Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
The Ghost Tower of Inverness (C2)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Silver Moon" data-source="post: 4504687" data-attributes="member: 8530"><p><strong>Chapter 49, “Interlude at Gladshiem”, July 7th, 1006: </strong></p><p></p><p>Kharole, Narg and Timothy appear on the plane of Gladshiem. Ilma, the warrior maiden of Ukko stands before them. All three appear to be fully healed of any wounds. Standing beside her is a human warrior who she introduces as Tiera. He explains that he is a ranger, and was the shield guardian (similar to a squire) for the great Lemminkainen (Deities and Demigods page #54). He gives them a short history of Lemminkainen’s accomplishments, and the events that led to the ascended hero’s demise. </p><p></p><p>Ilma then explains how Lemminkainen did not ascended to be with Ukko as he should have, his spirit being hijacked by the Finnish deity Hissi. The Norse deities Magni and Modi, sons of Thor, have agreed to rescue him in exchange for assistance in the giant lands outside of Asgard. Tiera has pledged himself to this quest, and it is this same mission that Timothy and his two chosen companions must now undertake. Ilma explains how they are all now standing at the border of the plane of Gladshiem, which non-Asgardian deities and divine servants may not enter per a decree by Odin. She gives the quartet directions on how and where to proceed. </p><p></p><p>They travel for several hours though the fields and hill of the plane of Gladshiem, until they find a mystical fountain that Ilma had directed them to. At that point three beings of light appear before them. These beings speak directly into the minds of the four adventurers, and explain that they represent the past, present and future. “Who do they think we are? Scrooge?” Narg comments. The first being speaks, and the fountain then shows them each images from their pasts. </p><p></p><p>The being representing the present then explains why they are there. The mission that they are charged with is to assist the Durin Dwarves of the realm. These dwarves mine a mystical ore known as Mitheral, which is used to create the enchanted weapons used by the deities of this realm. The dwarves have recently been prevented from reaching their mine to obtain the ore by a pair of Fire Giants who have taken up residence at the mouth of the mine cave. The party’s mission is to defeat these giants. “Great!” Narg enthusiastically proclaims. The quartet chooses to rest for the night and proceed onward at dawn. </p><p></p><p>July 8th, 1006: </p><p></p><p>The four travel following the directions given to them by the dwarves. As they approach the caves the Fire Giants spell the intruders in their midst, and mount an attack. Using great coordination and teamwork, with Narg and Tiera fighting alongside each other and protecting each other’s backs, supported by spells from behind by both Timothy and Kharole, the two giants are soon slain. </p><p></p><p>The heroes return to the dwarves and tell of their victory. The dwarves have a grand celebration in their honor, and present each of the heroes with a present made of Mitheral. The four then head back towards the fountain, befriending a pair of Brass Dragons along the way. </p><p></p><p>They reach the fountain. The being representing the future offers to show each of them their futures. All except for Tiera decline, with him seeing a long rich life and family ahead of him. The being representing the present shows Tiera his home in the present, and says that his entering the fountain during this viewing will transport him there. He walks into the fountain, the water parting and encircling him without his getting wet, and the others then see him at the other location. </p><p></p><p>The being asks the others where in the present they wish to travel. “Can you show us our friends?” Kharole asks. “I can”, the being replies. The image in the fountain depicts a large group caravan of over fifty orc, half-orc, troll and human slavers traveling along a roadway surrounded by hills, rocks and low trees. They recognize several of the bound slaves within caged wagons as allies of them. The being then shows them another group of their friends waiting to launch an ambush a short distance ahead, and a third group of their friends trailing the caravan from behind. </p><p></p><p>The being asks, “Which of these groups do you want the fountain to focus upon for your journey back.” They discuss this, with Narg wanting to arrive in the midst of the slavers and Kharole favoring the ambush group ahead. Timothy suggests, “Why don’t we just continue to wait here, see when and where we are needed the most, and then go?” Kharole agrees with Timothy’s suggestion. Narg grumbles about having to wait until after the attack has begun, not wanting to miss out on any of the action, but acquiesces to the suggestion of the others. </p><p></p><p><em>[DM’s Note #61: The above was a very fun pick-up game that all four of us enjoyed. My source material for Asgard was the then current run of Marvel Comic’s Thor comic book, which the artist/writer Walt Simonson had based heavily upon Norse mythology.]</em></p></blockquote><p></p>
[QUOTE="Silver Moon, post: 4504687, member: 8530"] [B]Chapter 49, “Interlude at Gladshiem”, July 7th, 1006: [/B] Kharole, Narg and Timothy appear on the plane of Gladshiem. Ilma, the warrior maiden of Ukko stands before them. All three appear to be fully healed of any wounds. Standing beside her is a human warrior who she introduces as Tiera. He explains that he is a ranger, and was the shield guardian (similar to a squire) for the great Lemminkainen (Deities and Demigods page #54). He gives them a short history of Lemminkainen’s accomplishments, and the events that led to the ascended hero’s demise. Ilma then explains how Lemminkainen did not ascended to be with Ukko as he should have, his spirit being hijacked by the Finnish deity Hissi. The Norse deities Magni and Modi, sons of Thor, have agreed to rescue him in exchange for assistance in the giant lands outside of Asgard. Tiera has pledged himself to this quest, and it is this same mission that Timothy and his two chosen companions must now undertake. Ilma explains how they are all now standing at the border of the plane of Gladshiem, which non-Asgardian deities and divine servants may not enter per a decree by Odin. She gives the quartet directions on how and where to proceed. They travel for several hours though the fields and hill of the plane of Gladshiem, until they find a mystical fountain that Ilma had directed them to. At that point three beings of light appear before them. These beings speak directly into the minds of the four adventurers, and explain that they represent the past, present and future. “Who do they think we are? Scrooge?” Narg comments. The first being speaks, and the fountain then shows them each images from their pasts. The being representing the present then explains why they are there. The mission that they are charged with is to assist the Durin Dwarves of the realm. These dwarves mine a mystical ore known as Mitheral, which is used to create the enchanted weapons used by the deities of this realm. The dwarves have recently been prevented from reaching their mine to obtain the ore by a pair of Fire Giants who have taken up residence at the mouth of the mine cave. The party’s mission is to defeat these giants. “Great!” Narg enthusiastically proclaims. The quartet chooses to rest for the night and proceed onward at dawn. July 8th, 1006: The four travel following the directions given to them by the dwarves. As they approach the caves the Fire Giants spell the intruders in their midst, and mount an attack. Using great coordination and teamwork, with Narg and Tiera fighting alongside each other and protecting each other’s backs, supported by spells from behind by both Timothy and Kharole, the two giants are soon slain. The heroes return to the dwarves and tell of their victory. The dwarves have a grand celebration in their honor, and present each of the heroes with a present made of Mitheral. The four then head back towards the fountain, befriending a pair of Brass Dragons along the way. They reach the fountain. The being representing the future offers to show each of them their futures. All except for Tiera decline, with him seeing a long rich life and family ahead of him. The being representing the present shows Tiera his home in the present, and says that his entering the fountain during this viewing will transport him there. He walks into the fountain, the water parting and encircling him without his getting wet, and the others then see him at the other location. The being asks the others where in the present they wish to travel. “Can you show us our friends?” Kharole asks. “I can”, the being replies. The image in the fountain depicts a large group caravan of over fifty orc, half-orc, troll and human slavers traveling along a roadway surrounded by hills, rocks and low trees. They recognize several of the bound slaves within caged wagons as allies of them. The being then shows them another group of their friends waiting to launch an ambush a short distance ahead, and a third group of their friends trailing the caravan from behind. The being asks, “Which of these groups do you want the fountain to focus upon for your journey back.” They discuss this, with Narg wanting to arrive in the midst of the slavers and Kharole favoring the ambush group ahead. Timothy suggests, “Why don’t we just continue to wait here, see when and where we are needed the most, and then go?” Kharole agrees with Timothy’s suggestion. Narg grumbles about having to wait until after the attack has begun, not wanting to miss out on any of the action, but acquiesces to the suggestion of the others. [I][DM’s Note #61: The above was a very fun pick-up game that all four of us enjoyed. My source material for Asgard was the then current run of Marvel Comic’s Thor comic book, which the artist/writer Walt Simonson had based heavily upon Norse mythology.][/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The Ghost Tower of Inverness (C2)
Top