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The Ghost Tower of Inverness (C2)
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<blockquote data-quote="Silver Moon" data-source="post: 3829987" data-attributes="member: 8530"><p><strong>Chapter 8, "The Killer Bunnies", June 15th, 1005: </strong> </p><p></p><p>Narg finds another secret door leading into a room full of treasure and rusty suits of dwarven-sized armor. The group splits up the loot. Trimble gets caught trying to pick Hherrmyie's pocket. Hherrmyie notices that his money is missing. Nobody will believe Trimble when she insists that she does not have it. Brugatch'll then notices that his thieving tools are missing, and orders Trimble to "Give them back." Trimble says that she doesn't have them either. A duel breaks out, with Brugatch'll hitting Trimble with his short-sword for half her remaining hit points. She throws three darts into him, and he falls to the floor dead. </p><p></p><p><em>[DM’s Note #9: This came as a total shock. By that, I don't mean that anyone was shocked that this player's character wound up dead (he had also played both Goodfellow and Tao) as we were used to that by now. What was shocking was that it was caused by another playing character. After this, Trimble was pretty much rejected by the party. This particular player was also not part of our old high school crowd, but rather the current tag-along girlfriend of one, and the two left the group about a month later.] </em> </p><p></p><p>The group leaves their hiding place, heading back into the main lair. Several more rabbitmen are fought. At one point the groups finds itself cornered in a room with rabbitmen coming from both directions. Alec, Mark, Silas and Narg attack the flank, and order the others to make a get-away. The party charges into the next room, which contains about twenty human prisoners shackled to the walls, and ten rabbitmen guards. </p><p></p><p>The four fighters successfully fight off what appears to be an endless onslaught of rabbitmen. Young Alec gets hit by three at once, and falls dead. Back in the other room Phuddi tries to break his wife Beulla free. Natasha and Trimble work to undo the locks holding the other prisoners. Hherrmyie, Timothy, and Annie have their work cut out for them taking on the ten other rabbitman. </p><p></p><p>D.C. yells "Damn It! I'm sick of being a useless healer, it's time that I tried being a fighter!" He picks up the sword from a fallen foe and attacks the nearest rabbitman, only to find out that he should have stuck with healing. The rabbitman successfully hits the elf four times, killing him. </p><p></p><p>The three surviving fighters are pushed back into the room with the prisoners. The leader of the rabbitmen attacks Narg, cutting off the half-elf's right arm with a magic sword. Timothy hits Narg with a cure to keep him from blacking out, as the other fighter's converge on the critter. The rabbitman is killed, but about twenty more rabbitmen have entered the room as well. Timothy orders a retreat. </p><p></p><p>The group, along with Phuddi's wife and four other freed prisoners, fight their way out from the room, having to leave the bodies of their comrades behind. With four casualties, and almost no remaining hit points, the group makes their way to the nearest exit from the caves. </p><p></p><p>June 16th, 1005: </p><p></p><p>The group travels through another cave, reaching the outside by dawn. They spend the morning walking to Curigull. Trimble refuses to enter the town, saying that she is wanted by the authorities (which comes as no surprise to anyone). Tao and Silas decide to remain outside as well to keep an eye on the gnome. </p><p></p><p>The others go to the home of Phuddi's uncle, where they rest and rejoin the other's of their party. It is decided to spend the next several days here until the entire group has recovered. </p><p></p><p>Narg takes to drinking heavily, feeling that a fighter without a right arm is rather useless. Even through he is given the Ring of Regeneration, it will take at least six months for the arm to grow back. Somewhere during the third consecutive keg, he is visited by his Pooka friend Monty. Monty says that he can take Narg to any Place or Time that he wants, for as long as he wants, and bring him back to the same place and time that they left. Narg says "Great", and off the two go. </p><p></p><p><em>[DM’s Note #10: Narg's player came up with the above plan to get Narg back to normal by the next game night. The DM said O.K., partially because Narg having a Pooka to pop him in and out would fit well for the next half-year, when the player would miss several games due to his college schedule. To be fair, however, the DM decided to make him work for it. Several players were told to each develop different scenarios that they could DM Narg through. The remaining two hours of the night were then spent on this.] </em> </p><p></p><p>Narg was first taken to a setting that resembled a Clint Eastwood spaghetti western (Silas's player as DM). Narg witnessed a mysterious stranger killing dozens of Mexicans with a shotgun. The man then noticed Narg, and started shooting at him. After taking a bullet in the shoulder Monty popped them both out..... </p><p></p><p>......and into a luxury liner sailing on the ocean (Kharole's player as DM). Narg had the bullet removed by the ship's physician. He then spent the next few days walking around the deck and getting to know the other passengers. Just when he was starting to enjoy things the ship was torpedoed by a German U-boat, and sunk. As it was almost beneath the waves Monty popped them both out...... </p><p></p><p>......and onto a rocky plateau with a red-colored sky (Natasha & Augustus's player as DM). He was soon approached by three men, two humans and a tall elf, which seemed surprised to see him. "Spock, I thought you said this would was uninhabited," said one of the humans. "Indeed Captain," replied the elf, "I find this most peculiar. In spite of the ears he does not appear to be either Romulan or Vulcan." "Of course not," replied the fighter, "I'm Narg." </p><p></p><p>They were then interrupted by a beeping noise, and the one called "Captain" spoke into a box on his belt. The four then disappeared, only to reappear on a platform within a room filled with men in red shirts. "What kind of Teleport Spell was that?" asked Narg. "To the Bridge," announced the Captain, "Security detail, bring this man along." The red-shirted men then surrounded Narg. Narg drew his sword. The tall elf moved in behind him, touched Narg's neck, and he fell unconscious. </p><p></p><p>Narg woke up in a room filled with people. In front of him was a large screen, showing the night sky. In the center of the screen was a large white object unknown to Narg. On the bottom of the object was the painting of a large bird. "He's coming out of it," said the other human that Narg had seen on before, "and his readings are definitely not those of a Romulan." "Thanks Bones," said the Captain, "He may not be, but his friends out there definitely are. Alright mister, would you mind telling us what this is all about?" "Beat's me," said Narg, "But I could sure use a beer." </p><p></p><p>Before anything else was said a red circle appeared in the middle of the thing on the screen. It quickly grew until it filled the whole screen, and the room shook, and people fell out of their chairs. Narg saw where his sword had been placed, and grabbed it, yelling "MONTY, GET ME OUT OF HERE!" Narg then vanished...... </p><p></p><p>......this time appearing in a castle, in a place that looked like the world he was used to (Klaaze's player as DM). He watched as a small-furry humanoid creature with a big nose and longsword walked to an entrance at the far wall. Narg witnessed as the creature engaged in a verbal argument with the man guarding the door. A fight followed, with the little guy insulting the big guard's King, Kingdom, and family. Totally enraged, the big guard got sloppy, and was gutted. </p><p></p><p>The creature then moved to where Narg was standing. "So," the little guy said "Cerebus has fought the Globes of Fire, past through the mazes of might, and defeated the Guardian of the Palace. Only you stand in the way of me and my destination.” Narg stepped aside, gestured to the door, and said "Go right ahead, I won't stop you." The creature left. Narg then checked out the Castle, found the wine cellar, and got very drunk. </p><p></p><p>He spent the next several days searching the castle. He finally left, only to see hundreds of bodies around the castle, apparently poisoned. Narg continued on for a few weeks, eventually being joined by Monty again. When Monty told him that this was not the same world as where his friends were Narg said "We'll let's get out of here then." As soon as they vanished Narg's mind told him he might regret that decision..... </p><p></p><p>.....as turned out to be the case when he wound up in ancient Egypt (Hherrmyie's player as DM). In a matter of hours Narg wound up insulting some rather important people, and would up in a prison (having concealed the ring to keep from having it taken). He was left in the prison for four months, by which time his arm had grown back. This turned out to be unfortunate, as this made him physically fit enough to help build pyramids. After two weeks of this hard labor he and the other prisoners were given some strong refreshment. Once drunk, Monty reappeared. The two then paid a visit to the Pharaoh's treasure room to retrieve Narg's other possessions, and about ten pounds of the Pharaoh's gold and jewelry, and then off they were..... </p><p></p><p>......reappearing in Curigull about an hour after Narg had first departed.</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 3829987, member: 8530"] [B]Chapter 8, "The Killer Bunnies", June 15th, 1005: [/B] Narg finds another secret door leading into a room full of treasure and rusty suits of dwarven-sized armor. The group splits up the loot. Trimble gets caught trying to pick Hherrmyie's pocket. Hherrmyie notices that his money is missing. Nobody will believe Trimble when she insists that she does not have it. Brugatch'll then notices that his thieving tools are missing, and orders Trimble to "Give them back." Trimble says that she doesn't have them either. A duel breaks out, with Brugatch'll hitting Trimble with his short-sword for half her remaining hit points. She throws three darts into him, and he falls to the floor dead. [I][DM’s Note #9: This came as a total shock. By that, I don't mean that anyone was shocked that this player's character wound up dead (he had also played both Goodfellow and Tao) as we were used to that by now. What was shocking was that it was caused by another playing character. After this, Trimble was pretty much rejected by the party. This particular player was also not part of our old high school crowd, but rather the current tag-along girlfriend of one, and the two left the group about a month later.] [/I] The group leaves their hiding place, heading back into the main lair. Several more rabbitmen are fought. At one point the groups finds itself cornered in a room with rabbitmen coming from both directions. Alec, Mark, Silas and Narg attack the flank, and order the others to make a get-away. The party charges into the next room, which contains about twenty human prisoners shackled to the walls, and ten rabbitmen guards. The four fighters successfully fight off what appears to be an endless onslaught of rabbitmen. Young Alec gets hit by three at once, and falls dead. Back in the other room Phuddi tries to break his wife Beulla free. Natasha and Trimble work to undo the locks holding the other prisoners. Hherrmyie, Timothy, and Annie have their work cut out for them taking on the ten other rabbitman. D.C. yells "Damn It! I'm sick of being a useless healer, it's time that I tried being a fighter!" He picks up the sword from a fallen foe and attacks the nearest rabbitman, only to find out that he should have stuck with healing. The rabbitman successfully hits the elf four times, killing him. The three surviving fighters are pushed back into the room with the prisoners. The leader of the rabbitmen attacks Narg, cutting off the half-elf's right arm with a magic sword. Timothy hits Narg with a cure to keep him from blacking out, as the other fighter's converge on the critter. The rabbitman is killed, but about twenty more rabbitmen have entered the room as well. Timothy orders a retreat. The group, along with Phuddi's wife and four other freed prisoners, fight their way out from the room, having to leave the bodies of their comrades behind. With four casualties, and almost no remaining hit points, the group makes their way to the nearest exit from the caves. June 16th, 1005: The group travels through another cave, reaching the outside by dawn. They spend the morning walking to Curigull. Trimble refuses to enter the town, saying that she is wanted by the authorities (which comes as no surprise to anyone). Tao and Silas decide to remain outside as well to keep an eye on the gnome. The others go to the home of Phuddi's uncle, where they rest and rejoin the other's of their party. It is decided to spend the next several days here until the entire group has recovered. Narg takes to drinking heavily, feeling that a fighter without a right arm is rather useless. Even through he is given the Ring of Regeneration, it will take at least six months for the arm to grow back. Somewhere during the third consecutive keg, he is visited by his Pooka friend Monty. Monty says that he can take Narg to any Place or Time that he wants, for as long as he wants, and bring him back to the same place and time that they left. Narg says "Great", and off the two go. [I][DM’s Note #10: Narg's player came up with the above plan to get Narg back to normal by the next game night. The DM said O.K., partially because Narg having a Pooka to pop him in and out would fit well for the next half-year, when the player would miss several games due to his college schedule. To be fair, however, the DM decided to make him work for it. Several players were told to each develop different scenarios that they could DM Narg through. The remaining two hours of the night were then spent on this.] [/I] Narg was first taken to a setting that resembled a Clint Eastwood spaghetti western (Silas's player as DM). Narg witnessed a mysterious stranger killing dozens of Mexicans with a shotgun. The man then noticed Narg, and started shooting at him. After taking a bullet in the shoulder Monty popped them both out..... ......and into a luxury liner sailing on the ocean (Kharole's player as DM). Narg had the bullet removed by the ship's physician. He then spent the next few days walking around the deck and getting to know the other passengers. Just when he was starting to enjoy things the ship was torpedoed by a German U-boat, and sunk. As it was almost beneath the waves Monty popped them both out...... ......and onto a rocky plateau with a red-colored sky (Natasha & Augustus's player as DM). He was soon approached by three men, two humans and a tall elf, which seemed surprised to see him. "Spock, I thought you said this would was uninhabited," said one of the humans. "Indeed Captain," replied the elf, "I find this most peculiar. In spite of the ears he does not appear to be either Romulan or Vulcan." "Of course not," replied the fighter, "I'm Narg." They were then interrupted by a beeping noise, and the one called "Captain" spoke into a box on his belt. The four then disappeared, only to reappear on a platform within a room filled with men in red shirts. "What kind of Teleport Spell was that?" asked Narg. "To the Bridge," announced the Captain, "Security detail, bring this man along." The red-shirted men then surrounded Narg. Narg drew his sword. The tall elf moved in behind him, touched Narg's neck, and he fell unconscious. Narg woke up in a room filled with people. In front of him was a large screen, showing the night sky. In the center of the screen was a large white object unknown to Narg. On the bottom of the object was the painting of a large bird. "He's coming out of it," said the other human that Narg had seen on before, "and his readings are definitely not those of a Romulan." "Thanks Bones," said the Captain, "He may not be, but his friends out there definitely are. Alright mister, would you mind telling us what this is all about?" "Beat's me," said Narg, "But I could sure use a beer." Before anything else was said a red circle appeared in the middle of the thing on the screen. It quickly grew until it filled the whole screen, and the room shook, and people fell out of their chairs. Narg saw where his sword had been placed, and grabbed it, yelling "MONTY, GET ME OUT OF HERE!" Narg then vanished...... ......this time appearing in a castle, in a place that looked like the world he was used to (Klaaze's player as DM). He watched as a small-furry humanoid creature with a big nose and longsword walked to an entrance at the far wall. Narg witnessed as the creature engaged in a verbal argument with the man guarding the door. A fight followed, with the little guy insulting the big guard's King, Kingdom, and family. Totally enraged, the big guard got sloppy, and was gutted. The creature then moved to where Narg was standing. "So," the little guy said "Cerebus has fought the Globes of Fire, past through the mazes of might, and defeated the Guardian of the Palace. Only you stand in the way of me and my destination.” Narg stepped aside, gestured to the door, and said "Go right ahead, I won't stop you." The creature left. Narg then checked out the Castle, found the wine cellar, and got very drunk. He spent the next several days searching the castle. He finally left, only to see hundreds of bodies around the castle, apparently poisoned. Narg continued on for a few weeks, eventually being joined by Monty again. When Monty told him that this was not the same world as where his friends were Narg said "We'll let's get out of here then." As soon as they vanished Narg's mind told him he might regret that decision..... .....as turned out to be the case when he wound up in ancient Egypt (Hherrmyie's player as DM). In a matter of hours Narg wound up insulting some rather important people, and would up in a prison (having concealed the ring to keep from having it taken). He was left in the prison for four months, by which time his arm had grown back. This turned out to be unfortunate, as this made him physically fit enough to help build pyramids. After two weeks of this hard labor he and the other prisoners were given some strong refreshment. Once drunk, Monty reappeared. The two then paid a visit to the Pharaoh's treasure room to retrieve Narg's other possessions, and about ten pounds of the Pharaoh's gold and jewelry, and then off they were..... ......reappearing in Curigull about an hour after Narg had first departed. [/QUOTE]
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