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The Ghost Tower of Inverness (C2)
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<blockquote data-quote="Silver Moon" data-source="post: 4544159" data-attributes="member: 8530"><p><strong>Chapter 53, “The Third Year Begins”, April 17th, 1007:</strong> </p><p></p><p>It is now spring of the following year, and during the hiatus the Silver Moon’s Ship Captain Tim G. Quirk has retired, with the First Mate Jacob has now been promoted to Captain, with crewmembers Fritz and Hans each moving up in rank to First and Second Mate. He hires an artillery expert named Lloyd who is appointed as the new Third Mate. A druid named Curtix is also hired to watch after the party’s mounts and other animals while they are onboard ship. </p><p></p><p>The adventurers have begun to make their way back to the City of Halla. Klaaze surprises everyone with his return from the Kaloon Lordholding, as he had said that he would not be coming back. Natasha and Phraakeese returned, with her being very pregnant, and on this particular day she gives birth to a healthy baby boy who they named Terrence George. The party also receives a note from Phuddipeduzh stating that he would not be returning, as he discovered that the rabbitmen had lied about killing his daughter Janet, and that he was now living with the young girl in Curigull. Jamie shows everyone a tapestry that she has begun to make, depicting the group’s history. </p><p></p><p><em>[Chronicler’s Note #65: Kharole’s player had managed to convince Klaaze’s player to continue with the group. He attended only the first game of the module and we never saw him again after that. The two character child care situations had been derived by Natasha and Phuddi’s players to still keep their characters around but out of action, in the event that they might decide to later rejoin the group.] </em></p><p></p><p>May 4th, 1007: </p><p></p><p>A messenger arrives from the Isle of Clease, located approximately 150 miles to the south. The messenger introduces himself as Mr. Thompkins Gazelle, and says that he has a mission for them. The ship sets sail. </p><p></p><p>May 7th, 1007: </p><p></p><p>The winds and currents are in the party’s favor, and they make excellent time in reaching the Isle. They dock at the town of Palin, which has a large circular harbor along the eastern coast of the island. They are summoned before the town’s Duke, who says that he wishes for them to seek out a find a lost “soul gem”, said to be near an abandoned Castle at a northern section of the Island known as Inverness. </p><p></p><p>May 8th, 1007: </p><p></p><p>A group comprised of Isaiah, Klaaze, Mark and Mojo are sent off to the north towards Inverness, led by a guide named Cleophus. They travel all day, finding a place to sleep in the forests. During Klaaze’s watch he gets tired, and tells his pet Buzz to keep an eye on things instead. The large blue fuzzy does not comprehend, and fails to wake the party when a group of orcs and hobgoblins come upon them. The party wake up and fight the monsters. Most of the monsters are slain, but an orc and a hobgoblin are held and then taken captive by Isaiah. </p><p></p><p>Meanwhile, back in the town of Palin, Crystal does some magical research around town, discovering that this Soul Gem is far more dangerous than the Duke had let on. She also finds out that the Sage of the Sea, who lives in the Jawlt Lordholding town of Georgetown, has more knowledge of the gem. A group comprised of Serita, Silas and Vincenzo decide to go find the others to give them this new information, while Tao chooses to remain behind in Palin. The rest of the party departs on the ship Silver Moon, sailing northeast to Georgetown. </p><p></p><p>May 9th, 1007: </p><p></p><p>The first group heading towards Inverness attempt to cross the Gillum River. A knight is black armor blocks their path. Klaaze fights the man, cutting off his limbs. The quadriplegic knight declares the battle a draw, and the party moves on. The arrive at the town of Chapman by nightfall, and seek lodgings. </p><p></p><p>May 10th, 1007: </p><p></p><p>The group seeks out the town’s Mayor, a man named Graham. They are surprised to find that Silas, Serita and Vincenzo are at the office, having been teleported there from Palin by a wizard known as Tim the Enchanter, who works for Graham. They get directions to the fabled Ghost Tower of Inverness, said to be about a days travel away. </p><p></p><p>Meanwhile, the ship Silver Moon sails into the harbor of Georgetown, the only community on a small island off the Jawlt Lordholding’s southern coast. Crystal, Jamie, Melina and Timothy head out to check out the town. They get directions to the Sage’s Castle, a fortified building situated atop a hill behind the town. They are informed by the Sage’s valet that the older man has already gone to bed and to return the following day. </p><p></p><p>Shortly before midnight a group of around a dozen hobgoblins sneak onto the dock with the Silver Moon and climb up onto the ship. The two crewmembers on duty, Brian and Terry, are taken by surprise and slain. The noise of the hobgoblins running across the top deck wakes those below, and Blake, Crystal, Jamie, Melina and Ron Luther X5-0135 charge up to fight them. The monsters are all defeated, and Melina picks up a magical sword from one of the foes. The sword turns out to be intelligent, yelling a string of insults and profanities at her, so she throws it overboard and into the harbor. </p><p></p><p>May 11th, 1007: </p><p></p><p>The party leaves the ship at dawn, asking around town about the hobgoblins. They are told that a large group of hobgoblins live on the opposite side of the Island, but that the creatures generally avoid getting near the town. The townsfolk have no idea why they attacked the ship, and suggest to the party that they ask the sage. </p><p></p><p>They meet with the sage who tells them that the hobgoblins are led by a shaman, and they would not have come to town unless ordered to do so. Kharole says something insulting to the sage, and he has her thrown out of his home. He also gives them his knowledge of the soul gem, explaining how it gets its name by stripping the souls of those who attempt to get near it, randomly reaching out in different directions. The group spend the remainder of the day in town, getting supplies and finding out more information. Kharole does not come back to the ship, and several party members decide to spend the night in town looking for her. </p><p></p><p>That night the ship is attacked again, this time by aquatic hobgoblins. As the party fight off the monsters Jacob has the ship set sail to make it harder for the monsters to get aboard. Ron Luther uses his get pack to fly out from the town to the ship to see why they are leaving. He helps use his laser rifle to shoot the last of the monsters. Jacob tells him to fly back to town, and let the others know that the ship will return in the morning to pick them up. </p><p></p><p><em>[Chronicler/DM’s Note #66: As many readers have already surmised, the DM of this main module was a big fan of Monty Python’s Flying Circus. The side module at the town of Georgetown was one that I hastily put together as a simultaneous filler to cover two game nights that the primary DM unexpectedly could not attend.] </em></p></blockquote><p></p>
[QUOTE="Silver Moon, post: 4544159, member: 8530"] [B]Chapter 53, “The Third Year Begins”, April 17th, 1007:[/B] It is now spring of the following year, and during the hiatus the Silver Moon’s Ship Captain Tim G. Quirk has retired, with the First Mate Jacob has now been promoted to Captain, with crewmembers Fritz and Hans each moving up in rank to First and Second Mate. He hires an artillery expert named Lloyd who is appointed as the new Third Mate. A druid named Curtix is also hired to watch after the party’s mounts and other animals while they are onboard ship. The adventurers have begun to make their way back to the City of Halla. Klaaze surprises everyone with his return from the Kaloon Lordholding, as he had said that he would not be coming back. Natasha and Phraakeese returned, with her being very pregnant, and on this particular day she gives birth to a healthy baby boy who they named Terrence George. The party also receives a note from Phuddipeduzh stating that he would not be returning, as he discovered that the rabbitmen had lied about killing his daughter Janet, and that he was now living with the young girl in Curigull. Jamie shows everyone a tapestry that she has begun to make, depicting the group’s history. [I][Chronicler’s Note #65: Kharole’s player had managed to convince Klaaze’s player to continue with the group. He attended only the first game of the module and we never saw him again after that. The two character child care situations had been derived by Natasha and Phuddi’s players to still keep their characters around but out of action, in the event that they might decide to later rejoin the group.] [/I] May 4th, 1007: A messenger arrives from the Isle of Clease, located approximately 150 miles to the south. The messenger introduces himself as Mr. Thompkins Gazelle, and says that he has a mission for them. The ship sets sail. May 7th, 1007: The winds and currents are in the party’s favor, and they make excellent time in reaching the Isle. They dock at the town of Palin, which has a large circular harbor along the eastern coast of the island. They are summoned before the town’s Duke, who says that he wishes for them to seek out a find a lost “soul gem”, said to be near an abandoned Castle at a northern section of the Island known as Inverness. May 8th, 1007: A group comprised of Isaiah, Klaaze, Mark and Mojo are sent off to the north towards Inverness, led by a guide named Cleophus. They travel all day, finding a place to sleep in the forests. During Klaaze’s watch he gets tired, and tells his pet Buzz to keep an eye on things instead. The large blue fuzzy does not comprehend, and fails to wake the party when a group of orcs and hobgoblins come upon them. The party wake up and fight the monsters. Most of the monsters are slain, but an orc and a hobgoblin are held and then taken captive by Isaiah. Meanwhile, back in the town of Palin, Crystal does some magical research around town, discovering that this Soul Gem is far more dangerous than the Duke had let on. She also finds out that the Sage of the Sea, who lives in the Jawlt Lordholding town of Georgetown, has more knowledge of the gem. A group comprised of Serita, Silas and Vincenzo decide to go find the others to give them this new information, while Tao chooses to remain behind in Palin. The rest of the party departs on the ship Silver Moon, sailing northeast to Georgetown. May 9th, 1007: The first group heading towards Inverness attempt to cross the Gillum River. A knight is black armor blocks their path. Klaaze fights the man, cutting off his limbs. The quadriplegic knight declares the battle a draw, and the party moves on. The arrive at the town of Chapman by nightfall, and seek lodgings. May 10th, 1007: The group seeks out the town’s Mayor, a man named Graham. They are surprised to find that Silas, Serita and Vincenzo are at the office, having been teleported there from Palin by a wizard known as Tim the Enchanter, who works for Graham. They get directions to the fabled Ghost Tower of Inverness, said to be about a days travel away. Meanwhile, the ship Silver Moon sails into the harbor of Georgetown, the only community on a small island off the Jawlt Lordholding’s southern coast. Crystal, Jamie, Melina and Timothy head out to check out the town. They get directions to the Sage’s Castle, a fortified building situated atop a hill behind the town. They are informed by the Sage’s valet that the older man has already gone to bed and to return the following day. Shortly before midnight a group of around a dozen hobgoblins sneak onto the dock with the Silver Moon and climb up onto the ship. The two crewmembers on duty, Brian and Terry, are taken by surprise and slain. The noise of the hobgoblins running across the top deck wakes those below, and Blake, Crystal, Jamie, Melina and Ron Luther X5-0135 charge up to fight them. The monsters are all defeated, and Melina picks up a magical sword from one of the foes. The sword turns out to be intelligent, yelling a string of insults and profanities at her, so she throws it overboard and into the harbor. May 11th, 1007: The party leaves the ship at dawn, asking around town about the hobgoblins. They are told that a large group of hobgoblins live on the opposite side of the Island, but that the creatures generally avoid getting near the town. The townsfolk have no idea why they attacked the ship, and suggest to the party that they ask the sage. They meet with the sage who tells them that the hobgoblins are led by a shaman, and they would not have come to town unless ordered to do so. Kharole says something insulting to the sage, and he has her thrown out of his home. He also gives them his knowledge of the soul gem, explaining how it gets its name by stripping the souls of those who attempt to get near it, randomly reaching out in different directions. The group spend the remainder of the day in town, getting supplies and finding out more information. Kharole does not come back to the ship, and several party members decide to spend the night in town looking for her. That night the ship is attacked again, this time by aquatic hobgoblins. As the party fight off the monsters Jacob has the ship set sail to make it harder for the monsters to get aboard. Ron Luther uses his get pack to fly out from the town to the ship to see why they are leaving. He helps use his laser rifle to shoot the last of the monsters. Jacob tells him to fly back to town, and let the others know that the ship will return in the morning to pick them up. [I][Chronicler/DM’s Note #66: As many readers have already surmised, the DM of this main module was a big fan of Monty Python’s Flying Circus. The side module at the town of Georgetown was one that I hastily put together as a simultaneous filler to cover two game nights that the primary DM unexpectedly could not attend.] [/I] [/QUOTE]
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