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The Ghost Tower of Inverness (C2)
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<blockquote data-quote="Silver Moon" data-source="post: 3819659" data-attributes="member: 8530"><p><strong>Chapter 7, "The Caves," June 12th , 1005: </strong></p><p></p><p>After five miles of traveling down the road they run into Timothy, Silas, Hherrmyie, and an unknown human fighter. Timothy says that they met the man near Curigull, and have traveled west with him to aid him on a rescue mission. The man introduces himself as Phuddipeduzh. He tells the party how barbaric killer rabbitmen recently raided the homes of people living outside the city walls of Curigull. His wife Beulla and infant daughter Janet, were among the dozens of people kidnapped by the monsters. </p><p></p><p>Since the attack occurred outside of the city limits the Curigull City Lords would not give any assistance, nor would Lord Kohlorahdooh's troops stationed at Curigull. Phuddipeduzh, and six other fighters, had tracked them to their lair, a cave in a small mountain west of Curigull, and about three miles from where the party now was. His party had fought their way past human and dwarven guards, but were then attacked by the Rabbitmen. Due to his exceptional strength Phuddi alone managed to escape. </p><p></p><p>The sixteen adventurers argued about whether they should assist in the rescue mission or continue on the quest for the rod. They decided to split up and do both. Adajia, Augustine, Kharole, Nimmy, Tao and Vilicus headed on to Curigull, for either apprenticeships or supplies. They arrive by nightfall. </p><p></p><p>Alec, Annie, D.C., Hherrmyie, Mark, Narg, Natasha, Phuddipeduzh, Silas and Timothy head off for the mountain. The enter the cave entrance, fighting and killing five men and a female magic-user who are guarding it. </p><p></p><p>They travel for several hours through winding corridors, finally running into a barracks of dwarven fighters. The dwarves are all sleeping, so the party quietly sneaks past them. The group stops in the dwarves' kitchen, and stock up on food. Narg eats some spoiled food, and gets very sick. They run into three dwarves on guard at the other end of the tunnel, and kill them before they can sound an alert. </p><p></p><p>June 13th, 1005: </p><p></p><p>The group continues on, stumbling onto the remains of the Phuddi's previous party. After fighting off the giant rats and fire beetles around the bodies, the group takes their magic, then Timothy performs a proper funeral. Phuddi comments that two thieves of that group are not among the bodies, and concludes that they must have been captured. </p><p></p><p><em>[DM’s Note #8: The above two paragraphs comprise the entirety of Module #2 “Lair of the Dwarves” by the player of Augustine and Natasha. Basically, I was getting burnt-out, so the player offered to give me a break by running a one-night interlude.] </em></p><p></p><p></p><p>The group runs into a tunnel running on for several miles. After a few miles they stop to rest for the remainder of the day. </p><p></p><p>The other six reach Curigull, a small city with a reputation for its craft guilds and magic-users. Very severe thunderstorms force them to find lodgings for the day. Not much else is accomplished. </p><p></p><p>June 14th, 1005: </p><p></p><p>The group sets off early, soon running into the two thieves that Phuddi had spoken of. One is a handsome human male named Brugatch'll. The other is a mischievous female gnome named Trimble Redwood. It is obvious that being lost in the tunnels together for a week has caused them to become rather irritable with each other. </p><p></p><p>The twelve adventurers move on, soon being ambushed by ten rabbitmen. The rabbitmen are fierce fighters, moving at incredible speed. It takes several rounds for the party to kill five of them, the other five kidnapping Phuddipeduzh. The group reaches the inner caves. They find several unused rooms, and fight some insects and small mammals living there. A chasm is soon found, which takes some time to cross. They eventually reach a room with a ladder, climbing up and through a trap door leading into a storeroom filled with food. </p><p></p><p>On the other side of the storeroom is a large hall, with dozens of rabbitmen as well as a tied and gagged Phuddipeduzh. The rabbitman leader taunts his prisoner, telling him that Phuddi's daughter Janet was the main course of the previous night's dinner. Phuddi becomes enraged, breaks the ropes holding him, and attacks the leader. The party takes this as their cue to attack. </p><p></p><p>A massive battle then follows, after about three dozen rabbitmen are killed the group chooses to retreat. They pull back into an armory, and do some healing. They then realize that the only other exit to the room also leads back to the dining hall, so have to fight their way out. </p><p></p><p>The next hour is filled with the group fighting their way from room to room, killing every rabbitman they see. After building up a body count of seventy-seven the group, now all barely conscious, finds their way through a secret door, leading into some rooms that appear to have been unoccupied for several years. The group stops to rest for the night. Natasha and Hherrmyie go off to a private room to fool around. After Hherrmyie is asleep Natasha steals all of his money and gems. Back in the main room Trimble steals Brugatch'll's money and thieving tools. </p><p></p><p>Meanwhile, Klaaze finishes his apprenticeship period. When the other fighter demands payment Klaaze says "I have it right here, how would you like this very magical Longsword that improves your fighting ability by twenty percent (+4)." The man says "That seems fair." Klaaze then give it to him, blade first. </p><p></p><p>Klaaze's magic sword and exceptional strength give him the advantage in the fight that then transpires, but his opponents superior level and higher hit points keep him going. Since both men have spent four days working together they both know what to expect from their opponent. After about fifteen round of battle both men are reduced to about three hit points. Klaaze gets lucky, and gets in the final blow. He then heads off in the direction of Curigull.</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 3819659, member: 8530"] [B]Chapter 7, "The Caves," June 12th , 1005: [/B] After five miles of traveling down the road they run into Timothy, Silas, Hherrmyie, and an unknown human fighter. Timothy says that they met the man near Curigull, and have traveled west with him to aid him on a rescue mission. The man introduces himself as Phuddipeduzh. He tells the party how barbaric killer rabbitmen recently raided the homes of people living outside the city walls of Curigull. His wife Beulla and infant daughter Janet, were among the dozens of people kidnapped by the monsters. Since the attack occurred outside of the city limits the Curigull City Lords would not give any assistance, nor would Lord Kohlorahdooh's troops stationed at Curigull. Phuddipeduzh, and six other fighters, had tracked them to their lair, a cave in a small mountain west of Curigull, and about three miles from where the party now was. His party had fought their way past human and dwarven guards, but were then attacked by the Rabbitmen. Due to his exceptional strength Phuddi alone managed to escape. The sixteen adventurers argued about whether they should assist in the rescue mission or continue on the quest for the rod. They decided to split up and do both. Adajia, Augustine, Kharole, Nimmy, Tao and Vilicus headed on to Curigull, for either apprenticeships or supplies. They arrive by nightfall. Alec, Annie, D.C., Hherrmyie, Mark, Narg, Natasha, Phuddipeduzh, Silas and Timothy head off for the mountain. The enter the cave entrance, fighting and killing five men and a female magic-user who are guarding it. They travel for several hours through winding corridors, finally running into a barracks of dwarven fighters. The dwarves are all sleeping, so the party quietly sneaks past them. The group stops in the dwarves' kitchen, and stock up on food. Narg eats some spoiled food, and gets very sick. They run into three dwarves on guard at the other end of the tunnel, and kill them before they can sound an alert. June 13th, 1005: The group continues on, stumbling onto the remains of the Phuddi's previous party. After fighting off the giant rats and fire beetles around the bodies, the group takes their magic, then Timothy performs a proper funeral. Phuddi comments that two thieves of that group are not among the bodies, and concludes that they must have been captured. [I][DM’s Note #8: The above two paragraphs comprise the entirety of Module #2 “Lair of the Dwarves” by the player of Augustine and Natasha. Basically, I was getting burnt-out, so the player offered to give me a break by running a one-night interlude.] [/I] The group runs into a tunnel running on for several miles. After a few miles they stop to rest for the remainder of the day. The other six reach Curigull, a small city with a reputation for its craft guilds and magic-users. Very severe thunderstorms force them to find lodgings for the day. Not much else is accomplished. June 14th, 1005: The group sets off early, soon running into the two thieves that Phuddi had spoken of. One is a handsome human male named Brugatch'll. The other is a mischievous female gnome named Trimble Redwood. It is obvious that being lost in the tunnels together for a week has caused them to become rather irritable with each other. The twelve adventurers move on, soon being ambushed by ten rabbitmen. The rabbitmen are fierce fighters, moving at incredible speed. It takes several rounds for the party to kill five of them, the other five kidnapping Phuddipeduzh. The group reaches the inner caves. They find several unused rooms, and fight some insects and small mammals living there. A chasm is soon found, which takes some time to cross. They eventually reach a room with a ladder, climbing up and through a trap door leading into a storeroom filled with food. On the other side of the storeroom is a large hall, with dozens of rabbitmen as well as a tied and gagged Phuddipeduzh. The rabbitman leader taunts his prisoner, telling him that Phuddi's daughter Janet was the main course of the previous night's dinner. Phuddi becomes enraged, breaks the ropes holding him, and attacks the leader. The party takes this as their cue to attack. A massive battle then follows, after about three dozen rabbitmen are killed the group chooses to retreat. They pull back into an armory, and do some healing. They then realize that the only other exit to the room also leads back to the dining hall, so have to fight their way out. The next hour is filled with the group fighting their way from room to room, killing every rabbitman they see. After building up a body count of seventy-seven the group, now all barely conscious, finds their way through a secret door, leading into some rooms that appear to have been unoccupied for several years. The group stops to rest for the night. Natasha and Hherrmyie go off to a private room to fool around. After Hherrmyie is asleep Natasha steals all of his money and gems. Back in the main room Trimble steals Brugatch'll's money and thieving tools. Meanwhile, Klaaze finishes his apprenticeship period. When the other fighter demands payment Klaaze says "I have it right here, how would you like this very magical Longsword that improves your fighting ability by twenty percent (+4)." The man says "That seems fair." Klaaze then give it to him, blade first. Klaaze's magic sword and exceptional strength give him the advantage in the fight that then transpires, but his opponents superior level and higher hit points keep him going. Since both men have spent four days working together they both know what to expect from their opponent. After about fifteen round of battle both men are reduced to about three hit points. Klaaze gets lucky, and gets in the final blow. He then heads off in the direction of Curigull. [/QUOTE]
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