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The Ghost in the Machine - Castles & Crusades (and GT, BR, DL, 3E, etc)
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<blockquote data-quote="Dragonhelm" data-source="post: 2101793" data-attributes="member: 3867"><p>Each game system has its own feel. What appeals to one player may not to another. I like to think that each game system has something good to offer. </p><p></p><p>I like C&C for the simplicity of it all, especially where combat is concerned. It's got a good old-school feel to it, and hearkens back to the heart of D&D. </p><p></p><p>I like the customization that comes along with d20. Multiclassing is better here, and I also like prestige classes.</p><p></p><p>I don't have Blue Rose yet, so I really can't comment on it.</p><p></p><p></p><p>For that "vibe" that you feel C&C needs, I would say it already has it. It's the spirit of old-school D&D with some new-school flair. You might say that it's the "missing link" of D&D editions.</p><p></p><p>What I'm finding is that I use different rules systems for different settings. I find this to be exceedingly funny, as I used to want one universal system. When I got it, I go for different systems per setting. lol</p><p></p><p>It seems like some settings do better in one rules system over another. For example, I'd probably use C&C for running some old AD&D modules, for C&C modules, maybe for Greyhawk, etc. I would use D&D for Dragonlance, though, since I feel that 3e is the best rules system for DL. </p><p></p><p>Why? Well, the feel. One of Dragonlance's themes is working up to join the ranks of the Wizards of High Sorcery or one of the knighthoods. I think 3e works very well for this with the prestige class system.</p><p></p><p>Let's take another example. L5R has been done in both the d10 system and the d20 system. Both systems are good systems, yet the d10 system seems to work better in many ways for L5R. That's largely due to the fact that the d10 system is built around L5R. </p><p></p><p>I think I'm going on a tangent here...</p><p></p><p>Whatever the case, go with the rules system that best fits the feel of the game, and which works best for you.</p></blockquote><p></p>
[QUOTE="Dragonhelm, post: 2101793, member: 3867"] Each game system has its own feel. What appeals to one player may not to another. I like to think that each game system has something good to offer. I like C&C for the simplicity of it all, especially where combat is concerned. It's got a good old-school feel to it, and hearkens back to the heart of D&D. I like the customization that comes along with d20. Multiclassing is better here, and I also like prestige classes. I don't have Blue Rose yet, so I really can't comment on it. For that "vibe" that you feel C&C needs, I would say it already has it. It's the spirit of old-school D&D with some new-school flair. You might say that it's the "missing link" of D&D editions. What I'm finding is that I use different rules systems for different settings. I find this to be exceedingly funny, as I used to want one universal system. When I got it, I go for different systems per setting. lol It seems like some settings do better in one rules system over another. For example, I'd probably use C&C for running some old AD&D modules, for C&C modules, maybe for Greyhawk, etc. I would use D&D for Dragonlance, though, since I feel that 3e is the best rules system for DL. Why? Well, the feel. One of Dragonlance's themes is working up to join the ranks of the Wizards of High Sorcery or one of the knighthoods. I think 3e works very well for this with the prestige class system. Let's take another example. L5R has been done in both the d10 system and the d20 system. Both systems are good systems, yet the d10 system seems to work better in many ways for L5R. That's largely due to the fact that the d10 system is built around L5R. I think I'm going on a tangent here... Whatever the case, go with the rules system that best fits the feel of the game, and which works best for you. [/QUOTE]
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