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The Ghost Tower of Inverness - your experiences?
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<blockquote data-quote="Buck Walter" data-source="post: 1603990" data-attributes="member: 20434"><p>I recently converted this module to Third Edition and ran my group through it. Unfortunately they seemed to be a wee bit wacky that day and we never got past the dungeon section, never entering the ghost tower itself. This was because my players discovered one of those bizarre loop holes in the adventure that no one could possibly expect. In a random encounter after having attempted to open the metal doors that led to the time portal room, they were attacked by rust monsters. Fleeing in terror (one of the PCs was a minotaur who had had his arms replaced with a metal prothesis due to an aboleth attack in an earlier adventure) they quicky came up with the plan to capture one of the rust monsters alive and use it to access the door (this after having found two of the four keys). The dwarven fighter stripped down to his skivvies and the elven druid managed to capture one of the monsters and drag it to the metal door. A heated argument developed about whether the magical door was vulnerable to the creature's attack, and we sadly never got any further. Hopefully next time will be more successful, for this was one of my favorite classic modules.</p></blockquote><p></p>
[QUOTE="Buck Walter, post: 1603990, member: 20434"] I recently converted this module to Third Edition and ran my group through it. Unfortunately they seemed to be a wee bit wacky that day and we never got past the dungeon section, never entering the ghost tower itself. This was because my players discovered one of those bizarre loop holes in the adventure that no one could possibly expect. In a random encounter after having attempted to open the metal doors that led to the time portal room, they were attacked by rust monsters. Fleeing in terror (one of the PCs was a minotaur who had had his arms replaced with a metal prothesis due to an aboleth attack in an earlier adventure) they quicky came up with the plan to capture one of the rust monsters alive and use it to access the door (this after having found two of the four keys). The dwarven fighter stripped down to his skivvies and the elven druid managed to capture one of the monsters and drag it to the metal door. A heated argument developed about whether the magical door was vulnerable to the creature's attack, and we sadly never got any further. Hopefully next time will be more successful, for this was one of my favorite classic modules. [/QUOTE]
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