and less questions, that's great--that's what I'm looking for. I like simple, I like social, and I like a unified set of rules. If C&C offers the same, but I don't have to spend my $$ on a 'romantic fantasy' setting included with the book, then C&C's the game I'm looking for. That's what I'm trying to determine without spending $$ on both sets of books, and thus the point of my C&C vs. Blue Rose thread. And, as Henry said, having a single handbook with a single rules engine that my players buy, where I just say across the board "this is it" without modding or houseruling, is a bonus. If you consider that to be "missing the point," that's cool....and that's your opinion. I want a tool that works for the type of craftsmanship that I'm practicing--that'd be storytelling & refereeing, to make it clear--and the only way I can get that tool (without buying [i]two[/i] books) is to ask questions about both, comparing & contrasting them, then buying the one that fits best. (P.S. I felt the tone of your initial post in this thread was haughty, and it puzzles me why you'd take an 'superior' stance for something that doesn't effect you in any way. You have an obvious preference for C&C, and that's fine. Who cares if [i]we[/i] want to compare different rules engines to C&C? If you don't want to, that's great--nobody's forcing you to, nor are we forcing you to read our threads. I'm not mad, I'm just put off by your tone.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Ghost in the Machine - Castles & Crusades (and GT, BR, DL, 3E, etc)
Top