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The Ghost Tower of Inverness (C2)
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<blockquote data-quote="Silver Moon" data-source="post: 4483228" data-attributes="member: 8530"><p><strong>Chapter 48, “The Party Falls”, July 6th, 1006: </strong></p><p></p><p>The group remains in the loft sleeping through the day. Enemies had gone into the stables a couple of times, but never climbed up to the loft. The party decides to wait until it is dark outside to move on again. They begin by heading back down into the tunnels, but then run into some humaoind insects who put up quite a fight. </p><p></p><p>They travel back in the direction of the temple via a different route, finding a section that is blocked by a collapsed floor. It takes them far longer to get passed this area than they had expected, with it being nearly two hours later by the time they get everyone across. They move on, making their way back through the temple, climbing back up to a large courtyard. Based on the position of the moon above they determine that it is close to midnight. </p><p></p><p>July 7th, 1006: </p><p></p><p>They next come upon a room with six orcs and four half-orcs next to some type of odd mechanism. The party has no idea what the item is, but Khraole decides to eliminate it, tossing a Fireball onto it and the monsters. This destroys the device and eliminates all except for a pair of enemies, who Vincenzo and Klaaze make short work of. The drawback to her having thrown the spell is that the entire temple is now alerted to their presence. </p><p></p><p>The party hastily moves onward, finding several places where doors and protculleses have been shut to keep them out. They hurry through a long statue filled corridor, and several statues fall over on top of Blake, Kharole and Tonto. At the far end of the room is a troll as well as a few orcs. These monsters run away, with the party in pursuit. The party charge into a huge temple chamber occupied by a large number of enemies. The door slams shut behind them, and the party realize too late that they have been herded into a trap. </p><p></p><p>An assassin hiding near the entraceway stabs a poisoned weapon into Kharole, as the enemy cleric casts a Hold Person spell onto Karroway, Lysdashi and Klaaze. All four players then fail their respective saving throws. As Kharole collapes Jamie takes the Timothy Sword, and hurls it like a javelin at her. The sword stikes Kharole, and both she and the sword blink out of existance, Timothy now having the second companion on his quest, with the action also saving Kharole’s life. </p><p></p><p>The remaining seven party members are too preoccupied with fighting their own opponents to be able to try to get the other three fighters free of the Hold spell, and the enemy takes advanatage of this by capturing and tying up the three caught in the spell. Blake, Lone and Tonto are the lowest level members of the party present, and all three soon fall under the overhwhelming force of their opponents, who then concentrate their attacks on Jamie, Mojo and Vincenzo, with Silas having disappeared. </p><p></p><p>Silas had consumed an invisiblity potion and now reappears behind the enemy cleric,. He successfully strikes her, but he is then stuck down by her Slave Lord companion. At this point all three still standing party members have been separated from each other, with four to six enemies attacking each of them. As Mojo falls Vincenzo decides it is a hopeless situation, and uses his Boots of Levitation to get out of melee weapons range long enough to cast a Sanctuary spell on himself. He then exits the room, looking back at the door to see Jamie fall, and feeling eternally guilty for deserting his party. </p><p></p><p>It is nearly 3:00 A.M. by the time he returns to the ship, and informs the remaining seven party members about what has happened. Tao tells him to calm down, pointing out that since the enemies are slavers they are unlikely to kill the party, and will probably sell them into slavery instead. Natasha head back to keep watch on the temple. Tao uses his Speak with Animals ability to send a bird west to relay what has happened to the other party, and instructs them to return to Clearwater. </p><p></p><p>Meanwhile, the other group have reached the Caves of Chaos, where they managed to destroy the orc lair. They then moved on to an adjacent hobgoblin lair, wiping out that tribe as well. The caves are searched for treasure. The party exits the caves by mid-afternnoon, and set up a camp. The bird finds them a short while later, with Serita casting a Speak with Animals to translate the message. The party decides to head back towards the city to rescue their allies. </p><p></p><p>Once the sun begins to set in Clearwater Natasha notices considerable movement from the temple, with a large convoy exiting the building and heading out on the southeastern road. She determines that a caravan consists of around three-dozen slavers, and that they are transporting around two-dozen slaves, including the ten captured party members. She hurries back to the ship, and Tao dispatches another bird to the second group, with the message “The slavers are heading your way. Find a good place to ambush them. We will be following.” All eight party members from the ship, naemly Boz, Freyland, Isaiah, Natasha, Phraakeese, Phuddipeduzh, Tao and Vincenzo, then head out in persuit of the slavers. </p><p></p><p>[<em>DM’s Note #60: The lack of detail for the “Caves of Chaos” segment was due to my being away and nobody else taking notes. The temple climax battle in Module A1 went in a very unexpected direction, as that battle is one that the party is supposed to win. Fortunately for them, the characters were worth more to the slavers alive than dead. I then scheduled a mid-week pick-up game with Kharole, Narg and Timothy’s players to deal with Timothy’s quest prior to the next week’s game.</em></p><p><em></em></p><p><em>As there was potential for all 28 of the party’s characters to be present at the upcoming battle/rescue I decided to have the slaver caravan rendevoous with another group of slavers, taken directly from Module A2: Secret of the Slaver’s Stockade, in order to make it a more challenging game. I also decided at this point to skip Modules A3 and A4, since A3 ends with the party getting captured and A4 involves their escape, which struck me as being too repetitive of the current situation. Plus, I hadn’t anticiapted that Narg’s player would be around for the games, or that he would bring Mojo’s player into the group, both of whom had already played that pair of modules in our other gaming group.]</em></p></blockquote><p></p>
[QUOTE="Silver Moon, post: 4483228, member: 8530"] [B]Chapter 48, “The Party Falls”, July 6th, 1006: [/B] The group remains in the loft sleeping through the day. Enemies had gone into the stables a couple of times, but never climbed up to the loft. The party decides to wait until it is dark outside to move on again. They begin by heading back down into the tunnels, but then run into some humaoind insects who put up quite a fight. They travel back in the direction of the temple via a different route, finding a section that is blocked by a collapsed floor. It takes them far longer to get passed this area than they had expected, with it being nearly two hours later by the time they get everyone across. They move on, making their way back through the temple, climbing back up to a large courtyard. Based on the position of the moon above they determine that it is close to midnight. July 7th, 1006: They next come upon a room with six orcs and four half-orcs next to some type of odd mechanism. The party has no idea what the item is, but Khraole decides to eliminate it, tossing a Fireball onto it and the monsters. This destroys the device and eliminates all except for a pair of enemies, who Vincenzo and Klaaze make short work of. The drawback to her having thrown the spell is that the entire temple is now alerted to their presence. The party hastily moves onward, finding several places where doors and protculleses have been shut to keep them out. They hurry through a long statue filled corridor, and several statues fall over on top of Blake, Kharole and Tonto. At the far end of the room is a troll as well as a few orcs. These monsters run away, with the party in pursuit. The party charge into a huge temple chamber occupied by a large number of enemies. The door slams shut behind them, and the party realize too late that they have been herded into a trap. An assassin hiding near the entraceway stabs a poisoned weapon into Kharole, as the enemy cleric casts a Hold Person spell onto Karroway, Lysdashi and Klaaze. All four players then fail their respective saving throws. As Kharole collapes Jamie takes the Timothy Sword, and hurls it like a javelin at her. The sword stikes Kharole, and both she and the sword blink out of existance, Timothy now having the second companion on his quest, with the action also saving Kharole’s life. The remaining seven party members are too preoccupied with fighting their own opponents to be able to try to get the other three fighters free of the Hold spell, and the enemy takes advanatage of this by capturing and tying up the three caught in the spell. Blake, Lone and Tonto are the lowest level members of the party present, and all three soon fall under the overhwhelming force of their opponents, who then concentrate their attacks on Jamie, Mojo and Vincenzo, with Silas having disappeared. Silas had consumed an invisiblity potion and now reappears behind the enemy cleric,. He successfully strikes her, but he is then stuck down by her Slave Lord companion. At this point all three still standing party members have been separated from each other, with four to six enemies attacking each of them. As Mojo falls Vincenzo decides it is a hopeless situation, and uses his Boots of Levitation to get out of melee weapons range long enough to cast a Sanctuary spell on himself. He then exits the room, looking back at the door to see Jamie fall, and feeling eternally guilty for deserting his party. It is nearly 3:00 A.M. by the time he returns to the ship, and informs the remaining seven party members about what has happened. Tao tells him to calm down, pointing out that since the enemies are slavers they are unlikely to kill the party, and will probably sell them into slavery instead. Natasha head back to keep watch on the temple. Tao uses his Speak with Animals ability to send a bird west to relay what has happened to the other party, and instructs them to return to Clearwater. Meanwhile, the other group have reached the Caves of Chaos, where they managed to destroy the orc lair. They then moved on to an adjacent hobgoblin lair, wiping out that tribe as well. The caves are searched for treasure. The party exits the caves by mid-afternnoon, and set up a camp. The bird finds them a short while later, with Serita casting a Speak with Animals to translate the message. The party decides to head back towards the city to rescue their allies. Once the sun begins to set in Clearwater Natasha notices considerable movement from the temple, with a large convoy exiting the building and heading out on the southeastern road. She determines that a caravan consists of around three-dozen slavers, and that they are transporting around two-dozen slaves, including the ten captured party members. She hurries back to the ship, and Tao dispatches another bird to the second group, with the message “The slavers are heading your way. Find a good place to ambush them. We will be following.” All eight party members from the ship, naemly Boz, Freyland, Isaiah, Natasha, Phraakeese, Phuddipeduzh, Tao and Vincenzo, then head out in persuit of the slavers. [[I]DM’s Note #60: The lack of detail for the “Caves of Chaos” segment was due to my being away and nobody else taking notes. The temple climax battle in Module A1 went in a very unexpected direction, as that battle is one that the party is supposed to win. Fortunately for them, the characters were worth more to the slavers alive than dead. I then scheduled a mid-week pick-up game with Kharole, Narg and Timothy’s players to deal with Timothy’s quest prior to the next week’s game. As there was potential for all 28 of the party’s characters to be present at the upcoming battle/rescue I decided to have the slaver caravan rendevoous with another group of slavers, taken directly from Module A2: Secret of the Slaver’s Stockade, in order to make it a more challenging game. I also decided at this point to skip Modules A3 and A4, since A3 ends with the party getting captured and A4 involves their escape, which struck me as being too repetitive of the current situation. Plus, I hadn’t anticiapted that Narg’s player would be around for the games, or that he would bring Mojo’s player into the group, both of whom had already played that pair of modules in our other gaming group.][/I] [/QUOTE]
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