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The Ghost Tower of Inverness (C2)
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<blockquote data-quote="Silver Moon" data-source="post: 4453640" data-attributes="member: 8530"><p><strong>Chapter 46, “Into the Module (finally)”, July 6th, 1006: </strong></p><p></p><p>Before dawn an assault team of nine exit the boat and sneak over to the far side of the large said-to-be abandoned temple, where they won’t be seen from the town. Natasha sneaks forward to investigate, with Narg and Kharole accompanying her as back up. A zombie is seen guarding the door to the structure, and the monster is soon dispatched. They then signal for the other six members of their team to join them, namely Blake, Jamie, Phuddipeduzh, Silas, Vincenzo and an elvan ranger associate of the cleric Jared named Karroway. </p><p></p><p>They enter the structure and travel down several corridors and through some rooms with collapsed roofs and floors. They eventually reach a dead end, and have to backtrack. As they near a cemetery/crypt section of the temple the group is attacked by a pair of ghasts and ten ghouls. Vincenzo fails to turn these undead, and the party all draw their magical weapons to attack them. Both gasts and two of the ghouls are destroyed, the remaining ghouls deciding to flee. During the course of the battle both Phuddipeduzh and Karroway became temporarily paralyzed, and it takes a while for them regain mobility. </p><p></p><p>The group reaches a large room where the floor has collapsed, creating a large pit filled with garbage, spikes and broken glass. They very carefully make their way across the pit on a rickety board that has been secured at the end. They soon reach a room with junk and clutter, and attempt to make their way past. An object that had been assumed to be a pile of rags then lashes out at time with a series of tentacles. Kharole pulls a “mule” patch off of her magical cloak, and tosses it at the rag-monster. The creature attacks the animal, allowing time for the party to exit the room. </p><p></p><p>They make their way into the next room, only to then be ambushed by orcs from two different directions. Narg and Phuddipeduzh charge the smaller group, telling the rest of the party to get the others. Unfortunately this causes the group to split up, as Narg and Phuddi kill some of them and chase after the others, while the battle with the other group moves out through a doorway into the temple’s stable. Another group of orcs then arrive to reinforce this group, with several characters complaining about their two best fighters having run off. Narg and Phuddi eventually rejoin the others, at which point the orcs have all been defeated, and the party is physically in pretty rough shape. </p><p></p><p>The party moves on, investigating a large room with a collapsed roof. They are then ambushed again by undead, with a Wight charging at Phuddi. He counters, and with assistance from the halfling Blake, manages to vanquish the foe. They rest of the party are preoccupied with battling a group of ghouls, who appear to be the same ones who had escaped earlier. Natasha barley manages to avoid getting hit by one, and Silas is then attacked by a second Wight, who Vincenzo manages to turn. “This is a hell of a way to spend a honeymoon,” Silas comments. The party then discovers a staircase down, which they decide to use. </p><p></p><p>They descend down, and reach a series of tunnels. They follow, with the ranger Karroway looking for tracks while the party maps out the tunnels. The most traveled route eventually ends with a ladder going upward, which they then climb. It ends in a room full of what appear to be human slaves being watched over by an ogre guard. The party head up, attacking the ogre and telling the slaves they are there to rescue them. Only then does the party discover it was a trap, and that these slaves are actually disguised half-orc slavers, tricking the party into relaxing their guard. </p><p></p><p>Kharole tosses up a web spell to trap the enemies, but also catches Vincenzo in it. Narg and Natasha ascertain that one of the half-orcs is both the leader and a cleric/fighter, and target their attacks on him. The orc leader swings a magical sword that hits Narg in the leg, cutting through the main artery and smashing the bone. Narg collapses and screams out in pain. </p><p></p><p>The sword that Jamie has been carrying, housing Timothy’s essence, leaps from her hand and stabs into Narg, with his body dematerializing. “What happened?” Silas yells. Phuddi answers “Timothy apparently decided to save Narg’s life by selecting him to go on his quest.” Unfortunately the commotion also caused enough of a distraction for the enemy leader to escape in the confusion. The remaining enemies are all slain, and the party decides to retreat back to the tunnels.</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 4453640, member: 8530"] [B]Chapter 46, “Into the Module (finally)”, July 6th, 1006: [/B] Before dawn an assault team of nine exit the boat and sneak over to the far side of the large said-to-be abandoned temple, where they won’t be seen from the town. Natasha sneaks forward to investigate, with Narg and Kharole accompanying her as back up. A zombie is seen guarding the door to the structure, and the monster is soon dispatched. They then signal for the other six members of their team to join them, namely Blake, Jamie, Phuddipeduzh, Silas, Vincenzo and an elvan ranger associate of the cleric Jared named Karroway. They enter the structure and travel down several corridors and through some rooms with collapsed roofs and floors. They eventually reach a dead end, and have to backtrack. As they near a cemetery/crypt section of the temple the group is attacked by a pair of ghasts and ten ghouls. Vincenzo fails to turn these undead, and the party all draw their magical weapons to attack them. Both gasts and two of the ghouls are destroyed, the remaining ghouls deciding to flee. During the course of the battle both Phuddipeduzh and Karroway became temporarily paralyzed, and it takes a while for them regain mobility. The group reaches a large room where the floor has collapsed, creating a large pit filled with garbage, spikes and broken glass. They very carefully make their way across the pit on a rickety board that has been secured at the end. They soon reach a room with junk and clutter, and attempt to make their way past. An object that had been assumed to be a pile of rags then lashes out at time with a series of tentacles. Kharole pulls a “mule” patch off of her magical cloak, and tosses it at the rag-monster. The creature attacks the animal, allowing time for the party to exit the room. They make their way into the next room, only to then be ambushed by orcs from two different directions. Narg and Phuddipeduzh charge the smaller group, telling the rest of the party to get the others. Unfortunately this causes the group to split up, as Narg and Phuddi kill some of them and chase after the others, while the battle with the other group moves out through a doorway into the temple’s stable. Another group of orcs then arrive to reinforce this group, with several characters complaining about their two best fighters having run off. Narg and Phuddi eventually rejoin the others, at which point the orcs have all been defeated, and the party is physically in pretty rough shape. The party moves on, investigating a large room with a collapsed roof. They are then ambushed again by undead, with a Wight charging at Phuddi. He counters, and with assistance from the halfling Blake, manages to vanquish the foe. They rest of the party are preoccupied with battling a group of ghouls, who appear to be the same ones who had escaped earlier. Natasha barley manages to avoid getting hit by one, and Silas is then attacked by a second Wight, who Vincenzo manages to turn. “This is a hell of a way to spend a honeymoon,” Silas comments. The party then discovers a staircase down, which they decide to use. They descend down, and reach a series of tunnels. They follow, with the ranger Karroway looking for tracks while the party maps out the tunnels. The most traveled route eventually ends with a ladder going upward, which they then climb. It ends in a room full of what appear to be human slaves being watched over by an ogre guard. The party head up, attacking the ogre and telling the slaves they are there to rescue them. Only then does the party discover it was a trap, and that these slaves are actually disguised half-orc slavers, tricking the party into relaxing their guard. Kharole tosses up a web spell to trap the enemies, but also catches Vincenzo in it. Narg and Natasha ascertain that one of the half-orcs is both the leader and a cleric/fighter, and target their attacks on him. The orc leader swings a magical sword that hits Narg in the leg, cutting through the main artery and smashing the bone. Narg collapses and screams out in pain. The sword that Jamie has been carrying, housing Timothy’s essence, leaps from her hand and stabs into Narg, with his body dematerializing. “What happened?” Silas yells. Phuddi answers “Timothy apparently decided to save Narg’s life by selecting him to go on his quest.” Unfortunately the commotion also caused enough of a distraction for the enemy leader to escape in the confusion. The remaining enemies are all slain, and the party decides to retreat back to the tunnels. [/QUOTE]
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