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The Ghost Tower of Inverness (C2)
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<blockquote data-quote="Silver Moon" data-source="post: 4363126" data-attributes="member: 8530"><p><strong>Chapter 39, “The Chagmat and the Derro”, April 28th , 1006: </strong></p><p></p><p>The group awakens, eat, study and/or pray for spells, and then proceed down the long corridor. It ends in an eight-sized room with doors on five walls. Jamie says that it looks familiar, that she was taken through here when initially captured. Secret doors are found on the other three walls, and the party decides to head through one of them. Another long hallway is traveled down, leading to another octagonal room. Based upon the items in the room the party concludes that this was another room for the hobgoblin guards. A secret door is found, beyond which is a short corridor leading to the room where the party spent the night. </p><p></p><p>The party heads through the doors from this new room to a large octagonal chamber. This room appears to be some type of pantry, with several cabinets housing dishes. There is a large crack in the wall, into which several giant ants scurry. The room has piles of empty sacks and containers, which party concludes once held food before the ants got into them. Another hallway is found, which continues for a while before turning at a 90-degree angle and continuing onward. There is also a long vertical shaft downward at this intersection. Jamie remembers being carried down a shaft, so the party decides to descend rather than continuing to check out this level. </p><p></p><p>Blake and Ji-do Kwan have the best climbing skills, and they descend attached to ropes held by the party above. It continues downward for sixty feet before opening up into a system of caves. They scout out the immediate vicinity, seeing and hearing nothing. The rope is secured to the bottom, and Ji-Do Kwan climbs back up, informing the others it appears safe. The walls do not appear sold enough to safely spike the rope in, so Phuddipeduzh stays up top holding the rope as each member slides down. He then jumps down the shaft, with his Ring of Feather Falling activating before he hits the bottom. </p><p></p><p>The party spends a few hours navigating through the various caves and tunnels. Jamie says that it was through similar caves to this that she had escaped, eventually finding an exit in the side of the mountain, but that she did not have a light source at the time so has no way of identifying if any of these were the exact tunnels she traveled through. They eventually reach a pair of massive double doors, each door being fifteen feet high and ten feet wide. Jamie’s face turns white as a sheet, and she whispers, “We’re here. The Chagmat Temple is on the other side of the doors. That is where I was held with the other girls” </p><p></p><p>The party spends the next hour discussing strategy, before falling back upon the old plan of “Get’Em!” The fighters work together with the combined strengths to push one of the doors open, and charge into the massive chamber, which is a 130-foot diameter octagon with double doors on each side. The center of the room has a huge 20-foot diameter gold-painted octagon. The remainder of the room has stone tapered octagonal obelisks, each 10-foot in diameter at the bottom and five feet diameter at the top. Human females are chained to two of these. Also in the room are a dozen of the humanoid spiders known as the Chagmat. </p><p></p><p>A massive and lengthy fight follows. Ten of the Chagmat are brown-colored fighters, the other two being white-colored clerics. The fighters are eventually killed, as is one of the clerics. A third cleric then appears, tossing Hold Person spells onto most of the party. He and the remaining cleric then escape out of the one the sets of double doors. The party pursues, but loose them an another vertical tunnel, which the Chagmat are able to quickly traverse. </p><p></p><p>The two women are rescued, with them identifying themselves as Melina, an apprentice fighter, and 0-level woman named Stephanie. Jacques and Vincenzo help heal the women and remainder of the party to the best of their ability, and they head back out of the temple the way that they came. They are very cautious, knowing that the Chagmat clerics could be waiting to ambush them, but the only resistance if from a pair of hobgoblins who are now guarding the first room. </p><p></p><p>The party exit and begin to cross the stone bridge. As they near the other side a new group of humanoid creatures charge at them from a side tunnel near the beginning of the bridge. “That tunnel wasn’t there when we entered” Kharole exclaims. These creatures are carrying axes and swords, and yell at the party in a language that nobody understands. They resemble dwarves, but with much larger eyes, pale skin, and all facial hair is completely white. </p><p></p><p>There are only twelve of these creatures, but they turn out to be fierce and ferocious opponents. The rescued woman Melina is struck in the head with an axe and killed. The opponents do not back down, even after some of their number are slain. One is apparently a type of magic-user, and tosses a lightning bolt into Phuddipeduzh that nearly kills him, Vincenzo casting his final healing spell to save his companion. Narg slays her third enemy. </p><p></p><p>It isn’t until after five of them are killed that one yells out the word “KREGGDA”, and the remaining seven then make a fighting retreat back to the tunnel. While all members of the party are still standing, most are down to single digit hit points, with no healing magic remaining, so they choose to not pursue. </p><p></p><p><em>[DM’s Note #54: I had also been DM for the “Chagmat” module the year before in my other gaming group, where Narg’s player was also a member. He was originally not planning to be around during most this module, but was unexpectedly available. Equally unexpected when I began was the return of Silas’s player, who had also participated in the module with the other gaming group. I therefore decided to make some “modifications” to the dungeon, to surprise these two. </em></p><p><em></em></p><p><em>My biggest change was the addition of the Derro just when the players expected the combat to have ended. The back-story was that these creatures resided deeper below in the mountain. Part of the Derro’s lair was at the bottom of the chasm, and one of their leaders had been killed the day before by a hobgoblin that had been thrown from the bridge. These Derro were sent up above seeking revenge. </em></p><p><em></em></p><p><em>The Derro battle was particularly vicious because of the unexpected return that night of another former player, who had previously run the character Lysdashi. He has missed the past few modules because of acting in local theater productions that rehearsed on our game night. </em></p><p><em></em></p><p><em>Rather than giving him either or both of the relatively weak NPC’s to play, I instead offered to let him play on my side of the table. He did a great job with the twelve Derro, although I think that he overdid it when he appeared to go out of his way to brutally kill the 1st level fighter Melina. Kharole’s player had just introduced Melina that night as a new playing character. I’d like to think the death had nothing to do with the fact that these two players had previously dated, and she was now at the game with her new boyfriend.] </em></p></blockquote><p></p>
[QUOTE="Silver Moon, post: 4363126, member: 8530"] [B]Chapter 39, “The Chagmat and the Derro”, April 28th , 1006: [/B] The group awakens, eat, study and/or pray for spells, and then proceed down the long corridor. It ends in an eight-sized room with doors on five walls. Jamie says that it looks familiar, that she was taken through here when initially captured. Secret doors are found on the other three walls, and the party decides to head through one of them. Another long hallway is traveled down, leading to another octagonal room. Based upon the items in the room the party concludes that this was another room for the hobgoblin guards. A secret door is found, beyond which is a short corridor leading to the room where the party spent the night. The party heads through the doors from this new room to a large octagonal chamber. This room appears to be some type of pantry, with several cabinets housing dishes. There is a large crack in the wall, into which several giant ants scurry. The room has piles of empty sacks and containers, which party concludes once held food before the ants got into them. Another hallway is found, which continues for a while before turning at a 90-degree angle and continuing onward. There is also a long vertical shaft downward at this intersection. Jamie remembers being carried down a shaft, so the party decides to descend rather than continuing to check out this level. Blake and Ji-do Kwan have the best climbing skills, and they descend attached to ropes held by the party above. It continues downward for sixty feet before opening up into a system of caves. They scout out the immediate vicinity, seeing and hearing nothing. The rope is secured to the bottom, and Ji-Do Kwan climbs back up, informing the others it appears safe. The walls do not appear sold enough to safely spike the rope in, so Phuddipeduzh stays up top holding the rope as each member slides down. He then jumps down the shaft, with his Ring of Feather Falling activating before he hits the bottom. The party spends a few hours navigating through the various caves and tunnels. Jamie says that it was through similar caves to this that she had escaped, eventually finding an exit in the side of the mountain, but that she did not have a light source at the time so has no way of identifying if any of these were the exact tunnels she traveled through. They eventually reach a pair of massive double doors, each door being fifteen feet high and ten feet wide. Jamie’s face turns white as a sheet, and she whispers, “We’re here. The Chagmat Temple is on the other side of the doors. That is where I was held with the other girls” The party spends the next hour discussing strategy, before falling back upon the old plan of “Get’Em!” The fighters work together with the combined strengths to push one of the doors open, and charge into the massive chamber, which is a 130-foot diameter octagon with double doors on each side. The center of the room has a huge 20-foot diameter gold-painted octagon. The remainder of the room has stone tapered octagonal obelisks, each 10-foot in diameter at the bottom and five feet diameter at the top. Human females are chained to two of these. Also in the room are a dozen of the humanoid spiders known as the Chagmat. A massive and lengthy fight follows. Ten of the Chagmat are brown-colored fighters, the other two being white-colored clerics. The fighters are eventually killed, as is one of the clerics. A third cleric then appears, tossing Hold Person spells onto most of the party. He and the remaining cleric then escape out of the one the sets of double doors. The party pursues, but loose them an another vertical tunnel, which the Chagmat are able to quickly traverse. The two women are rescued, with them identifying themselves as Melina, an apprentice fighter, and 0-level woman named Stephanie. Jacques and Vincenzo help heal the women and remainder of the party to the best of their ability, and they head back out of the temple the way that they came. They are very cautious, knowing that the Chagmat clerics could be waiting to ambush them, but the only resistance if from a pair of hobgoblins who are now guarding the first room. The party exit and begin to cross the stone bridge. As they near the other side a new group of humanoid creatures charge at them from a side tunnel near the beginning of the bridge. “That tunnel wasn’t there when we entered” Kharole exclaims. These creatures are carrying axes and swords, and yell at the party in a language that nobody understands. They resemble dwarves, but with much larger eyes, pale skin, and all facial hair is completely white. There are only twelve of these creatures, but they turn out to be fierce and ferocious opponents. The rescued woman Melina is struck in the head with an axe and killed. The opponents do not back down, even after some of their number are slain. One is apparently a type of magic-user, and tosses a lightning bolt into Phuddipeduzh that nearly kills him, Vincenzo casting his final healing spell to save his companion. Narg slays her third enemy. It isn’t until after five of them are killed that one yells out the word “KREGGDA”, and the remaining seven then make a fighting retreat back to the tunnel. While all members of the party are still standing, most are down to single digit hit points, with no healing magic remaining, so they choose to not pursue. [I][DM’s Note #54: I had also been DM for the “Chagmat” module the year before in my other gaming group, where Narg’s player was also a member. He was originally not planning to be around during most this module, but was unexpectedly available. Equally unexpected when I began was the return of Silas’s player, who had also participated in the module with the other gaming group. I therefore decided to make some “modifications” to the dungeon, to surprise these two. My biggest change was the addition of the Derro just when the players expected the combat to have ended. The back-story was that these creatures resided deeper below in the mountain. Part of the Derro’s lair was at the bottom of the chasm, and one of their leaders had been killed the day before by a hobgoblin that had been thrown from the bridge. These Derro were sent up above seeking revenge. The Derro battle was particularly vicious because of the unexpected return that night of another former player, who had previously run the character Lysdashi. He has missed the past few modules because of acting in local theater productions that rehearsed on our game night. Rather than giving him either or both of the relatively weak NPC’s to play, I instead offered to let him play on my side of the table. He did a great job with the twelve Derro, although I think that he overdid it when he appeared to go out of his way to brutally kill the 1st level fighter Melina. Kharole’s player had just introduced Melina that night as a new playing character. I’d like to think the death had nothing to do with the fact that these two players had previously dated, and she was now at the game with her new boyfriend.] [/I] [/QUOTE]
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