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<blockquote data-quote="Silver Moon" data-source="post: 4151527" data-attributes="member: 8530"><p><strong>Chapter 27, “The Silver Moon”, August 16th, 1005: </strong> </p><p></p><p>The group leaves the town of Restenford, the carriage traveling at remarkable speeds over the roads. They reach Lendore City shortly before midnight and secure lodgings at an inn in the nicer section of the city in order to avoid any possible sailors from the Coripius. </p><p></p><p>August 17th, 1005: </p><p></p><p>The party heads out to the city’s ownly jeweler to see about selling the gems. The merchant agrees to give them a total of 80,000 gold pieces for the pooled share of the treasure. While the group is under the concensus that they are being cheated, and that the gems are actually work multiple times that amount, they agree to the sale since he is the only potential buyer in the city and they need money to buy a ship. They also decide to retain their own personal gem to sell to a more reputative buyer at a later date. </p><p></p><p>They head down to the Laughlin and Whitehall Shipping Company, which is said to make the largest vessels on the island. Their eyes immediately fall upon a newly constructed three-masted vessel whose main body is 130 feet long, and is 60 feet at its widest point. Jerry and Natasha haggle with Mr. Laughlin over he price, with him agreeing to sell it to them for 43,000 for the ship iteself, and another 2,000 to have it fully supplied for a lenghty ocean voyage by the afternoon. </p><p></p><p>Since they still lack one key ingredient, namely the crew to sail it, they decide to go recruit a crew. They set up shop in a local tavern, and at Jerry’s suggestion, have the word spread that they are paying twice-normal wages. Their primary requirement is that none of the people hired will have ever been to the continent of Phlooredah before, to ensure that they have no ties there with potential enemies. They also make it clear that they are hiring for a long-term assignment, and want crewmembers who won’t be leaving any family or close attachements behind. </p><p></p><p>A crew of twenty-six male humans are soon recruited. They include an experienced ship’s captain named Tim G. Quirk, a pair of experienced mates named Fritz and Hans, a cook named Frenchie, a navigator named Smiddle, a trio of construction workers named Moe, Larry and Curly, and 18 able bodied seamen between the ages of 15 and 20, most of whom have never sailed any further than the Spindrift Island Chain. The party and crew have a nice lunch, then head down to the shore to their new ship. A few hours later the vessel sets sail for the city of Halla. </p><p></p><p><em>[Chronicle’s Note #39: The majority of the original crew hired that day remain with the party some 17 years of character time later. The party now has a fleet of ships, with most of the surviving original crew now being either a Captain or First Mate . The “crew” have also always made for a nice pool to draw NPC’s from, and have been played in quite a few modules to the point that most have now gone up two or three experience levels.] </em> </p><p></p><p>August 25, 1014: </p><p></p><p>Back at The Keep, the quartet have finished all potential adventuring in the area. Furynick decides to continue to work with the other three, and is granted a leave of absence by the Castillian. On the road back to the city of Cortang, they are ambushed by a group of 15 orcs. Isaiah manages to cast a Hold onto five of them. Tolbyrne uses a Magic Missile spell followed by a Burning Hands to kill a pair of them. Tao uses his martial arts to singlehandedly dispatch five of them. Furynick manages to slay the other three. Isiaah knows the five held onces into unconsciousness, and convinces his companions to leave them. </p><p></p><p>They soon hear some screaming from across a nearby swamp. They circumnavigate the swamp, finding a baby green dragon terrorizing a human couple. Tolbyrne casts a Light spell into the dragon’s eyes, followed by Isaiah casting a Create Water above the dragon as a futher distraction. This allows time for Furynick to charge at the creature while Tao moves in to rescure the people. He pushes the female away to safety. </p><p></p><p>Tolbyrne and Isaiah then move in to support Furynick’s combat against the dragon. The dragons sees what Tao is doing, and dives towards the monk and the other male human. The dragon lands atop the man, knocking him face down into the swamp. The four continue to fight the dragon until it is dead, but not until after the man the monster is atop of has drowned. Tolbyrne and Furynick are then given all of Isaiah’s Cure spells. </p><p></p><p>The woman says that the man was her boyfriend, and that they live in a village nearby. The four accompany her there, carrying the man’s body. They spend the night in the village. </p><p></p><p>August 28th, 1005: </p><p></p><p>The quartet finally arrive in Cortang. Isaiah returns to the Cathedral, excited to tell the High Priest about his adventurers. Furynick decides to stay in the city with Tolbyrne. Tao spends the next week in the city with them, before heading south to Halla to rejoin his companions. </p><p></p><p>September 8th, 1005: </p><p></p><p>The ship arrives in Halla. Tao has now been back in the city for three days, and is glad to see their safe return. Each of the respective party members decides to head back to their own home towns and villages for the winter, but to regroup back in Halla in the spring. Mark, Kharole and Serita will return to the Aldorn Lordholding. Lysdashi and Klaaze will return to he Kaloon Lordholding, and Tao tells them to visit his newfound friends while they are there. Narg’s pooka decides to bring him to the planet Seagram VII. Phuddipeduzh returns to the Jawlt town of Curigull. Hherrmyie heads off in search of his father. Tao decide to explore the Thenossia Lordholding desert to the northeast. Boz, Jerry and Natasha say that they have no family or home to return to, and offer to stay with the ship to supervise futher modifications to it. </p><p></p><p>Natasha and Jerry manage to obtain a three-year lease for the ship at one of the better piers in the city by bribing a high-ranking city official. Jerry returns to Lord Toronas and tells him the story that the party had “approved”, including a ficticious story about finding a magic item that is powerful enough to cause an artifact to malfunction. When asks, Jerry says he has been unable to steal the item since he does not know which member of the party currently has it. </p><p></p><p>Before everyone departs, the entire group gathers in a tavern to toast their past and future adventures. After a long discussion as to what to name both the ship and their group they decide upon Celeb-Itil, which is the Elvish phrase for Silver Moon.</p><p></p><p></p><p>***<strong>Silver Moon Year One</strong> concludes with this post**************</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 4151527, member: 8530"] [B]Chapter 27, “The Silver Moon”, August 16th, 1005: [/B] The group leaves the town of Restenford, the carriage traveling at remarkable speeds over the roads. They reach Lendore City shortly before midnight and secure lodgings at an inn in the nicer section of the city in order to avoid any possible sailors from the Coripius. August 17th, 1005: The party heads out to the city’s ownly jeweler to see about selling the gems. The merchant agrees to give them a total of 80,000 gold pieces for the pooled share of the treasure. While the group is under the concensus that they are being cheated, and that the gems are actually work multiple times that amount, they agree to the sale since he is the only potential buyer in the city and they need money to buy a ship. They also decide to retain their own personal gem to sell to a more reputative buyer at a later date. They head down to the Laughlin and Whitehall Shipping Company, which is said to make the largest vessels on the island. Their eyes immediately fall upon a newly constructed three-masted vessel whose main body is 130 feet long, and is 60 feet at its widest point. Jerry and Natasha haggle with Mr. Laughlin over he price, with him agreeing to sell it to them for 43,000 for the ship iteself, and another 2,000 to have it fully supplied for a lenghty ocean voyage by the afternoon. Since they still lack one key ingredient, namely the crew to sail it, they decide to go recruit a crew. They set up shop in a local tavern, and at Jerry’s suggestion, have the word spread that they are paying twice-normal wages. Their primary requirement is that none of the people hired will have ever been to the continent of Phlooredah before, to ensure that they have no ties there with potential enemies. They also make it clear that they are hiring for a long-term assignment, and want crewmembers who won’t be leaving any family or close attachements behind. A crew of twenty-six male humans are soon recruited. They include an experienced ship’s captain named Tim G. Quirk, a pair of experienced mates named Fritz and Hans, a cook named Frenchie, a navigator named Smiddle, a trio of construction workers named Moe, Larry and Curly, and 18 able bodied seamen between the ages of 15 and 20, most of whom have never sailed any further than the Spindrift Island Chain. The party and crew have a nice lunch, then head down to the shore to their new ship. A few hours later the vessel sets sail for the city of Halla. [I][Chronicle’s Note #39: The majority of the original crew hired that day remain with the party some 17 years of character time later. The party now has a fleet of ships, with most of the surviving original crew now being either a Captain or First Mate . The “crew” have also always made for a nice pool to draw NPC’s from, and have been played in quite a few modules to the point that most have now gone up two or three experience levels.] [/I] August 25, 1014: Back at The Keep, the quartet have finished all potential adventuring in the area. Furynick decides to continue to work with the other three, and is granted a leave of absence by the Castillian. On the road back to the city of Cortang, they are ambushed by a group of 15 orcs. Isaiah manages to cast a Hold onto five of them. Tolbyrne uses a Magic Missile spell followed by a Burning Hands to kill a pair of them. Tao uses his martial arts to singlehandedly dispatch five of them. Furynick manages to slay the other three. Isiaah knows the five held onces into unconsciousness, and convinces his companions to leave them. They soon hear some screaming from across a nearby swamp. They circumnavigate the swamp, finding a baby green dragon terrorizing a human couple. Tolbyrne casts a Light spell into the dragon’s eyes, followed by Isaiah casting a Create Water above the dragon as a futher distraction. This allows time for Furynick to charge at the creature while Tao moves in to rescure the people. He pushes the female away to safety. Tolbyrne and Isaiah then move in to support Furynick’s combat against the dragon. The dragons sees what Tao is doing, and dives towards the monk and the other male human. The dragon lands atop the man, knocking him face down into the swamp. The four continue to fight the dragon until it is dead, but not until after the man the monster is atop of has drowned. Tolbyrne and Furynick are then given all of Isaiah’s Cure spells. The woman says that the man was her boyfriend, and that they live in a village nearby. The four accompany her there, carrying the man’s body. They spend the night in the village. August 28th, 1005: The quartet finally arrive in Cortang. Isaiah returns to the Cathedral, excited to tell the High Priest about his adventurers. Furynick decides to stay in the city with Tolbyrne. Tao spends the next week in the city with them, before heading south to Halla to rejoin his companions. September 8th, 1005: The ship arrives in Halla. Tao has now been back in the city for three days, and is glad to see their safe return. Each of the respective party members decides to head back to their own home towns and villages for the winter, but to regroup back in Halla in the spring. Mark, Kharole and Serita will return to the Aldorn Lordholding. Lysdashi and Klaaze will return to he Kaloon Lordholding, and Tao tells them to visit his newfound friends while they are there. Narg’s pooka decides to bring him to the planet Seagram VII. Phuddipeduzh returns to the Jawlt town of Curigull. Hherrmyie heads off in search of his father. Tao decide to explore the Thenossia Lordholding desert to the northeast. Boz, Jerry and Natasha say that they have no family or home to return to, and offer to stay with the ship to supervise futher modifications to it. Natasha and Jerry manage to obtain a three-year lease for the ship at one of the better piers in the city by bribing a high-ranking city official. Jerry returns to Lord Toronas and tells him the story that the party had “approved”, including a ficticious story about finding a magic item that is powerful enough to cause an artifact to malfunction. When asks, Jerry says he has been unable to steal the item since he does not know which member of the party currently has it. Before everyone departs, the entire group gathers in a tavern to toast their past and future adventures. After a long discussion as to what to name both the ship and their group they decide upon Celeb-Itil, which is the Elvish phrase for Silver Moon. ***[B]Silver Moon Year One[/B] concludes with this post************** [/QUOTE]
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