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The Ghost Tower of Inverness (C2)
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<blockquote data-quote="Silver Moon" data-source="post: 4079361" data-attributes="member: 8530"><p><em>[DM's Note #35: The group next embarked on three modules with overlapping character time. Module #3 continued with the primary gaming group, and Hherrmyie's player took on the DM chores; Module #4 was a single-night pick-up game that Hherrmyie's player requested, which used the "Swords & Spells" miniatures rules by TSR and played by Hherrmyie and Serita's players; Module #5 was with a smaller sub-group of players and were played on nights other than the weekly game night with only three of the players. The DM of that module was Natasha & Augustine's player, who had also been DM for Module #2.] </em> </p><p></p><p><strong>Chapter #23, "The Story Continues", July 26th , 1005: </strong> </p><p></p><p>As Lord Toronas and his army of 2,500 troops leaves at dawn, heading eastward, the adventuring group conducts business transactions in Halla. Tao goes off to start his next apprenticeship. The group is approached by a man who wishes to hire them to investigate a castle on the distant Lendore Island. He guarantees that they will find a minimum of 50,000 gold pieces in treasure, and that he will provide them sea transportation. </p><p></p><p>Narg comments that "We could all use a vacation right about now, so a trip to a tropical island sounds about right." The group is given passage on the ship Coripius. While on the ship they meet two other adventurers: an old gnome thief named Jeremiah Q. Wildwander II, and a young human fighter named Phraakeese. </p><p></p><p>July 27th, 1005: </p><p></p><p>The Coripius sails westward. Back in Grammel, Hherrmyie, manages to convince the Kohlorahdooh troop leaders that he is skillful enough with a sword that he is promoted to Lieutenant. The army marches ten miles outside of town to face the approaching Thenossian Army. With the help of the Rod of the Seven Parts Toronas's troops win the </p><p>battle, and the Kohlorahdooh troops are forced to retreat back to Grammel. Grammel is put under siege. </p><p></p><p>July 28th, 1005: </p><p></p><p>The ship Coripius is attacked by a ship of the Kohlorahdooh Navy. The party orders the crew below deck, and repells the first troops who attempt to board. Phraakeese and Jerry join in the attack. The enemy ship is forced to retreat after fifteen hobgoblin and orcan troops are killed, as well as their human leader. </p><p></p><p>Back in Halla, Tao finishes his 4th level apprenticeship, and heads off alone to the north along the coastal road. </p><p></p><p>July 29th, 1005: </p><p></p><p>The Kohlorahdooh troops in Grammel have a major battle against Toronas's troops. The Thenossian troops are repelled. Before the battle is over it is interrupted by a third army, comprised of local Grammel citizens who had been conscripted by both sides. The leader of these rebels is Hherrmyie, going by the named Tibalt, who gets both Simon and Toronas to agree to let King Matthan settle the matter (upon the threat of having his Grammel troops throw in with whichever side didn't agree.) A cease fire is declared. </p><p></p><p>August 3rd, 1005: </p><p></p><p>The Coripius continues its uneventful trip westward. Tao arrives in the City of Cantage, the capital of the Kaloon Lordholding. He meets up with a dark-skinned cleric named Isaiah, who has just completed his initial apprenticeship. Isaiah explains that he is from a far off continent, and has come to Phlooredah to learn of the Yon sect of the Ukko religion. He tells of his desires to learn more of this land. Tao is fascinated by this talkative man, who tells much of the homelife of his own land. Tao invites him to accompany them on his travels. </p><p></p><p>August 4th, 1005: </p><p></p><p>Tao and Isaiah head eastward, into central Kaloon. They run into an elvan magician named Tolbyrne, who decides to join them in their travels. </p><p></p><p>August 5th, 1005: </p><p></p><p>King Matthan completes his investigation into the Kohlorahdooh/Thenossian matter. Is is upset with his brother for sending the group of mercenaries into the Kohlorahdooh Lordholding without first consulting him, and rules that Toronas cannot annex the Lordholding as he had wanted to. Lord Kohlorahdooh's death is now official. Matthan declares that the army commander now in charge, Kindor, can remain in charge until free elections can be held. The Lordholding's name is changed back to its original name of Jawlt. </p><p></p><p><em>[DM's Note #36: This concluded Module #4, which was a rather elaborate scenario using "Swords & Spells" miniatures rules by TSR, with tokens for the various squadrons of troops. The DM was rather surprised at the outcome, as he had anticipated that at least one side would have fought to the last man. The above scenario would also have major consequences in the future, as years later the adventuring party would change their allegiance from Toronas to Kindor. King Matthan and Lord Kindor will go on to become political rivals, and Matthan will come to regret the decisions that he made on this day.] </em> </p><p></p><p>August 6th, 1005: </p><p></p><p>The trip of Tao, Tolbyrne and Isaiah arrive at a secluded town known simply as The Keep. They transact business, and inquire as to whether there is anything for adventurers to do. Since the town is adequately guarded by a well-trained militia they are told "No, but you may want to check with the town Castellan in the morning." </p><p></p><p>August 7th, 1005: </p><p></p><p>The trio meet with the Castellan, and are told of some merchants that have been attacked by hobgoblins. The group is also told the location of the hobgoblin lair. Isaiah is convinced that he can negotiate with the hobgoblins, and bring about peace to the region. He convinces Tolbyrne, but Tao is skeptical, and asks if there are any fighters who can accompany them "just in case." </p><p></p><p>The Castellan sends along his Sergeant of the Guard, a strong an powerful one-eyed fighter by the name of Furynick. The four soon arrive at the hobgoblin caves. Isaiah tries to spark up a dialogue, but the hobgoblins decide to attack instead. While Isaiah tries to get everyone to stop Tao, Furynick and Tolbyrne kill about ten hobgoblins. Isaiah knocks two out, and the four retreat with their prisoners. </p><p></p><p>Isaiah attempts to question the hobgoblins. They refuse to talk. While Isaiah and Furynick argue about the ethics of killing the prisoners, Tolbyrne and Tao do. The group decide to go back and attempt another dialogue in the morning. The evening is interrupted by an Ogre. Tao and Furynick manage to kill the ogre. They then search his lair nearby and find some treasure. </p><p></p><p>August 8th, 1005: </p><p></p><p>The four enter the hobgoblin lair. They head down several tunnels, then are ambushed by hobgoblins from two directions. The other three manage to convince Isaiah that "This is no time to talk. They have us where they want us, and won't believe anything we say." Isaiah goes along with this logic, and joins in the fight. After abut ten hobgoblins are killed they move on, taking one prisoner. </p><p></p><p>The prisoner is questioned. He agrees to bring the adventurers to their leader to talk. He then leads them into another ambush. The eight hobgoblins in the second ambush are killed. Their host then leads them into a third ambush. Furynick looses his temper, and grinds the prisoner's head into a wall. The other three fright off their attackers. </p><p></p><p>Some of the hobgoblins run away. The four follow them, arriving at the leader's lair. Tolbyrne casts a "Charm" on the leader, which causes him to tell his guards "Don't attack them yet, let's hear what they have to say." The four then negotiate a peace settlement, where the hobgoblins will no longer attack the road as long as a weekly shipment of supplies are left outside of their lair. The four then head back to town. </p><p></p><p>August 9th, 1005: </p><p></p><p>The four return to the hobgoblin cave, bringing with them the first weekly supply shipment. They return to town. The Castellan is very impressed at the success of their mission, and agrees to let Furynick accompany them on future missions around the keep."</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 4079361, member: 8530"] [I][DM's Note #35: The group next embarked on three modules with overlapping character time. Module #3 continued with the primary gaming group, and Hherrmyie's player took on the DM chores; Module #4 was a single-night pick-up game that Hherrmyie's player requested, which used the "Swords & Spells" miniatures rules by TSR and played by Hherrmyie and Serita's players; Module #5 was with a smaller sub-group of players and were played on nights other than the weekly game night with only three of the players. The DM of that module was Natasha & Augustine's player, who had also been DM for Module #2.] [/I] [B]Chapter #23, "The Story Continues", July 26th , 1005: [/B] As Lord Toronas and his army of 2,500 troops leaves at dawn, heading eastward, the adventuring group conducts business transactions in Halla. Tao goes off to start his next apprenticeship. The group is approached by a man who wishes to hire them to investigate a castle on the distant Lendore Island. He guarantees that they will find a minimum of 50,000 gold pieces in treasure, and that he will provide them sea transportation. Narg comments that "We could all use a vacation right about now, so a trip to a tropical island sounds about right." The group is given passage on the ship Coripius. While on the ship they meet two other adventurers: an old gnome thief named Jeremiah Q. Wildwander II, and a young human fighter named Phraakeese. July 27th, 1005: The Coripius sails westward. Back in Grammel, Hherrmyie, manages to convince the Kohlorahdooh troop leaders that he is skillful enough with a sword that he is promoted to Lieutenant. The army marches ten miles outside of town to face the approaching Thenossian Army. With the help of the Rod of the Seven Parts Toronas's troops win the battle, and the Kohlorahdooh troops are forced to retreat back to Grammel. Grammel is put under siege. July 28th, 1005: The ship Coripius is attacked by a ship of the Kohlorahdooh Navy. The party orders the crew below deck, and repells the first troops who attempt to board. Phraakeese and Jerry join in the attack. The enemy ship is forced to retreat after fifteen hobgoblin and orcan troops are killed, as well as their human leader. Back in Halla, Tao finishes his 4th level apprenticeship, and heads off alone to the north along the coastal road. July 29th, 1005: The Kohlorahdooh troops in Grammel have a major battle against Toronas's troops. The Thenossian troops are repelled. Before the battle is over it is interrupted by a third army, comprised of local Grammel citizens who had been conscripted by both sides. The leader of these rebels is Hherrmyie, going by the named Tibalt, who gets both Simon and Toronas to agree to let King Matthan settle the matter (upon the threat of having his Grammel troops throw in with whichever side didn't agree.) A cease fire is declared. August 3rd, 1005: The Coripius continues its uneventful trip westward. Tao arrives in the City of Cantage, the capital of the Kaloon Lordholding. He meets up with a dark-skinned cleric named Isaiah, who has just completed his initial apprenticeship. Isaiah explains that he is from a far off continent, and has come to Phlooredah to learn of the Yon sect of the Ukko religion. He tells of his desires to learn more of this land. Tao is fascinated by this talkative man, who tells much of the homelife of his own land. Tao invites him to accompany them on his travels. August 4th, 1005: Tao and Isaiah head eastward, into central Kaloon. They run into an elvan magician named Tolbyrne, who decides to join them in their travels. August 5th, 1005: King Matthan completes his investigation into the Kohlorahdooh/Thenossian matter. Is is upset with his brother for sending the group of mercenaries into the Kohlorahdooh Lordholding without first consulting him, and rules that Toronas cannot annex the Lordholding as he had wanted to. Lord Kohlorahdooh's death is now official. Matthan declares that the army commander now in charge, Kindor, can remain in charge until free elections can be held. The Lordholding's name is changed back to its original name of Jawlt. [I][DM's Note #36: This concluded Module #4, which was a rather elaborate scenario using "Swords & Spells" miniatures rules by TSR, with tokens for the various squadrons of troops. The DM was rather surprised at the outcome, as he had anticipated that at least one side would have fought to the last man. The above scenario would also have major consequences in the future, as years later the adventuring party would change their allegiance from Toronas to Kindor. King Matthan and Lord Kindor will go on to become political rivals, and Matthan will come to regret the decisions that he made on this day.] [/I] August 6th, 1005: The trip of Tao, Tolbyrne and Isaiah arrive at a secluded town known simply as The Keep. They transact business, and inquire as to whether there is anything for adventurers to do. Since the town is adequately guarded by a well-trained militia they are told "No, but you may want to check with the town Castellan in the morning." August 7th, 1005: The trio meet with the Castellan, and are told of some merchants that have been attacked by hobgoblins. The group is also told the location of the hobgoblin lair. Isaiah is convinced that he can negotiate with the hobgoblins, and bring about peace to the region. He convinces Tolbyrne, but Tao is skeptical, and asks if there are any fighters who can accompany them "just in case." The Castellan sends along his Sergeant of the Guard, a strong an powerful one-eyed fighter by the name of Furynick. The four soon arrive at the hobgoblin caves. Isaiah tries to spark up a dialogue, but the hobgoblins decide to attack instead. While Isaiah tries to get everyone to stop Tao, Furynick and Tolbyrne kill about ten hobgoblins. Isaiah knocks two out, and the four retreat with their prisoners. Isaiah attempts to question the hobgoblins. They refuse to talk. While Isaiah and Furynick argue about the ethics of killing the prisoners, Tolbyrne and Tao do. The group decide to go back and attempt another dialogue in the morning. The evening is interrupted by an Ogre. Tao and Furynick manage to kill the ogre. They then search his lair nearby and find some treasure. August 8th, 1005: The four enter the hobgoblin lair. They head down several tunnels, then are ambushed by hobgoblins from two directions. The other three manage to convince Isaiah that "This is no time to talk. They have us where they want us, and won't believe anything we say." Isaiah goes along with this logic, and joins in the fight. After abut ten hobgoblins are killed they move on, taking one prisoner. The prisoner is questioned. He agrees to bring the adventurers to their leader to talk. He then leads them into another ambush. The eight hobgoblins in the second ambush are killed. Their host then leads them into a third ambush. Furynick looses his temper, and grinds the prisoner's head into a wall. The other three fright off their attackers. Some of the hobgoblins run away. The four follow them, arriving at the leader's lair. Tolbyrne casts a "Charm" on the leader, which causes him to tell his guards "Don't attack them yet, let's hear what they have to say." The four then negotiate a peace settlement, where the hobgoblins will no longer attack the road as long as a weekly shipment of supplies are left outside of their lair. The four then head back to town. August 9th, 1005: The four return to the hobgoblin cave, bringing with them the first weekly supply shipment. They return to town. The Castellan is very impressed at the success of their mission, and agrees to let Furynick accompany them on future missions around the keep." [/QUOTE]
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