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<blockquote data-quote="Silver Moon" data-source="post: 4538056" data-attributes="member: 8530"><p><strong>Chapter 52, “Showdown”, July 16th, 1006: </strong></p><p></p><p>A messenger arrives, having been hired by the Magician Gredstein. The wizard has sent a note to the Silver Moon Adventurers, requesting that no more than three of them meet him and two associates in a neutral setting to discuss a resolution to their conflict. The party sends back a note agreeing to this, and naming a restaurant in town for the meeting. </p><p></p><p>The group of Kharole, Narg and Serita arrive at the restaurant. Kharole recognizes the Wizard from their assault on King Kohlorahdooh’s castle in Gelorynth a year ago. “I though we killed him?” Narg states. Seated alongside him are a pair of fighters, one male one female. The man they recognize as a Naval Commander of Kohlorahdooh’s. The woman is recognized as being an assassin who was one two women who had escaped in their final combat on the world of Thibaultia (Module #6). Serita says to her, “I though we left you on another planet?” The woman replies, “My companion and I saw how you used that fountain, and followed. We are now trapped on this world.” </p><p></p><p>Gredstein introduces his companions as Captain Keynock and Lyla. He say, “My assocaites and I seek vengeance upon your group for the problems you have caused us.” “What exactly are you suggesting?” Narg. Gredstein replies, “A fair fight. I propose that we meet in two days for a combat. My group of seven against seven top members of your party.” Serita does not trust him, but the other two convince her to take him at his word, that if he breaks it and brings reinforcements they have more than enough reinforements of their own to pull in as well. A location is chosen for the fight, an clearning alongside a forested grove about an hour west of the town. </p><p></p><p>Later that day Klaaze is approached by a man named Elroy. Klaaze recognzies the man as one of the leaders of the bandit camp near Gelorynth where he had once been a prisoner. Elroy is one of Gredstein’s companions, but is apprehensive about the upcoming battle, and attempts to convince Klaaze to leave town before the fight, even offering to pay them. Narg arrives on the scene and interrupts the conversation, telling Elroy “Let me discuss it with my team. I’ll let you know tomorrow.” </p><p></p><p>July 17th, 1006: </p><p></p><p>The party discuss what course of action to take. Several members of the party see this as a needless fight, and suggest that they just leave. Others disagree, saying that “We will probably have to fight these guys eventually. Best to do it now and get it over with, rather than having them take us by surprise at some point.” The consensus is to go along with the fight. Elroy is contacted and his offer is declined. </p><p></p><p>July 18th, 1006: </p><p></p><p>The group comprised of Kharole, Klaaze, Mark, Mojo, Narg, Serita and Vincenzo head off to the battle site. The seven foes arrive simultaneously. In addition to Gredstein, Keynock, Lyla and Elroy, the enemy team includes Lyla’s fighter companion Jenny, a female assassin named Ruth who had kidnapped several party members when they were in Curigull, and the humanoid spider cleric Byacluse, who they had fought at the Chagmat lair. Mojo is briefly filled in on who each of these foes is, and their abilities. </p><p></p><p>The call to battle is sounded, and each adventurer matches up with a foe. Klaaze takes on Elroy. Kharole and Gredstein engage in a wizard’s battle. Vincenzo and Byacluse engage in a cleric’s battle. Mark takes on Ruth. Serita takes on the assassin Lyla. Narg takes on Captain Keynock. Mojo takes on Jenny. </p><p></p><p>The enemies draw first blood, with their initial attacks being more powerful than the party had expected. The party however, has remarkable luck, as everyone hit by a poisoned blade sucessfully saves against the poison. The first enemy to fall is Elroy, being slain by Klaaze. Kharole is also successful against Gredstein, catching him in a web anchored by a nearby tree, and then pelting him with Magic Missiles. </p><p></p><p>With two enemies down, the party then begins to double-team the remaining foes. Klaaze and Mark dispatch Ruth, while Kharole assists Narg against Keynock. Serita had lured Lyla closer to the woods, to catch her in an Entangle, but the assassin managed to escape it and waited in ambush for the druid to get closer. Vincenzo and Byacluse are close to a stalemate. The spider uses his faster speed and multiple appendages to fight, but Vincenzo is able to keep these at bay with strategic moves using his shoes of levitation. Meanwhile, Mojo is faring poorly against the fighter Jenny, who is much higher in level, and he soon finds himself at single digit hit points. </p><p></p><p>Phuddipeduzh had been unable to join the group due to his apprenticeship, but on this particular day his paladin training was on subjects other than swordsmanship, so he had loaned his Vorpal Blade to Mojo for this battle. Up until this point his swings had been relatively unlucky, but attack this round into his now overconfident opponent rings true, decapitating his foe. </p><p></p><p>Seeing that Mojo is now okay, Mark and Klaaze turn to assist Narg and Kharole, with Keynock soon falling under the combined might of the four of them. Serita has decided to wait for some of her allies to join her before proceeding deeper into the woods in search of the assassin. </p><p></p><p>Byacluse sees that he is alone in the field, and casts a sanctuary spell on himself. He makes his way into the woods. He detects the presence of Lyla, and informs her that their allies have all been slain. The two of them decide to abandon the battle, and escape. The party bury the bodies of the five dead foes. </p><p></p><p>July 19th, 1006: </p><p></p><p>Phuddipeduzh’s appenticeship ends and the ship Silver Moon departs from the community of Clearwater, for an uneventful sail back to the city of Halla. </p><p></p><p>July 23rd, 1006: </p><p></p><p>The ship arrives in Halla. The party decides that the past four months of non-stop adventuring have been tyring, and it is time for a break. Those with homes elsewhere on the continent head back to them, with the others remaining in Halla and residing on the ship. The party agrees to get back together the following Spring. </p><p></p><p><em>[DM’s Note #64: This game night ended with another surprise announcement, as Klaaze’s player informed the group that he would be leaving. He stated his reason as the change in dynamics because of the other recent departures. While this still left us with a core group of nine, it was a radical change from the group of fifteen that we had had a few weeks earlier. Narg’s player was scheduled to DM next, and he suggested to the others that they should feel free to bring guests to the games.]</em></p></blockquote><p></p>
[QUOTE="Silver Moon, post: 4538056, member: 8530"] [B]Chapter 52, “Showdown”, July 16th, 1006: [/B] A messenger arrives, having been hired by the Magician Gredstein. The wizard has sent a note to the Silver Moon Adventurers, requesting that no more than three of them meet him and two associates in a neutral setting to discuss a resolution to their conflict. The party sends back a note agreeing to this, and naming a restaurant in town for the meeting. The group of Kharole, Narg and Serita arrive at the restaurant. Kharole recognizes the Wizard from their assault on King Kohlorahdooh’s castle in Gelorynth a year ago. “I though we killed him?” Narg states. Seated alongside him are a pair of fighters, one male one female. The man they recognize as a Naval Commander of Kohlorahdooh’s. The woman is recognized as being an assassin who was one two women who had escaped in their final combat on the world of Thibaultia (Module #6). Serita says to her, “I though we left you on another planet?” The woman replies, “My companion and I saw how you used that fountain, and followed. We are now trapped on this world.” Gredstein introduces his companions as Captain Keynock and Lyla. He say, “My assocaites and I seek vengeance upon your group for the problems you have caused us.” “What exactly are you suggesting?” Narg. Gredstein replies, “A fair fight. I propose that we meet in two days for a combat. My group of seven against seven top members of your party.” Serita does not trust him, but the other two convince her to take him at his word, that if he breaks it and brings reinforcements they have more than enough reinforements of their own to pull in as well. A location is chosen for the fight, an clearning alongside a forested grove about an hour west of the town. Later that day Klaaze is approached by a man named Elroy. Klaaze recognzies the man as one of the leaders of the bandit camp near Gelorynth where he had once been a prisoner. Elroy is one of Gredstein’s companions, but is apprehensive about the upcoming battle, and attempts to convince Klaaze to leave town before the fight, even offering to pay them. Narg arrives on the scene and interrupts the conversation, telling Elroy “Let me discuss it with my team. I’ll let you know tomorrow.” July 17th, 1006: The party discuss what course of action to take. Several members of the party see this as a needless fight, and suggest that they just leave. Others disagree, saying that “We will probably have to fight these guys eventually. Best to do it now and get it over with, rather than having them take us by surprise at some point.” The consensus is to go along with the fight. Elroy is contacted and his offer is declined. July 18th, 1006: The group comprised of Kharole, Klaaze, Mark, Mojo, Narg, Serita and Vincenzo head off to the battle site. The seven foes arrive simultaneously. In addition to Gredstein, Keynock, Lyla and Elroy, the enemy team includes Lyla’s fighter companion Jenny, a female assassin named Ruth who had kidnapped several party members when they were in Curigull, and the humanoid spider cleric Byacluse, who they had fought at the Chagmat lair. Mojo is briefly filled in on who each of these foes is, and their abilities. The call to battle is sounded, and each adventurer matches up with a foe. Klaaze takes on Elroy. Kharole and Gredstein engage in a wizard’s battle. Vincenzo and Byacluse engage in a cleric’s battle. Mark takes on Ruth. Serita takes on the assassin Lyla. Narg takes on Captain Keynock. Mojo takes on Jenny. The enemies draw first blood, with their initial attacks being more powerful than the party had expected. The party however, has remarkable luck, as everyone hit by a poisoned blade sucessfully saves against the poison. The first enemy to fall is Elroy, being slain by Klaaze. Kharole is also successful against Gredstein, catching him in a web anchored by a nearby tree, and then pelting him with Magic Missiles. With two enemies down, the party then begins to double-team the remaining foes. Klaaze and Mark dispatch Ruth, while Kharole assists Narg against Keynock. Serita had lured Lyla closer to the woods, to catch her in an Entangle, but the assassin managed to escape it and waited in ambush for the druid to get closer. Vincenzo and Byacluse are close to a stalemate. The spider uses his faster speed and multiple appendages to fight, but Vincenzo is able to keep these at bay with strategic moves using his shoes of levitation. Meanwhile, Mojo is faring poorly against the fighter Jenny, who is much higher in level, and he soon finds himself at single digit hit points. Phuddipeduzh had been unable to join the group due to his apprenticeship, but on this particular day his paladin training was on subjects other than swordsmanship, so he had loaned his Vorpal Blade to Mojo for this battle. Up until this point his swings had been relatively unlucky, but attack this round into his now overconfident opponent rings true, decapitating his foe. Seeing that Mojo is now okay, Mark and Klaaze turn to assist Narg and Kharole, with Keynock soon falling under the combined might of the four of them. Serita has decided to wait for some of her allies to join her before proceeding deeper into the woods in search of the assassin. Byacluse sees that he is alone in the field, and casts a sanctuary spell on himself. He makes his way into the woods. He detects the presence of Lyla, and informs her that their allies have all been slain. The two of them decide to abandon the battle, and escape. The party bury the bodies of the five dead foes. July 19th, 1006: Phuddipeduzh’s appenticeship ends and the ship Silver Moon departs from the community of Clearwater, for an uneventful sail back to the city of Halla. July 23rd, 1006: The ship arrives in Halla. The party decides that the past four months of non-stop adventuring have been tyring, and it is time for a break. Those with homes elsewhere on the continent head back to them, with the others remaining in Halla and residing on the ship. The party agrees to get back together the following Spring. [I][DM’s Note #64: This game night ended with another surprise announcement, as Klaaze’s player informed the group that he would be leaving. He stated his reason as the change in dynamics because of the other recent departures. While this still left us with a core group of nine, it was a radical change from the group of fifteen that we had had a few weeks earlier. Narg’s player was scheduled to DM next, and he suggested to the others that they should feel free to bring guests to the games.][/I] [/QUOTE]
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