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The Ghost Tower of Inverness (C2)
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<blockquote data-quote="Silver Moon" data-source="post: 3783571" data-attributes="member: 8530"><p><strong>Chapter 4, "The First Casualty", June 2nd , 1005:</strong></p><p></p><p>"This should do the trick" says Klaaze, as he pulls out the scepter. "Begone" he yells. This results in three orcs vanishing, only to appear twenty feet behind where they had been before. It also causes Klaaze to get a headache. He tries it again, this time teleporting all twenty-four orcs back 200 feet to the beach (similar to what happened to Narg) and doing three points of damage to himself. A third attempt causes the orcs to vanish completely as Klaaze becomes unconscious.</p><p></p><p>Based upon this the group concludes that the first time a person uses the scepter they get only a fraction of what they ask for, the second time about half, and the third time they get what is desired. Each time also causes increasing damage to the person using it. Whereas the third time causes Klaaze to become unconscious it is decided to limit its use to three times per person.</p><p></p><p>While the initial two dozen orcs are soon gone more start to come from the ship on additional boats, so the group decides to run away in the direction of the city wall. The orc pirates give chase, which lasts for several miles, before the orcs eventually give up and head back to the boats.</p><p></p><p>The group decides to avoid the well guarded city gates, and head for a distant and unguarded section of wall, where Augustine use a Rope of Climbing of his to get himself and his party over the wall. They start to mingle with the people in the city. Adajia and D.C. manage to wander off again. Silas and Hherrmyie go off to find mentors to start their apprenticeships for 2nd level. Annie, Goodfellow, Kharole, Serita, Tao, Timothy, Klaaze, Nimmy and Augustine go off in search of the next piece of the Rod.</p><p></p><p>Meanwhile, about halfway to the city Narg, Mark and Vilicus are stopped by two guards. As Vilicus casts an illusion of an owlbear, Narg draws his sword and kills them. Mark is startled by this sudden violence against the Lordholding’s soldiers. They then give Mark a brief description of the party's mission.</p><p></p><p>Annie, Goodfellow, Kharole, Serita, Tao, Timothy, Klaaze, Nimmy and Augustine travel for several miles through the huge city, eventually arriving at its northwest corner, where several clothing shops were located.</p><p></p><p>After a fine lunch, and assorted purchases, the rod piece draws them to the wagon of a leather merchant. The wagon was large, and enclosed, with one side open for business. Inside the wagon are a merchant and his twelve-year-old son, Tommy. They had for sale just about every type of leather item and garment possible. On the rear wall, hanging inside of a leather candleholder the group sees the next piece of the rod.</p><p></p><p>Three customers are gathered around the wagon: an average looking common laborer; a good looking, casually dressed man whose clothing had the distinct smell of horses (a liveryman); and an older dandyish fighter, with fancy clothing over his armor, a full cloak, much jewelry, a fancy sword, and a feathered hat.</p><p></p><p>Kharole approached the wagon and asked about the candleholder. The man showed it to her, after removing the piece of the rod. Annie inquired about the rod, and was told that it was something his boy Tommy found, and that it was not for sale. "I'll give you 200 Gold Pieces for it." yells Klaaze. The man becomes suspicious and puts it away. Klaaze refuses to take no for an answer and grabs the merchant.</p><p></p><p>At that the fop intercedes, and tells Klaaze to leave the man alone. Klaaze draws his sword, as does the fop. The liveryman tries to break up the fight, but is stopped by Timothy. As everyone is busy watching the fight, and Kharole continues to flirt with the merchant, Tao and Augustine climb up onto the wagon and head toward where the rod had been set. Tommy calls to his dad, who turns, sees the monks, and grabs a whip from the wagon wall.</p><p></p><p>The boy starts to yell for help, only to get one of Kharole's daggers thrown into his neck, killing him. Serita sends her dog Senenal to fetch the rod. Nobody else notices this though, as they are busy watching the fight between Klaaze and the fop. The fop manages to get in two easy swings, dropping Klaaze down to a single hit point. Goodfellow then jumps into the fray, hitting the fop with his sword. The crowd begins making bets on the outcome of this skirmish, while others start to notice the merchant cracking a whip at the two monks. All four of the women in the party climb up onto the wagon.</p><p></p><p>It soon become obvious that Goodfellow has underestimated his foe, as the man laughs off two successful sword swipes by the paladin. The fop then skewers his opponent, Goodfellow's body crashing to the ground. By this time Tao is busy in hand-to-hand combat with the merchant, who misses him Tao, but manages to hit and knock out Kharole with a missed swing. Augustine climbs up to the front of the wagon, grabs the reigns to the horses, and starts the horses galloping off.</p><p></p><p>The fop yells "Ah, now I see, you're trying to steal this man's wagon," and jumps up onto it. Timothy picks up Goodfellow's body, and he and Klaaze chase off after the wagon on foot.</p><p></p><p>Inside of the wagon the fop soon knocks out Tao. The merchant attacks Annie. She retaliates and kills him, but then gets hit by the fop for her remaining hit points. This leaves this apparently high-level fighter alone against Serita and Nimmy, who use up every offensive spell in their combined repertoire trying to take him down. This has only marginal success, as he soon reaches them and Serita is knocked unconscious, falling off of the wagon. Her dog Senenal jumps out after her.</p><p></p><p>Now out of spells, Nimmy pulls out her Wand of Wonder, and casts it at the man. This results in grass and leaves starting to grow on his armor. Up in the front of the wagon, Augustine slow it down so that Timothy and Klaaze (with Goodfellow and Serita) can climb onto the wagon. Timothy gives Klaaze some healing, but this doesn't last long, as Klaaze charges the fop and is almost immediately knocked unconscious. Augustine picks up the wagon's pace, as two dozen city guards are now seen rushing after them.</p><p></p><p>As Timothy now goes solo against the fop, Nimmy casts her the Wand at the perusing troops. This proves to be very successful, as a Slow spell hits them. She then climbs up to the front of the wagon to relieve Augustine, so that he can go back to help Timothy, who is about to fall.</p><p></p><p>The upcoming city gate, manned by a large number of guards who have heard alarms sound, is now directly ahead of them. The gate has been shut and locked. As the wagon start to close in Nimmy again tries the Wand, with continued good luck, as it shoots off a Lightning Bolt which not only blows away the gate, but about half of the guards around it. As the wagon crashes out of the city Augustine gets in the killing blow against the fop.</p><p></p><p>The group rides at rapid speed on for several miles, running into Narg, Mark and Vilicus along the way. The group decides to stop for the night, pulling the wagon well out of sight from the road, and covering their tracks. Narg and Mark guard the group as the others rest.</p><p></p><p>June 3rd , 1005:</p><p></p><p>The group awakens early. Timothy's cures and Nimmy's ring manage to get everyone semi-functioning. The group tries to use the Scepter to resurrect Goodfellow, without success. Timothy performs a burial ceremony.</p><p></p><p><em>[DM’s Note #5: This was a surprising turn of events, as the mission had been built around the character of Sir Goodfellow. Not only did he become the group’s first casualty, but he became seemingly lost for good due to a bad Resurrection Survival roll. Goodfellow’s Spirit would appear again in 1988 as the catalyst for Module #53 “To Resurrect the Heroes”, again in 2001 for Module #102 “Tiger by the Tail”. He will make his final appearance in the concluding module in the “Spirit of Goodfellow Trilogy”.]</em></p></blockquote><p></p>
[QUOTE="Silver Moon, post: 3783571, member: 8530"] [B]Chapter 4, "The First Casualty", June 2nd , 1005:[/B] "This should do the trick" says Klaaze, as he pulls out the scepter. "Begone" he yells. This results in three orcs vanishing, only to appear twenty feet behind where they had been before. It also causes Klaaze to get a headache. He tries it again, this time teleporting all twenty-four orcs back 200 feet to the beach (similar to what happened to Narg) and doing three points of damage to himself. A third attempt causes the orcs to vanish completely as Klaaze becomes unconscious. Based upon this the group concludes that the first time a person uses the scepter they get only a fraction of what they ask for, the second time about half, and the third time they get what is desired. Each time also causes increasing damage to the person using it. Whereas the third time causes Klaaze to become unconscious it is decided to limit its use to three times per person. While the initial two dozen orcs are soon gone more start to come from the ship on additional boats, so the group decides to run away in the direction of the city wall. The orc pirates give chase, which lasts for several miles, before the orcs eventually give up and head back to the boats. The group decides to avoid the well guarded city gates, and head for a distant and unguarded section of wall, where Augustine use a Rope of Climbing of his to get himself and his party over the wall. They start to mingle with the people in the city. Adajia and D.C. manage to wander off again. Silas and Hherrmyie go off to find mentors to start their apprenticeships for 2nd level. Annie, Goodfellow, Kharole, Serita, Tao, Timothy, Klaaze, Nimmy and Augustine go off in search of the next piece of the Rod. Meanwhile, about halfway to the city Narg, Mark and Vilicus are stopped by two guards. As Vilicus casts an illusion of an owlbear, Narg draws his sword and kills them. Mark is startled by this sudden violence against the Lordholding’s soldiers. They then give Mark a brief description of the party's mission. Annie, Goodfellow, Kharole, Serita, Tao, Timothy, Klaaze, Nimmy and Augustine travel for several miles through the huge city, eventually arriving at its northwest corner, where several clothing shops were located. After a fine lunch, and assorted purchases, the rod piece draws them to the wagon of a leather merchant. The wagon was large, and enclosed, with one side open for business. Inside the wagon are a merchant and his twelve-year-old son, Tommy. They had for sale just about every type of leather item and garment possible. On the rear wall, hanging inside of a leather candleholder the group sees the next piece of the rod. Three customers are gathered around the wagon: an average looking common laborer; a good looking, casually dressed man whose clothing had the distinct smell of horses (a liveryman); and an older dandyish fighter, with fancy clothing over his armor, a full cloak, much jewelry, a fancy sword, and a feathered hat. Kharole approached the wagon and asked about the candleholder. The man showed it to her, after removing the piece of the rod. Annie inquired about the rod, and was told that it was something his boy Tommy found, and that it was not for sale. "I'll give you 200 Gold Pieces for it." yells Klaaze. The man becomes suspicious and puts it away. Klaaze refuses to take no for an answer and grabs the merchant. At that the fop intercedes, and tells Klaaze to leave the man alone. Klaaze draws his sword, as does the fop. The liveryman tries to break up the fight, but is stopped by Timothy. As everyone is busy watching the fight, and Kharole continues to flirt with the merchant, Tao and Augustine climb up onto the wagon and head toward where the rod had been set. Tommy calls to his dad, who turns, sees the monks, and grabs a whip from the wagon wall. The boy starts to yell for help, only to get one of Kharole's daggers thrown into his neck, killing him. Serita sends her dog Senenal to fetch the rod. Nobody else notices this though, as they are busy watching the fight between Klaaze and the fop. The fop manages to get in two easy swings, dropping Klaaze down to a single hit point. Goodfellow then jumps into the fray, hitting the fop with his sword. The crowd begins making bets on the outcome of this skirmish, while others start to notice the merchant cracking a whip at the two monks. All four of the women in the party climb up onto the wagon. It soon become obvious that Goodfellow has underestimated his foe, as the man laughs off two successful sword swipes by the paladin. The fop then skewers his opponent, Goodfellow's body crashing to the ground. By this time Tao is busy in hand-to-hand combat with the merchant, who misses him Tao, but manages to hit and knock out Kharole with a missed swing. Augustine climbs up to the front of the wagon, grabs the reigns to the horses, and starts the horses galloping off. The fop yells "Ah, now I see, you're trying to steal this man's wagon," and jumps up onto it. Timothy picks up Goodfellow's body, and he and Klaaze chase off after the wagon on foot. Inside of the wagon the fop soon knocks out Tao. The merchant attacks Annie. She retaliates and kills him, but then gets hit by the fop for her remaining hit points. This leaves this apparently high-level fighter alone against Serita and Nimmy, who use up every offensive spell in their combined repertoire trying to take him down. This has only marginal success, as he soon reaches them and Serita is knocked unconscious, falling off of the wagon. Her dog Senenal jumps out after her. Now out of spells, Nimmy pulls out her Wand of Wonder, and casts it at the man. This results in grass and leaves starting to grow on his armor. Up in the front of the wagon, Augustine slow it down so that Timothy and Klaaze (with Goodfellow and Serita) can climb onto the wagon. Timothy gives Klaaze some healing, but this doesn't last long, as Klaaze charges the fop and is almost immediately knocked unconscious. Augustine picks up the wagon's pace, as two dozen city guards are now seen rushing after them. As Timothy now goes solo against the fop, Nimmy casts her the Wand at the perusing troops. This proves to be very successful, as a Slow spell hits them. She then climbs up to the front of the wagon to relieve Augustine, so that he can go back to help Timothy, who is about to fall. The upcoming city gate, manned by a large number of guards who have heard alarms sound, is now directly ahead of them. The gate has been shut and locked. As the wagon start to close in Nimmy again tries the Wand, with continued good luck, as it shoots off a Lightning Bolt which not only blows away the gate, but about half of the guards around it. As the wagon crashes out of the city Augustine gets in the killing blow against the fop. The group rides at rapid speed on for several miles, running into Narg, Mark and Vilicus along the way. The group decides to stop for the night, pulling the wagon well out of sight from the road, and covering their tracks. Narg and Mark guard the group as the others rest. June 3rd , 1005: The group awakens early. Timothy's cures and Nimmy's ring manage to get everyone semi-functioning. The group tries to use the Scepter to resurrect Goodfellow, without success. Timothy performs a burial ceremony. [I][DM’s Note #5: This was a surprising turn of events, as the mission had been built around the character of Sir Goodfellow. Not only did he become the group’s first casualty, but he became seemingly lost for good due to a bad Resurrection Survival roll. Goodfellow’s Spirit would appear again in 1988 as the catalyst for Module #53 “To Resurrect the Heroes”, again in 2001 for Module #102 “Tiger by the Tail”. He will make his final appearance in the concluding module in the “Spirit of Goodfellow Trilogy”.][/I] [/QUOTE]
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